Difference between revisions of "Sounds (LW2)"
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− | Long War 2 adds | + | Long War 2 adds a sound mechanic to tactical combat which affects Advent pods. As described in [[Mechanics_(LW2)#Enemy_Patrol_Behavior|Enemy Patrol Behavior section of Mechanics]] pods will become aware of XCOM's presence on the map when they are within the radius of a sound. Once aware they will patrol towards the sound. |
The following are sound ranges different sources with typical soldier vision range at 18 tiles: | The following are sound ranges different sources with typical soldier vision range at 18 tiles: | ||
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+ | {| class="wikitable" | ||
+ | |+ Actions by Sound Range | ||
+ | !Range!!Action | ||
+ | |- | ||
+ | |style="text-align: center" | 0 Tiles | ||
+ | | | ||
+ | * Grenade Launchers | ||
+ | * Holo-Targeters | ||
+ | |- | ||
+ | |style="text-align: center" | 4 Tiles | ||
+ | | | ||
+ | * Combat Knives | ||
+ | |- | ||
+ | |style="text-align: center" | 6 Tiles | ||
+ | | | ||
+ | * Swords | ||
+ | * Hunter's Axes | ||
+ | * Shadowkeeper | ||
+ | |- | ||
+ | |style="text-align: center" | 9 Tiles | ||
+ | | | ||
+ | * Smoke & Flashbang Grenades | ||
+ | |- | ||
+ | |style="text-align: center" | 13 Tiles | ||
+ | | | ||
+ | * Technical Flamethrower | ||
+ | |- | ||
+ | |style="text-align: center" | 17 Tiles | ||
+ | | | ||
+ | * Pistols | ||
+ | |- | ||
+ | |style="text-align: center" | 18 Tiles | ||
+ | | | ||
+ | * SMGs | ||
+ | * Bolt Casters | ||
+ | * Civilian yelling | ||
+ | |- | ||
+ | |style="text-align: center" | 20 Tiles | ||
+ | | | ||
+ | * Rifles, Sniper Rifles, & Shotguns | ||
+ | * Gas Grenades | ||
+ | * Frost Bombs | ||
+ | * Sawed-off Shotguns | ||
+ | * Arc Throwers | ||
+ | |- | ||
+ | |style="text-align: center" | 24 Tiles | ||
+ | | | ||
+ | * Cannons & LMGs | ||
+ | * Heavy Weapons | ||
+ | * SPARK Autocannons | ||
+ | * Frag, Plasma, Acid, & Incendiary Grenades | ||
+ | |- | ||
+ | |style="text-align: center" | 26 Tiles | ||
+ | | | ||
+ | * Technical Rockets | ||
+ | |- | ||
+ | |} | ||
[[Category: Long War 2]] | [[Category: Long War 2]] |
Revision as of 20:27, 9 February 2017
Long War 2 adds a sound mechanic to tactical combat which affects Advent pods. As described in Enemy Patrol Behavior section of Mechanics pods will become aware of XCOM's presence on the map when they are within the radius of a sound. Once aware they will patrol towards the sound.
The following are sound ranges different sources with typical soldier vision range at 18 tiles:
Range | Action |
---|---|
0 Tiles |
|
4 Tiles |
|
6 Tiles |
|
9 Tiles |
|
13 Tiles |
|
17 Tiles |
|
18 Tiles |
|
20 Tiles |
|
24 Tiles |
|
26 Tiles |
|