Difference between revisions of "Sounds (LW2)"

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(Created page with "Long War 2 adds the sounds mechanic to tactical combat which affects advent pods. As described in Mechanics_(LW2)#Enemy_Patrol_Behavior|Enemy Patrol Behavior section of Mech...")
 
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Revision as of 20:39, 21 January 2017

Long War 2 adds the sounds mechanic to tactical combat which affects advent pods. As described in Enemy Patrol Behavior section of Mechanics pods will become aware of XCom's presence on the map when they are within the radius of a sound. Once aware they will patrol towards the sound.

The following are sound ranges different sources with typical soldier vision range at 18 tiles:

0 tiles
grenade launchers
holo targetters
4 tiles
combat knives
6 tiles
swords
hunter's axe
shadowkeeper
9 tiles
smoke and flashbang grenades
13 tiles
technical flamethrower
17 tiles
pistols
18 tiles
SMGs
bolt casters
civilian yelling
20 tiles
rifles, sniper rifles, and shotguns.
gas grenades
frost bombs
sawed off shotguns
arc throwers
24 tiles
cannons/LMGs
heavy weapons
SPARK autocannons
frag, alien, acid, and fire grenades
26 tiles
technical rockets