Sounds (LW2)
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Long War 2 adds the sounds mechanic to tactical combat which affects advent pods. As described in Enemy Patrol Behavior section of Mechanics pods will become aware of XCom's presence on the map when they are within the radius of a sound. Once aware they will patrol towards the sound.
The following are sound ranges different sources with typical soldier vision range at 18 tiles:
- 0 tiles
- grenade launchers
- holo targetters
- 4 tiles
- combat knives
- 6 tiles
- swords
- hunter's axe
- shadowkeeper
- 9 tiles
- smoke and flashbang grenades
- 13 tiles
- technical flamethrower
- 17 tiles
- pistols
- 18 tiles
- SMGs
- bolt casters
- civilian yelling
- 20 tiles
- rifles, sniper rifles, and shotguns.
- gas grenades
- frost bombs
- sawed off shotguns
- arc throwers
- 24 tiles
- cannons/LMGs
- heavy weapons
- SPARK autocannons
- frag, alien, acid, and fire grenades
- 26 tiles
- technical rockets