Difference between revisions of "Soldiers (Long War)"

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Like the base game, soldiers are divided in to classes. Soldiers start out as Privates (analogous to Rookies), where they have no class, and when they progress to Specialist (equivalent to Squaddie) they are assigned a class. Long War allows you some control over which class the Private is assigned to; when a soldier becomes a Specialist, they will be assigned a specialism of Tactical, Weapons, Scout-Sniper, or Support. You can then choose between the two classes for each specialism:
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== Classes ==
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Like the base game, soldiers are divided in to classes. Soldiers start out as Privates (analogous to Rookies), where they have no class, and when they progress to Specialist (equivalent to Squaddie) they are assigned a class. Long War allows you some control over which class the Private is assigned to; when a soldier becomes a Specialist, they will be assigned a specialism of Tactical, Weapons, Scout-Sniper, or Support. You can then choose between the two classes for each specialism by choosing the appropriate perk:
 
* Scout-Sniper -> [[Scout (Long War)|Scout]] or [[Sniper (Long War)|Sniper]]
 
* Scout-Sniper -> [[Scout (Long War)|Scout]] or [[Sniper (Long War)|Sniper]]
 
* Tactical -> [[Infantry (Long War)|Infantry]] or [[Assault (Long War)|Assault]]
 
* Tactical -> [[Infantry (Long War)|Infantry]] or [[Assault (Long War)|Assault]]
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* Support -> [[Medic (Long War)|Medic]] or [[Engineer (Long War)|Engineer]]
 
* Support -> [[Medic (Long War)|Medic]] or [[Engineer (Long War)|Engineer]]
 
If you don't want either of the classes for that soldier you can choose the third Random option to choose a random class of the other 6.
 
If you don't want either of the classes for that soldier you can choose the third Random option to choose a random class of the other 6.
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== Fatigue==
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In Long War soldiers suffer from Fatigue. After finishing a mission they must rest for several days, or they will suffer a penalty to their effectiveness in the next mission equivalent to the Light Wound debuff. This is very important to how you play the game, since your roster of soldiers must be much larger to allow rotating soldiers in and out due to fatigue.
  
 
[[Category: Long War]]
 
[[Category: Long War]]

Revision as of 22:10, 3 June 2014

Classes

Like the base game, soldiers are divided in to classes. Soldiers start out as Privates (analogous to Rookies), where they have no class, and when they progress to Specialist (equivalent to Squaddie) they are assigned a class. Long War allows you some control over which class the Private is assigned to; when a soldier becomes a Specialist, they will be assigned a specialism of Tactical, Weapons, Scout-Sniper, or Support. You can then choose between the two classes for each specialism by choosing the appropriate perk:

If you don't want either of the classes for that soldier you can choose the third Random option to choose a random class of the other 6.

Fatigue

In Long War soldiers suffer from Fatigue. After finishing a mission they must rest for several days, or they will suffer a penalty to their effectiveness in the next mission equivalent to the Light Wound debuff. This is very important to how you play the game, since your roster of soldiers must be much larger to allow rotating soldiers in and out due to fatigue.