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- 16:57, 28 April 2008 diff hist +421 Talk:Elerium-115
- 01:16, 20 April 2008 diff hist +920 Engaging the Enemy (Apocalypse)
- 21:42, 15 April 2008 diff hist +290 m Talk:Council of Funding Nations
- 20:25, 15 April 2008 diff hist +134 Androids (Apocalypse)
- 11:10, 15 April 2008 diff hist +234 Talk:Real-Time vs Turn-Based (Apocalypse)
- 22:53, 14 April 2008 diff hist +337 N Security Station (Apocalypse) New page: A security station is equipped with a number of laser weapons. it has a raised platform that they are attached to. they only fire in real-time mode, but can destroy an attack on the base. ...
- 20:30, 30 March 2008 diff hist +199 Squad Composition and Tactics
- 19:16, 30 March 2008 diff hist +128 m Terror Mission (TFTD)
- 01:18, 28 March 2008 diff hist +51 m Tentaculat
- 00:20, 27 March 2008 diff hist +47 N User:(name here) New page: dude who likes Xcom but is not very good at it. current
- 16:05, 16 March 2008 diff hist +169 Talk:Known Bugs
- 21:34, 13 March 2008 diff hist +163 Talk:Elerium-115
- 21:01, 13 March 2008 diff hist +99 Talk:Elerium-115
- 00:28, 5 March 2008 diff hist +3,248 N Engaging the Enemy (Apocalypse) New page: when entering the battlescape, it is always best to use real time, except when going for a capture. the tactics you employ may vary widly depending on who you face, but are vastly diffrent...
- 04:03, 29 December 2007 diff hist +128 Talk:Laser Pistol Gifts
- 13:39, 24 December 2007 diff hist +389 Talk:Medium Scout
- 04:01, 24 December 2007 diff hist +64 m Talk:Silacoid
- 04:01, 24 December 2007 diff hist +84 N Talk:Silacoid New page: how do you get these things to attack while mind-controlled? same with chryssilaids?
- 03:18, 24 December 2007 diff hist +151 Cydonia
- 13:40, 23 December 2007 diff hist +161 Medium Scout
- 13:35, 23 December 2007 diff hist +239 Supply ship
- 01:31, 28 November 2007 diff hist +173 Talk:Game File Exploits
- 03:08, 27 November 2007 diff hist 0 m Talk:Game File Exploits
- 03:07, 27 November 2007 diff hist +285 Talk:Game File Exploits
- 21:31, 18 November 2007 diff hist +59 N Police Hovercar (Apocalypse) New page: A phoenix hovercar used by the police. unsure what's on it.
- 19:46, 18 November 2007 diff hist +145 N Talk:Base Defense (Apocalypse) New page: How do you use security stations? i haven't been able to figure out the controls.--~~~~
- 18:07, 18 November 2007 diff hist +336 Talk:Explosions
- 22:20, 17 November 2007 diff hist +244 Entropy Launcher
- 01:33, 17 November 2007 diff hist +104 Tactical Exploits added mention of the HWP bug
- 23:51, 27 October 2007 diff hist +42 Talk:Relations (Apocalypse)
- 23:49, 27 October 2007 diff hist +104 Government
- 23:48, 27 October 2007 diff hist +104 Solmine
- 23:47, 27 October 2007 diff hist +153 Megapol
- 23:43, 27 October 2007 diff hist +136 Cult of Sirius
- 23:40, 27 October 2007 diff hist +1 Gravball League
- 23:38, 27 October 2007 diff hist +180 Superdynamics
- 23:34, 27 October 2007 diff hist +93 Humans (Apocalypse)
- 00:54, 27 October 2007 diff hist +74 N Laser Defense Array (Apocalypse) New page: although this is good, it can only be used by ground vehicles, which suck.
- 00:48, 27 October 2007 diff hist +1 Transtellar
- 00:48, 27 October 2007 diff hist +121 Transtellar
- 00:43, 27 October 2007 diff hist +155 Psyke
- 00:28, 27 October 2007 diff hist +53 N Stormdog (Apocalypse) New page: these are only good for troop transport to buildings.
- 00:27, 27 October 2007 diff hist +59 N Stormdog New page: These are good for cheap troop transport, but nothing else.
- 00:15, 27 October 2007 diff hist +343 N Androids (Apocalypse) New page: Androids are very tough. They are the best at the physical stats and compleatly immune to psionics. although they will eventually be surprassed by human soliders, their immunity to psionic...
- 17:46, 26 October 2007 diff hist +82 Capturing Live Aliens (Apocalypse)
- 17:36, 26 October 2007 diff hist +84 Disruptor Gun
- 17:27, 26 October 2007 diff hist +153 N Light Disruptor Beam (Apocalypse) New page: The first alien weapon you can recover, it is only useable by hawk air warriors and alien craft. high damage, decent accuracy, infinate ammo. good weapon
- 17:25, 26 October 2007 diff hist +149 N Bio-Transport Module (Apocalypse) New page: This is required to carry back aliens and corpses you have captured at the end of a mission. it requires research and is needed if you want toxiguns.
- 17:24, 26 October 2007 diff hist +140 N Cargo Module (Apocalypse) New page: This allows you to carry back stuff laying on the floor at the end of a mission it is very important, and i have yet to see a capacity limit
- 17:22, 26 October 2007 diff hist +80 N Passenger Module (Apocalypse) New page: This allows a craft to carry 4 more passengers.It is more useful than it sounds.