Difference between revisions of "Sonic Pistol"

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==General Information==
 
==General Information==
  
The Sonic Pistol is the first weapon in the line of sonic weapons used by the aliens. It is a match for the [[Heavy Gauss]], with all the benefit of being a pistol. The Sonic Pistol is also quite a match for the [[Gauss Rifle]] for snap shot speed and accuracy, but offers more power.
 
  
The outstanding features that secures its niche in the sonic hierarchy are: speed, large ammo capacity and one hand.  
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{{Ref Open | title = Sonic Pistol}}
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Sonic pistols are an Alien weapon based on ultra-sonic audio waves that can jellify bone in seconds. The Ultra-Sonic waves occupy a range beyond the scope of human hearing.
 +
{{Ref Close | source = Terror From The Deep Ufopaedia}}
  
The Pistol's primary disadvantage is its lack of automatic fire, making it less than ideal for close range encounters. This is a trait shared by all of the sonic weapons.
 
  
One further disadvantage is its limited availability. Once the aliens replace their core weaponry with the [[Sonic Cannon]], you will not be able to gather sonic pistol ammo in battle.  
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{{Ref Open | title = Pistol Power Clip}}
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Power source for the compact Alien Sonic Pistol. Contains Zrbite - the source of all Alien power.
 +
{{Ref Close | source = Terror From The Deep Ufopaedia}}
  
On a less related note, the [[Sonic-Blasta Rifle]] and the Sonic Cannon appear to be the sonic pistol with different attachments.
 
  
==Comparison to UFO: EUs Plasma Pistol==
 
  
To compare the Sonic Pistol and the [[Plasma Pistol]] is like comparing apples and oranges. The sonic pistol greatly surpasses the Plasma Pistol in every way except that it lacks and auto fire mode, which evens them up.  
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{{Infobox open}}
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{{Infobox module/weapon
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| weapon = Sonic Pistol
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| height = 2
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| width = 1
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| weight = 3
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| damagethreshold = 45
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| grip = One-Handed
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| weaponimage = [[Image:SonicPistol.gif| 64px]]
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| acc_auto = -
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| acc_snap = 65
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| acc_aim = 85
 +
| fcost_auto = -
 +
| fcost_snap = 30
 +
| fcost_aim = 50
 +
| saleprice = 84000
 +
| research =
 +
| acquisition ={{Manufacturing|56000|600|3|1 Aqua Plastics}}
 +
| mfccost = 56000
 +
| techhours = 600
 +
| wkspc = 3
 +
| materials = 1 Aqua Plastics
 +
}}
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{{Infobox module/ammo
 +
| weapon = Sonic Pistol
 +
| ammo = Sonic Pistol Clip
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| weight = 3
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| height = 1
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| width = 1
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| damagethreshold = 50
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| ammoimage = [[Image:SonicPistolClip.gif|64px]]
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| damage = 80 Sonic
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| capacity = 20
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| saleprice = 4400
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| research =
 +
| acquisition ={{Manufacturing|2000|60|4|1 Zrbite}}
 +
| mfccost = 2000
 +
| techhours = 60
 +
| wkspc = 4
 +
| materials = 1 Zrbite
 +
}}
  
The sonic pistol is better compared to the [[Plasma Rifle]] for its power, but does not have the same accuracy.
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{{Infobox close}}
  
==Weapon Statistics==
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The Sonic Pistol is the entry level weapon for the Aliens' powerful Sonic weapon line. It is a powerful handgun that fires ultra sonic waves that easily outclasses many of X-COM's initial weaponry in terms of overall raw damage. 
  
'''Sonic Pistol'''
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The Sonic Pistol is a competent weapon that features high damage and accuracy. It is the fastest of the sonic weapons and has a very large 20-round ammunition clip.  As a pistol it enjoys one-handed firing and a compact size that allows it to be holstered on the belt.  
<table><tr><td>[[Image:SonicPistol.gif|left| 64px]]</td><td>
 
* Size: 2 high x 1 wide
 
* Weight: 3
 
* Firing Costs:
 
** Snap: 30% (Accuracy 65%)
 
** Aimed: 50% (Accuracy 85%)
 
  
* Selling Cost: $84,000
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Like all Sonic weapons, the Sonic Pistol does not have automatic fire capability.
* Build Cost: $56,000 plus:
 
** Technician Hrs: 600
 
** Workshop Space: 3
 
** Aqua Plastics: 1
 
** Zrbite: 0
 
</td></tr></table>
 
  
'''Pistol Power Clip'''
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The Sonic Pistol suffers from several setbacks that don't directly relate to its performance. The most prominent issue is its short term availability as the later sonic weapons become more common. If a sample is not collected before it is discontinued, further research beyond the hand held Sonic weapons will be stalled if not halted completely.
<table><tr><td>[[Image:SonicPistolClip.gif|right|64px]]</td><td>
 
* Power: 80 Sonic
 
* Ammo: 20
 
* Size: 1 high x 1 wide
 
* Weight: 3
 
* Selling Cost: $4,400
 
* Build Cost: $2,000 plus:
 
** Technician Hrs: 60
 
** Workshop Space: 4
 
** Aqua Plastics: 0
 
** Zrbite: 1
 
</td></tr></table>
 
  
 +
The limited availability also makes recovering ammunition difficult, forcing you to manufacture your own ammunition for continued use. This can be costly as the require [[Zrbite]] to manufacture. On the other hand, Pistol Power Clips are a fairly efficient way of utilizing Zrbite for the amount of total potential damage generated per unit of zrbite used. 
  
