Sonic Pistol

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General Information

The Sonic Pistol is the first weapon in the line of sonic weapons used by the aliens. It is a match for the Heavy Gauss, with all the benefit of being a pistol. The Sonic Pistol is also quite a match for the Gauss Rifle for snap shot speed and accuracy, but offers more power.

The outstanding features that secures its niche in the sonic hierarchy are: speed, large ammo capacity and one hand.

The Pistol's primary disadvantage is its lack of automatic fire, making it less than ideal for close range encounters. This is a trait shared by all of the sonic weapons.

One further disadvantage is its limited availability. Once the aliens replace their core weaponry with the Sonic Cannon, you will not be able to gather sonic pistol ammo in battle.

On a less related note, the Sonic-Blasta Rifle and the Sonic Cannon appear to be the sonic pistol with different attachments.

This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Plasma Pistol.

Comparison to UFO: EUs Plasma Pistol

See Plasma Pistol vs Sonic Pistol

Weapon Statistics

Sonic Pistol

SonicPistol.gif
  • Size: 2 high x 1 wide
  • Weight: 3
  • Firing Costs:
    • Snap: 30% (Accuracy 65%)
    • Aimed: 50% (Accuracy 85%)
  • Selling Cost: $84,000
  • Build Cost: $56,000 plus:
    • Technician Hrs: 600
    • Workshop Space: 3
    • Aqua Plastics: 1
    • Zrbite: 0

Pistol Power Clip

SonicPistolClip.gif
  • Power: 80 Sonic
  • Ammo: 20
  • Size: 1 high x 1 wide
  • Weight: 3
  • Selling Cost: $4,400
  • Build Cost: $2,000 plus:
    • Technician Hrs: 60
    • Workshop Space: 4
    • Aqua Plastics: 0
    • Zrbite: 1


Usage Notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Aimed: 2 Shots, 0% Remaining TUs
  • Snap: 3 Shots, 10% Remaining TUs

Recommendations

Because it is a pistol, it is is an excellent weapon for fast moving scouts, grenadiers, drillers or heavy weapon soldiers that require a sidearm.

The high accuracy and high damage of the Sonic Pistol is reasonable enough that it could be used as a primary weapon to arm the entire team if desired. Keep in mind that Lobstermen need about 5 - 6 shots on average to knock down with the Sonic Pistol.

Like all pistols used by X-COM in the past and present, pistols are best used together with other items. Grenades, drills or powerful one-shot weapons like the Thermal Shok Launcher are ideal partners to the Sonic Pistol. The Gauss Pistol is also a good compliment for close ranged combat thanks to its auto fire.

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons