Difference between revisions of "Sonic Pistol"
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==General Information== |
==General Information== |
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− | The Sonic Pistol is the first in the |
+ | The Sonic Pistol is the first weapon in the line of sonic weapons used by the aliens. It is a match for the [[Heavy Gauss]], with all the benefit of being a pistol. The Sonic Pistol is also quite a match for the [[Gauss Rifle]] for snap shot speed and accuracy, but offers more power. |
− | The outstanding features that secures |
+ | The outstanding features that secures its niche in the sonic hierarchy are: speed, large ammo capacity and one hand. |
+ | The Pistol's primary disadvantage is its lack of automatic fire, making it less than ideal for close range encounters. This is a trait shared by all of the sonic weapons. |
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− | The Sonic Pistol is also quite a match for the [[Gauss Rifle]] for snap shot speed and accuracy, but it offers more power. Unfortunately, the only thing that lets the sonic pistol down, and pretty much the entire sonic weapon hierarchy, is its lack of automatic fire. |
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+ | One further disadvantage is its limited availability. Once the aliens replace their core weaponry with the [[Sonic Cannon]], you will not be able to gather sonic pistol ammo in battle. |
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− | The sonic pistol is therefore an outstanding weapon for fast moving scouts, grenadiers or heavy weapon soldiers that require a sidearm. If worse comes to worse, the sonic pistol can also be used as you primary weapon. However, it tends to quickly become an exotic weapon as the aliens will quickly move on to the [[Sonic Cannon]]s as their standard issue weapons. |
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− | + | On a less related note, the [[Sonic-Blasta Rifle]] and the Sonic Cannon appear to be the sonic pistol with different attachments. |
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==Comparison to UFO Mirror: [[Plasma Pistol]]== |
==Comparison to UFO Mirror: [[Plasma Pistol]]== |
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==Weapon Statistics== |
==Weapon Statistics== |
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'''Sonic Pistol''' |
'''Sonic Pistol''' |
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* Size: 2 high x 1 wide |
* Size: 2 high x 1 wide |
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+ | * Weight: 3 |
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− | * Firing |
+ | * Firing Costs: |
− | ** 65% Snapshot |
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+ | ** Snap: 30% (Accuracy 65%) |
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− | ** 85% Aimed |
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+ | ** Aimed: 50% (Accuracy 85%) |
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− | |||
− | * Firing Cost: |
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− | ** 30% Snapshot |
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− | ** 50% Aimed |
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* Selling Cost: $84,000 |
* Selling Cost: $84,000 |
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** Aqua Plastics: 1 |
** Aqua Plastics: 1 |
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** Zrbite: 0 |
** Zrbite: 0 |
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+ | </td></tr></table> |
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− | ==Ammo Statistics== |
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− | [[Image:SonicPistolClip.gif|right]] |
+ | <table><tr><td>[[Image:SonicPistolClip.gif|right|64px]]</td><td> |
+ | * Power: 80 Sonic |
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* Size: 1 high x 1 wide |
* Size: 1 high x 1 wide |
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− | * |
+ | * Weight: 3 |
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* Selling Cost: $4,400 |
* Selling Cost: $4,400 |
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* Build Cost: $2,000 plus: |
* Build Cost: $2,000 plus: |
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** Aqua Plastics: 0 |
** Aqua Plastics: 0 |
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** Zrbite: 1 |
** Zrbite: 1 |
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+ | </td></tr></table> |
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+ | The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot. |
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+ | *Aimed: 2 Shots, 0% Remaining TUs |
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+ | *Snap: 3 Shots, 10% Remaining TUs |
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+ | |||
+ | == Recommendations == |
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+ | |||
+ | Because it is a pistol, it is is an excellent weapon for fast moving scouts, grenadiers, drillers or heavy weapon soldiers that require a sidearm. |
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+ | The high accuracy and high damage of the Sonic Pistol is reasonable enough that it could be used as a primary weapon to arm the entire team if desired. Keep in mind that Lobstermen need about 5 - 6 shots on average to knock down with the Sonic Pistol. |
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+ | Like all pistols used by X-COM in the past and present, pistols are best used together with other items. Grenades, drills or powerful one-shot weapons like the [[Thermal Shok Launcher]] are ideal partners to the Sonic Pistol. The [[Gauss Pistol]] is also a good compliment for close ranged combat thanks to its auto fire. |
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==See Also== |
==See Also== |
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{{Equipment (TFTD) Navbar}} |
{{Equipment (TFTD) Navbar}} |
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− | Temporary Draft Notes: (For deletion at a future date) |
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− | * Sonic pistol has huge capacity clip: 20 rounds (For TFTD this is huge!) |
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− | * Sonic pistol surpasses Heavy Gauss in terms of everything except cost and aimed accuracy. Amazing how much power it has for a mere pistol! |
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− | * Comparison: At 80 damage, is comparable to Plasma Rifle from original |
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− | * Comparison with UFO counterpart: Blows Plasma Pistol out of water in terms of usefulness - but lacks auto-fire, so evens up a bit. |
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− | * Comparison with Sonic Blasta Rifle: Does 15 points less damage, slightly less accurate, but has an extra attack per turn and is one handed. Another strategic decision to make. |
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− | * Weapon Combos: Gauss Pistol or Sonic Pulsers recommended. |
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− | * See Also: Sonic Blasta Rifle, Sonic Cannon |
Revision as of 09:00, 21 December 2008
General Information
The Sonic Pistol is the first weapon in the line of sonic weapons used by the aliens. It is a match for the Heavy Gauss, with all the benefit of being a pistol. The Sonic Pistol is also quite a match for the Gauss Rifle for snap shot speed and accuracy, but offers more power.
The outstanding features that secures its niche in the sonic hierarchy are: speed, large ammo capacity and one hand.
The Pistol's primary disadvantage is its lack of automatic fire, making it less than ideal for close range encounters. This is a trait shared by all of the sonic weapons.
One further disadvantage is its limited availability. Once the aliens replace their core weaponry with the Sonic Cannon, you will not be able to gather sonic pistol ammo in battle.
On a less related note, the Sonic-Blasta Rifle and the Sonic Cannon appear to be the sonic pistol with different attachments.
Comparison to UFO Mirror: Plasma Pistol
To compare the Sonic Pistol and the Plasma Pistol is like comparing apples and oranges. The sonic pistol greatly surpasses the Plasma Pistol in every way except that it lacks and auto fire mode, which evens them up.
The sonic pistol is better compared to the Plasma Rifle for its power, but does not have the same accuracy.
Weapon Statistics
Sonic Pistol
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Pistol Power Clip
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Usage Notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed: 2 Shots, 0% Remaining TUs
- Snap: 3 Shots, 10% Remaining TUs
Recommendations
Because it is a pistol, it is is an excellent weapon for fast moving scouts, grenadiers, drillers or heavy weapon soldiers that require a sidearm.
The high accuracy and high damage of the Sonic Pistol is reasonable enough that it could be used as a primary weapon to arm the entire team if desired. Keep in mind that Lobstermen need about 5 - 6 shots on average to knock down with the Sonic Pistol.
Like all pistols used by X-COM in the past and present, pistols are best used together with other items. Grenades, drills or powerful one-shot weapons like the Thermal Shok Launcher are ideal partners to the Sonic Pistol. The Gauss Pistol is also a good compliment for close ranged combat thanks to its auto fire.
See Also