Difference between revisions of "Soldiers (Long War)"

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(Created page with "Like the base game, soldiers are divided in to classes. Soldiers start out as Privates (analogous to Rookies), where they have no class, and when they progress to Specialist (...")
 
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* Tactical -> [[Infantry (Long War)|Infantry]] or [[Assault (Long War)|Assault]]
 
* Tactical -> [[Infantry (Long War)|Infantry]] or [[Assault (Long War)|Assault]]
 
* Weapons -> [[Gunner (Long War)|Gunner]] or [[Rocketeer (Long War)|Rocketeer]]
 
* Weapons -> [[Gunner (Long War)|Gunner]] or [[Rocketeer (Long War)|Rocketeer]]
* Support -> [[Medic (Long War)|Medic]] or [[Grenadier (Long War)|Grenadier]]
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* Support -> [[Medic (Long War)|Medic]] or [[Engineer (Long War)|Engineer]]
 
If you don't want either of the classes for that soldier you can choose the third Random option to choose a random class of the other 6.
 
If you don't want either of the classes for that soldier you can choose the third Random option to choose a random class of the other 6.

Revision as of 19:14, 3 June 2014

Like the base game, soldiers are divided in to classes. Soldiers start out as Privates (analogous to Rookies), where they have no class, and when they progress to Specialist (equivalent to Squaddie) they are assigned a class. Long War allows you some control over which class the Private is assigned to; when a soldier becomes a Specialist, they will be assigned a specialism of Tactical, Weapons, Scout-Sniper, or Support. You can then choose between the two classes for each specialism:

If you don't want either of the classes for that soldier you can choose the third Random option to choose a random class of the other 6.