Difference between revisions of "Sonic Cannon"

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Unlike its predecessors, the Sonic Cannon eventually becomes the standard issue weapon that is carried by the bulk of the alien forces. Due to its prolific nature, the cannon and its ammunition can easily be obtained from fallen aliens during many battles. There will rarely be an ammunition shortage of Cannon Power Clips throughout the campaign. This greatly assists with the Cannon Power Clip's otherwise low ammunition capacity and high [[Zrbite]] production cost. In effect, the cannon and its ammunition almost never need to be manufactured.  
 
Unlike its predecessors, the Sonic Cannon eventually becomes the standard issue weapon that is carried by the bulk of the alien forces. Due to its prolific nature, the cannon and its ammunition can easily be obtained from fallen aliens during many battles. There will rarely be an ammunition shortage of Cannon Power Clips throughout the campaign. This greatly assists with the Cannon Power Clip's otherwise low ammunition capacity and high [[Zrbite]] production cost. In effect, the cannon and its ammunition almost never need to be manufactured.  
  
Overall the Sonic Cannon is a very powerful weapon, but its various limitations do not make it a particularly suitable weapon to arm the entire squad on its own. The Sonic Cannon greatly hampers the shooter's mobility with its high [[Time Unit]] expenditure, and the shooter is often heavily exhausted after firing just one shot. This is a disastrous situation to be put into if caught in close quarter combat. On the other hand, from a sniping perspective, there are few weapons that can equal the Sonic Cannon's ability to snipe in a straight line.  
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Overall the Sonic Cannon is a very powerful weapon, but its various limitations do not make it a particularly suitable weapon to arm the entire squad on its own. The Sonic Cannon greatly hampers the shooter's mobility with its high [[Time Unit]] expenditure, and the shooter is often heavily exhausted after firing just one shot. This is a disastrous situation to be put into if caught in close quarter combat. On the other hand, from a sniping perspective, there are few weapons bar the [[Thermal Shok Launcher]] that can equal the Sonic Cannon's ability to snipe in a straight line.  
  
 
Very strong aquanauts with good accuracy can take a more extreme approach to the use of the Sonic Cannon. It can, in effect, be used like an over sized Sonic Pistol and used with other weapons or tools held out at the same time to provide that extra little bit of oomph at crucial moments. This works because the naturally high accuracy of the Sonic Cannon mitigates much of the accuracy penalty. The drills in particular are an excellent accompaniment for the Sonic Cannon, filling in the Sonic Cannon's close quarter combat limitations.  
 
Very strong aquanauts with good accuracy can take a more extreme approach to the use of the Sonic Cannon. It can, in effect, be used like an over sized Sonic Pistol and used with other weapons or tools held out at the same time to provide that extra little bit of oomph at crucial moments. This works because the naturally high accuracy of the Sonic Cannon mitigates much of the accuracy penalty. The drills in particular are an excellent accompaniment for the Sonic Cannon, filling in the Sonic Cannon's close quarter combat limitations.  
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* Zrbite for ammo manufacture
 
* Zrbite for ammo manufacture
 
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==Weapon Statistics==
 
==Weapon Statistics==

Revision as of 10:42, 19 May 2010

General Information

UFOpaedia entry

Sonic Cannon Official Entry

"TO DO."


Cannon Power Clip Official Entry

"TO DO."

Source:


SonicCannon.gif
SonicCannonClip.gif

The Sonic Cannon is the last of the hand-held sonic weapons. It is the workhorse of the aquatic alien invaders and is capable of dealing a superfluous amounts of damage.

In general function, the Sonic Cannon is a very high powered sniping weapon.

The Sonic Cannon benefits mainly from its very high snap and aimed accuracy as well as its ability to deal very high damage per round fired. On the other hand it carries the least ammunition amongst the Sonic Weapons and is slow, heavy and cumbersome to handle. With these extreme positive and negative attributes, this weapon can be classified as a 'heavy weapon'.

A common trait shared amongst the Sonic weapons is a lack of autofire.

Unlike its predecessors, the Sonic Cannon eventually becomes the standard issue weapon that is carried by the bulk of the alien forces. Due to its prolific nature, the cannon and its ammunition can easily be obtained from fallen aliens during many battles. There will rarely be an ammunition shortage of Cannon Power Clips throughout the campaign. This greatly assists with the Cannon Power Clip's otherwise low ammunition capacity and high Zrbite production cost. In effect, the cannon and its ammunition almost never need to be manufactured.

Overall the Sonic Cannon is a very powerful weapon, but its various limitations do not make it a particularly suitable weapon to arm the entire squad on its own. The Sonic Cannon greatly hampers the shooter's mobility with its high Time Unit expenditure, and the shooter is often heavily exhausted after firing just one shot. This is a disastrous situation to be put into if caught in close quarter combat. On the other hand, from a sniping perspective, there are few weapons bar the Thermal Shok Launcher that can equal the Sonic Cannon's ability to snipe in a straight line.

Very strong aquanauts with good accuracy can take a more extreme approach to the use of the Sonic Cannon. It can, in effect, be used like an over sized Sonic Pistol and used with other weapons or tools held out at the same time to provide that extra little bit of oomph at crucial moments. This works because the naturally high accuracy of the Sonic Cannon mitigates much of the accuracy penalty. The drills in particular are an excellent accompaniment for the Sonic Cannon, filling in the Sonic Cannon's close quarter combat limitations.

This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Heavy Plasma.


Key Features
  • Sonic Damage
Pros Cons
  • Very High Power
  • Very High Accuracy
  • Recoverable
  • Very common
  • Very Slow
  • Heavy
  • Cumbersome
  • Low Ammunition
  • Zrbite for ammo manufacture

Weapon Statistics

Sonic Cannon

  • Size: 3 high x 2 wide
  • Firing Accuracy:
    • 80% Snapshot
    • 115% Aimed
  • Firing Cost:
    • 50% Snapshot
    • 70% Aimed
  • Selling Cost: $171,600
  • Build Cost: $122,000 plus:
    • Technician Hrs: 1000
    • Workshop Space: 4
    • Aqua Plastics: 1
    • Zrbite: 0

Ammo Statistics

Sonic Cannon Clip

  • Size: 1 high x 1 wide
  • Damage: 130 Sonic
  • Ammo Capacity: 10
  • Selling Cost: $9,590
  • Build Cost: $6,000 plus:
    • Technician Hrs: 80
    • Workshop Space: 4
    • Aqua Plastics: 0
    • Zrbite: 3

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons