Difference between revisions of "Sounds (LWOTC)"
Jump to navigation
Jump to search
(Created page with "Back To Main Page Long War of the Chosen adds a sound mechanic to tactical combat which affects Advent pods. As described in Mechanics_(LW2)#Ene...") |
|||
Line 14: | Line 14: | ||
* Grenade Launchers | * Grenade Launchers | ||
* Holo-Targeters | * Holo-Targeters | ||
+ | * Throwing Knives | ||
+ | * Gremlin | ||
+ | * Psi Amps | ||
+ | * Spark Bits | ||
|- | |- | ||
|style="text-align: center" | 4 Tiles | |style="text-align: center" | 4 Tiles | ||
| | | | ||
* Combat Knives | * Combat Knives | ||
+ | |- | ||
+ | |style="text-align: center" | 5 Tiles | ||
+ | | | ||
+ | * Templar Gauntlets | ||
+ | * Ripjacks | ||
|- | |- | ||
|style="text-align: center" | 6 Tiles | |style="text-align: center" | 6 Tiles | ||
Line 28: | Line 37: | ||
| | | | ||
* Smoke & Flashbang Grenades | * Smoke & Flashbang Grenades | ||
+ | |- | ||
+ | |style="text-align: center" | 10 Tiles | ||
+ | | | ||
+ | * Autopistols | ||
|- | |- | ||
|style="text-align: center" | 13 Tiles | |style="text-align: center" | 13 Tiles | ||
Line 45: | Line 58: | ||
|style="text-align: center" | 20 Tiles | |style="text-align: center" | 20 Tiles | ||
| | | | ||
− | * Rifles, Sniper Rifles, & Shotguns | + | * Rifles, Bullpups, Sniper Rifles, & Shotguns |
* Gas Grenades | * Gas Grenades | ||
* Frost Bombs | * Frost Bombs | ||
* Sawed-off Shotguns | * Sawed-off Shotguns | ||
* Arc Throwers | * Arc Throwers | ||
+ | |- | ||
+ | |style="text-align: center" | 23 Tiles | ||
+ | | | ||
+ | * Vektor Rifles | ||
|- | |- | ||
|style="text-align: center" | 24 Tiles | |style="text-align: center" | 24 Tiles |
Latest revision as of 01:54, 12 February 2022
Long War of the Chosen adds a sound mechanic to tactical combat which affects Advent pods. As described in Enemy Patrol Behavior section of Mechanics pods will become aware of XCOM's presence on the map when they are within the radius of a sound. Once aware they will patrol towards the sound.
The following are sound ranges different sources with typical soldier vision range at 18 tiles:
Range | Action |
---|---|
0 Tiles |
|
4 Tiles |
|
5 Tiles |
|
6 Tiles |
|
9 Tiles |
|
10 Tiles |
|
13 Tiles |
|
17 Tiles |
|
18 Tiles |
|
20 Tiles |
|
23 Tiles |
|
24 Tiles |
|
26 Tiles |
|
33 Tiles |
|
Suppressors
Primary weapons may be equipped with a suppressor to slightly reduce its sound range in addition to the infiltration bonuses.
- Basic Suppressor: -2 tiles
- Advanced Suppressor: -3 tiles
- Elite Suppressor: -6 tiles