Difference between revisions of "Sounds (LW2)"

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(Created page with "Long War 2 adds the sounds mechanic to tactical combat which affects advent pods. As described in Mechanics_(LW2)#Enemy_Patrol_Behavior|Enemy Patrol Behavior section of Mech...")
 
 
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Long War 2 adds the sounds mechanic to tactical combat which affects advent pods. As described in [[Mechanics_(LW2)#Enemy_Patrol_Behavior|Enemy Patrol Behavior section of Mechanics]] pods will become aware of XCom's presence on the map when they are within the radius of a sound. Once aware they will patrol towards the sound.
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Long War 2 adds a sound mechanic to tactical combat which affects Advent pods. As described in [[Mechanics_(LW2)#Enemy_Patrol_Behavior|Enemy Patrol Behavior section of Mechanics]] pods will become aware of XCOM's presence on the map when they are within the radius of a sound. Once aware they will patrol towards the sound.
  
 
The following are sound ranges different sources with typical soldier vision range at 18 tiles:
 
The following are sound ranges different sources with typical soldier vision range at 18 tiles:
:0 tiles
 
::grenade launchers
 
::holo targetters
 
  
:4 tiles
+
{| class="wikitable"
::combat knives
+
|+ Actions by Sound Range
 +
!Range!!Action
 +
|-
 +
|style="text-align: center" | 0 Tiles
 +
|
 +
* Grenade Launchers
 +
* Holo-Targeters
 +
|-
 +
|style="text-align: center" | 4 Tiles
 +
|
 +
* Combat Knives
 +
|-
 +
|style="text-align: center" | 6 Tiles
 +
|
 +
* Swords
 +
* Hunter's Axes
 +
* Shadowkeeper
 +
|-
 +
|style="text-align: center" | 9 Tiles
 +
|
 +
* Smoke & Flashbang Grenades
 +
|-
 +
|style="text-align: center" | 13 Tiles
 +
|
 +
* Technical Flamethrower
 +
|-
 +
|style="text-align: center" | 17 Tiles
 +
|
 +
* Pistols
 +
|-
 +
|style="text-align: center" | 18 Tiles
 +
|
 +
* SMGs
 +
* Bolt Casters
 +
* Civilian yelling
 +
|-
 +
|style="text-align: center" | 20 Tiles
 +
|
 +
* Rifles, Sniper Rifles, & Shotguns
 +
* Gas Grenades
 +
* Frost Bombs
 +
* Sawed-off Shotguns
 +
* Arc Throwers
 +
|-
 +
|style="text-align: center" | 24 Tiles
 +
|
 +
* Cannons & LMGs
 +
* Heavy Weapons
 +
* SPARK Autocannons
 +
* Frag, Plasma, Acid, & Incendiary Grenades
 +
|-
 +
|style="text-align: center" | 26 Tiles
 +
|
 +
* Technical Rockets
 +
|-
 +
|style="text-align: center" | 33 Tiles
 +
|
 +
* Shaped Charge
 +
|-
 +
|}
  
:6 tiles
+
===Suppressors===
::shadowkeeper
+
Primary weapons may be equipped with a suppressor to slightly reduce its sound range in addition to the infiltration bonuses.
::hunter's axe
 
  
:9 tiles
+
- Basic Suppressor: -2 tiles
::smoke and flashbang grenades
 
  
:13 tiles
+
- Advanced Suppressor: -3 tiles
::technical flamethrower
 
  
:17 tiles
+
- Elite Suppressor: -6 tiles
::pistols
 
  
:18 tiles
+
[[Category: Long War 2]]
::SMGs
 
::bolt casters
 
::civilian yelling
 
 
 
:20 tiles
 
::rifles, sniper rifles, and shotguns.
 
::gas grenades
 
::frost bombs
 
::sawed off shotguns
 
::arc throwers
 
 
 
:24 tiles
 
::cannons/LMGs
 
::heavy weapons
 
::SPARK autocannons
 
::frag, alien, acid, and fire grenades
 
 
 
:26 tiles
 
::technical rockets
 

Latest revision as of 19:25, 27 February 2017

Long War 2 adds a sound mechanic to tactical combat which affects Advent pods. As described in Enemy Patrol Behavior section of Mechanics pods will become aware of XCOM's presence on the map when they are within the radius of a sound. Once aware they will patrol towards the sound.

The following are sound ranges different sources with typical soldier vision range at 18 tiles:

Actions by Sound Range
Range Action
0 Tiles
  • Grenade Launchers
  • Holo-Targeters
4 Tiles
  • Combat Knives
6 Tiles
  • Swords
  • Hunter's Axes
  • Shadowkeeper
9 Tiles
  • Smoke & Flashbang Grenades
13 Tiles
  • Technical Flamethrower
17 Tiles
  • Pistols
18 Tiles
  • SMGs
  • Bolt Casters
  • Civilian yelling
20 Tiles
  • Rifles, Sniper Rifles, & Shotguns
  • Gas Grenades
  • Frost Bombs
  • Sawed-off Shotguns
  • Arc Throwers
24 Tiles
  • Cannons & LMGs
  • Heavy Weapons
  • SPARK Autocannons
  • Frag, Plasma, Acid, & Incendiary Grenades
26 Tiles
  • Technical Rockets
33 Tiles
  • Shaped Charge

Suppressors

Primary weapons may be equipped with a suppressor to slightly reduce its sound range in addition to the infiltration bonuses.

- Basic Suppressor: -2 tiles

- Advanced Suppressor: -3 tiles

- Elite Suppressor: -6 tiles