Sonic Cannon
General Information
The Sonic Cannon is an incredibly powerful weapon which has the potential to kill heavily armored humans in a single shot. While it is not used often at first, it soon becomes standard alien armament.
The weapon's lethality is only tempered by it's smaller clip and the fact that it is slow to fire. As with the other sonic weapons, it lacks an auto-fire mode. Any unit armed with the Sonic Cannon can generally not be counted on to fire more than one or two shots per turn. However, with good time management, one shot is usually more than enough to finish off whatever it hits.
This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Heavy Plasma.
Recommendations
The cannon is best suited to a sniping role. Though it is often not a luxury, try to conserve shots with aimed shots. Otherwise, try kneel before firing to get the best performance out of the cannon in any of the firing modes.
Due to its small ammo capacity it is recommended that you carry more clips (which are available in the field) or some form of secondary armament, such as grenades, drills or even a second firearm. Because of its high accuracy, highly skilled marksmen can often get away with wielding a secondary weapon in the other hand at all times and still get off fairly accurate shots with the cannon by kneeling.
Comparison to UFO EUs Heavy Plasma
See Heavy Plasma vs Sonic Cannon
Weapon Statistics
Sonic Cannon
- Size: 3 high x 2 wide
- Firing Accuracy:
- 80% Snapshot
- 115% Aimed
- Firing Cost:
- 50% Snapshot
- 70% Aimed
- Selling Cost: $171,600
- Build Cost: $122,000 plus:
- Technician Hrs: 1000
- Workshop Space: 4
- Aqua Plastics: 1
- Zrbite: 0
Ammo Statistics
Sonic Cannon Clip
- Size: 1 high x 1 wide
- Damage: 130 Sonic
- Ammo Capacity: 10
- Selling Cost: $9,590
- Build Cost: $6,000 plus:
- Technician Hrs: 80
- Workshop Space: 4
- Aqua Plastics: 0
- Zrbite: 3
See Also