== Usage Notes ==
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With good overall performance, it is an excellent general-purpose secondary sidearm and can even be considered for use as a primary squad weapon. If the pistol qualities are not essential, it is even interchangeable with the [[Sonic-Blasta Rifle]].
 +
 
 +
This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Plasma Pistol]].
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{| {{StdCenterTable}} align = "center" width = "40%"
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|-
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|colspan = "2" {{StdDescTable_Heading}}|'''Key Features'''
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|-
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|colspan = "2" align="left" valign = "top"|
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* Small and one-handed
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* Sonic Damage
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|-
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|{{StdDescTable_Heading}} width = "50%" |'''Pros'''
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|{{StdDescTable_Heading}} width = "50%" |'''Cons'''
 +
|-
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| align = "left" valign = "top"|
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* High power
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* Fast
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* High Accuracy
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* High Ammo
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* Recoverable
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| align = "left" valign = "top"|
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* Limited availability
 +
* Zrbite for ammo manufacture
 +
|}
 +
 
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== Notes ==
 
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.  
 
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.  
  
Line 56: Line 101:
 
*Snap: 3 Shots, 10% Remaining TUs
 
*Snap: 3 Shots, 10% Remaining TUs
  
== Recommendations ==
 
 
Because it is a pistol, it is is an excellent weapon for fast moving scouts, grenadiers, drillers or heavy weapon soldiers that require a sidearm.
 
 
The high accuracy and high damage of the Sonic Pistol is reasonable enough that it could be used as a primary weapon to arm the entire team if desired. Keep in mind that Lobstermen need about 5 - 6 shots on average to knock down with the Sonic Pistol.
 
 
Like all pistols used by X-COM in the past and present, pistols are best used together with other items. Grenades, drills or powerful one-shot weapons like the [[Thermal Shok Launcher]] are ideal partners to the Sonic Pistol. The [[Gauss Pistol]] is also a good compliment for close ranged combat thanks to its auto fire.
 
  
 
==See Also==
 
==See Also==
 
* [[Pistol Power Clip]]
 
* [[Pistol Power Clip]]
* [[Weapons (TFTD)|Weapons]]
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* [[Plasma Pistol vs Sonic Pistol]]
 
* [[Sonic-Blasta Rifle]]
 
* [[Sonic-Blasta Rifle]]
 
* [[Sonic Cannon]]
 
* [[Sonic Cannon]]
  
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{{Equipment (TFTD) Navbar}}
  
{{Equipment (TFTD) Navbar}}
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[[Category:Equipment (TFTD)]][[Category:Research (TFTD)]]
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[[Category:TFTD]]

Latest revision as of 05:17, 15 November 2014

General Information

Sonic Pistol

Sonic pistols are an Alien weapon based on ultra-sonic audio waves that can jellify bone in seconds. The Ultra-Sonic waves occupy a range beyond the scope of human hearing.

Source: Terror From The Deep Ufopaedia


Pistol Power Clip

Power source for the compact Alien Sonic Pistol. Contains Zrbite - the source of all Alien power.

Source: Terror From The Deep Ufopaedia


Sonic Pistol
Size
(h x w)
2 x 1 SonicPistol.gif
Weight 3
D. Threshold 45
Grip One-Handed
TU Cost Accuracy
Auto -% -%
Snapshot 30% 65%
Aimed 50% 85%
Sale Price $84,000
Research
Manufacture
Cost $56,000
Technician Hours 600
Workspace 3
Materials 1 Aqua Plastics
Sonic Pistol Clip
Size
(h x w)
1 × 1 SonicPistolClip.gif
Weight 3
D. Threshold 50
Damage 80 Sonic
Capacity 20
Sale Price $4,400
Research
Manufacture
Cost $2,000
Technician Hours 60
Workspace 4
Materials 1 Zrbite


The Sonic Pistol is the entry level weapon for the Aliens' powerful Sonic weapon line. It is a powerful handgun that fires ultra sonic waves that easily outclasses many of X-COM's initial weaponry in terms of overall raw damage.

The Sonic Pistol is a competent weapon that features high damage and accuracy. It is the fastest of the sonic weapons and has a very large 20-round ammunition clip. As a pistol it enjoys one-handed firing and a compact size that allows it to be holstered on the belt.

Like all Sonic weapons, the Sonic Pistol does not have automatic fire capability.

The Sonic Pistol suffers from several setbacks that don't directly relate to its performance. The most prominent issue is its short term availability as the later sonic weapons become more common. If a sample is not collected before it is discontinued, further research beyond the hand held Sonic weapons will be stalled if not halted completely.

The limited availability also makes recovering ammunition difficult, forcing you to manufacture your own ammunition for continued use. This can be costly as the require Zrbite to manufacture. On the other hand, Pistol Power Clips are a fairly efficient way of utilizing Zrbite for the amount of total potential damage generated per unit of zrbite used.

With good overall performance, it is an excellent general-purpose secondary sidearm and can even be considered for use as a primary squad weapon. If the pistol qualities are not essential, it is even interchangeable with the Sonic-Blasta Rifle.

This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Plasma Pistol.


Key Features
  • Small and one-handed
  • Sonic Damage
Pros Cons
  • High power
  • Fast
  • High Accuracy
  • High Ammo
  • Recoverable
  • Limited availability
  • Zrbite for ammo manufacture

Notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Aimed: 2 Shots, 0% Remaining TUs
  • Snap: 3 Shots, 10% Remaining TUs


See Also

TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons