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- 07:50, 25 January 2017 diff hist +54 Technical (LW2)
- 07:50, 25 January 2017 diff hist +54 Grenadier (LW2)
- 07:48, 25 January 2017 diff hist +232 Shinobi (LW2) added infiltration reduction values
- 00:02, 25 January 2017 diff hist +1,017 Weapons (LW2)
- 22:25, 24 January 2017 diff hist +657 Weapons (LW2) →Pistol
- 22:21, 24 January 2017 diff hist +753 Weapons (LW2) →Sniper Rifle
- 22:15, 24 January 2017 diff hist +626 Weapons (LW2) →Cannon
- 22:07, 24 January 2017 diff hist -24 Weapons (LW2) →Assault Rifle
- 22:07, 24 January 2017 diff hist -24 Weapons (LW2) →Shotgun
- 22:06, 24 January 2017 diff hist -36 Weapons (LW2) →SMG
- 22:03, 24 January 2017 diff hist -114 Weapons (LW2) →Assault Rifle
- 22:02, 24 January 2017 diff hist -114 Weapons (LW2) →Shotgun
- 22:00, 24 January 2017 diff hist -102 Weapons (LW2) →SMG
- 21:54, 24 January 2017 diff hist +799 Weapons (LW2) →Shotgun
- 21:49, 24 January 2017 diff hist +770 Weapons (LW2) →SMG
- 21:44, 24 January 2017 diff hist +792 Weapons (LW2) →Assault Rifle
- 06:19, 24 January 2017 diff hist +26 Missions (LW2) →Strategy
- 18:08, 23 January 2017 diff hist +1,535 Missions (LW2) added corpse collection section
- 16:35, 23 January 2017 diff hist +26 Evac (LW2)
- 16:35, 23 January 2017 diff hist +26 m ADVENT's Agenda (LW2)
- 16:35, 23 January 2017 diff hist +26 m Strategy (LW2)
- 16:33, 23 January 2017 diff hist +557 N Strategy (LW2) Created page with "== Random Tips from xwynns' Let's Play == * Dark events are easy to detect but happen in many regions, contacting new regions is the best way to stop dark events. * Doing miss..."
- 20:56, 22 January 2017 diff hist +793 N Squad Management (LW2) Created page with "== Wounds == The amount of time a soldier will be out of action is based how much damage they took over a battle and what percentage of their maximum health this accounted for..."
- 20:39, 22 January 2017 diff hist +26 Alien Life Forms (LW2)
- 20:38, 22 January 2017 diff hist +26 ADVENT (LW2)
- 20:37, 22 January 2017 diff hist +26 Officers (LW2)
- 20:37, 22 January 2017 diff hist +5 Difficulty (LW2)
- 20:36, 22 January 2017 diff hist +26 m Advanced Warfare Center (LW2)
- 20:35, 22 January 2017 diff hist +1,529 Difficulty (LW2)
- 17:45, 22 January 2017 diff hist +122 N Difficulty (LW2) Created page with "{| class="wikitable" ! !!Rookie!!Veteran!!Commander!!Legend |- |Base Evac Delay|| 1 || 3 || 3 || 4 |} Category: XCOM2"
- 05:49, 22 January 2017 diff hist +34 Mechanics (LW2) found disorient effects in XComGameCore.ini overrides
- 22:24, 21 January 2017 diff hist -181 Weapons (LW2) smg range bonuses are not rifle ones, not sure where in configs they are.
- 21:15, 21 January 2017 diff hist +169 Weapons (LW2)
- 21:07, 21 January 2017 diff hist +848 Weapons (LW2) weapon range bonuses
- 20:39, 21 January 2017 diff hist +9 m Sounds (LW2)
- 20:39, 21 January 2017 diff hist +933 N Sounds (LW2) Created page with "Long War 2 adds the sounds mechanic to tactical combat which affects advent pods. As described in Mechanics_(LW2)#Enemy_Patrol_Behavior|Enemy Patrol Behavior section of Mech..."
- 20:11, 21 January 2017 diff hist +56 Mechanics (LW2) →Enemy Patrol Behavior
- 19:59, 21 January 2017 diff hist +237 Mechanics (LW2) noted good angle mechanic removed.
- 18:04, 21 January 2017 diff hist +889 Mechanics (LW2) added status effect changes.
- 17:47, 21 January 2017 diff hist +198 N Tactics (LW2) Created page with "* Hacking to Free Prisoners: unlike vanilla XCom hacking a jail door also opens and reveals the contents of the cell, thus activating the prisoners for immediate movement. [..."
- 17:42, 21 January 2017 diff hist +47 Talk:Mechanics (LW2) current
- 17:40, 21 January 2017 diff hist +47 N Talk:Mechanics (LW2) Created page with "Postmaster, why did you cut the sounds section?"
- 23:52, 20 January 2017 diff hist +24 m Haven Management (LW2) adviser -> liason, haven personnel -> resistance personnel
- 23:08, 20 January 2017 diff hist +50 m Haven Management (LW2)
- 23:07, 20 January 2017 diff hist +2,197 N Haven Management (LW2) Created page with "Havens represent a liberated region of the geoscape and is the hub of information for both XCom's and Advent's strength in the region. == Personnel == Haven personnel can be ..."
- 22:46, 20 January 2017 diff hist +1 m Mechanics (LW2) →Sounds
- 22:45, 20 January 2017 diff hist +354 Mechanics (LW2) added sound mechanic explanation
- 22:41, 20 January 2017 diff hist +44 Mechanics (LW2)
- 22:33, 20 January 2017 diff hist +352 Infiltration (LW2) added evac delay modifiers
- 21:31, 20 January 2017 diff hist +1,982 Infiltration (LW2)