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- 08:26, 18 June 2021 diff hist +5,046 N Nicknames (XCOM2) Beware, I live! ANd yes, Scorch is in there twice in the game files, strangely enough. current
- 03:54, 4 September 2017 diff hist -2 Avenger Optimization (XCOM2) →Power Relays: Elerium Conduits and Power Coils are two different things.
- 23:33, 3 May 2016 diff hist +258 User talk:Zombie
- 03:16, 20 March 2016 diff hist +17 Advanced Warfare Center (XCOM2)
- 18:10, 9 March 2016 diff hist +1,473 N Avatar Project (XCOM2) Created page with "The Avatar Project is the end goal of the aliens. Figuring out what it is and stopping it comprises most of the plot of the game. ==Avatar Progress== On the Hologlobe, the ..."
- 17:51, 9 March 2016 diff hist +48 XCOM2 Table Added Avatar Project
- 02:52, 9 March 2016 diff hist +21 m Avenger Optimization (XCOM2) Categorization
- 02:52, 9 March 2016 diff hist +69 Gatekeeper (XCOM2)
- 01:17, 9 March 2016 diff hist 0 m Dodge (XCOM2) →Considerations about Dodge: Spelling
- 20:42, 8 March 2016 diff hist +7,015 N Avenger Optimization (XCOM2) Setup.
- 02:10, 2 March 2016 diff hist -16 Codex (XCOM2)
- 08:13, 1 March 2016 diff hist +12 Dark Events (XCOM2) →Known dark events
- 08:12, 1 March 2016 diff hist +1,574 N Dark Events (XCOM2) Just setting up the basics. Prettifying comes later.
- 05:28, 28 February 2016 diff hist +103 Specialist (XCOM2)
- 07:17, 27 February 2016 diff hist +128 Specialist (XCOM2) →Information: Skulljack is NOT an instant kill, it just does extremely high set damage.
- 03:04, 27 February 2016 diff hist +11 Advanced Warfare Center (XCOM2)
- 21:12, 22 February 2016 diff hist +62 Murphy's Laws (X-COM) →XCOM 2 (Strategic)
- 21:12, 21 February 2016 diff hist +16 Advanced Warfare Center (XCOM2)
- 10:59, 21 February 2016 diff hist +12 m Advanced Warfare Center (XCOM2)
- 19:48, 20 February 2016 diff hist +5 Advanced Warfare Center (XCOM2)
- 03:07, 20 February 2016 diff hist +12 Advanced Warfare Center (XCOM2)
- 17:40, 18 February 2016 diff hist 0 m GTS (XCOM2)
- 02:17, 18 February 2016 diff hist +25 Advanced Warfare Center (XCOM2)
- 02:05, 18 February 2016 diff hist +11 Weapons (XCOM2) →Weapon Parts
- 22:46, 17 February 2016 diff hist +1 Weapons (XCOM2) →Swords
- 22:43, 17 February 2016 diff hist +26 Advanced Warfare Center (XCOM2)
- 19:04, 17 February 2016 diff hist +1,188 Weapons (XCOM2) →Weapon Parts: Beware, I live. Basic info; table will come later. Also, some suggestions
- 23:30, 8 January 2014 diff hist +3 Strategy (EU2012) Presumably means to say "Without". Completing the Alien Base assault with three or less countries having satellite coverage is unrealistic.
- 01:50, 31 December 2013 diff hist +172 Talk:Main Page →Wiki Software Upgrade
- 22:48, 29 December 2013 diff hist +294 Talk:Main Page
- 18:34, 29 December 2013 diff hist +151 Talk:Chance to Hit (EU2012)
- 03:49, 24 December 2013 diff hist +651 Talk:Classes (EU2012) →Class assignments in Enemy Within current
- 00:22, 24 December 2013 diff hist +360 Talk:Classes (EU2012)
- 10:02, 23 December 2013 diff hist +45 Sid Meier (EU2012) current
- 00:35, 21 December 2013 diff hist +1 Second Wave (EU2012)
- 08:48, 16 December 2013 diff hist +117 Talk:Reaper Rounds (EU2012) →Range Penalty
- 02:42, 16 December 2013 diff hist +234 Talk:Reaper Rounds (EU2012) →Range Penalty
- 23:22, 15 December 2013 diff hist +197 Talk:Reaper Rounds (EU2012)
- 23:13, 15 December 2013 diff hist +141 Shaojie Zhang (EU2012) current
- 20:55, 15 December 2013 diff hist +289 Talk:Air Combat (EU2012)
- 19:55, 13 December 2013 diff hist +305 Talk:XCOM Base Defense (EU2012)
- 17:23, 13 December 2013 diff hist +20 MEC Trooper (EU2012) →Tactical Subsystems
- 08:54, 13 December 2013 diff hist +132 Officer Training School (EU2012)
- 08:46, 13 December 2013 diff hist +225 Medals (EU2012)
- 23:49, 12 December 2013 diff hist +248 Talk:Covert Extraction (EU2012)
- 19:52, 12 December 2013 diff hist +423 Talk:Sectopod (EU2012)
- 19:49, 12 December 2013 diff hist 0 Mechtoid (EU2012) →Notes
- 01:07, 12 December 2013 diff hist +280 Talk:Missions (EU2012)
- 23:58, 11 December 2013 diff hist +183 Overwatch (EU2012) →Tips
- 02:58, 11 December 2013 diff hist +38 Uber Ethereal (EU2012)
- 19:47, 10 December 2013 diff hist +6 Weapons (EU2012) →Area Weapons: Flashbangs do not affect friendly units.
- 01:59, 10 December 2013 diff hist -5 Alien Objectives (EU2012)
- 01:57, 10 December 2013 diff hist +152 Foundry (EU2012) →Alien Grenades
- 22:18, 9 December 2013 diff hist +83 Bomb Disposal (EU2012)
- 22:01, 9 December 2013 diff hist +138 Covert Extraction (EU2012)
- 21:50, 9 December 2013 diff hist +642 N Talk:Covert Operations (EU2012) Anyone wanna test this?
- 21:43, 9 December 2013 diff hist +1 m Talk:Covert Operative (EU2012) current
- 21:43, 9 December 2013 diff hist +315 Talk:Covert Operative (EU2012)
- 03:20, 9 December 2013 diff hist -1 Missions (EU2012) →Progeny vs. Slingshot: Annette is recruited as a Sergeant in all games I've played so far.
- 03:07, 9 December 2013 diff hist +285 Talk:Gene Mods (EU2012)
- 06:46, 8 December 2013 diff hist +143 Alien Terror (EU2012) →Notes
- 06:35, 8 December 2013 diff hist +569 Talk:S.H.I.V. (EU2012) Do SHIVs that suffer damage, and then get repaired in mission, still incur repair time at base?
- 06:33, 8 December 2013 diff hist +41 S.H.I.V. (EU2012) →Foundry Upgrades
- 04:52, 8 December 2013 diff hist +327 Talk:S.H.I.V. (EU2012) SHIV aim bonus likely tied to improved weapons.
- 04:46, 8 December 2013 diff hist +362 Talk:Medals (EU2012) →Council Medal of Honor
- 04:37, 8 December 2013 diff hist +357 Talk:Critical Wounds (EU2012)
- 02:21, 8 December 2013 diff hist +365 Talk:Medals (EU2012)
- 02:19, 8 December 2013 diff hist +579 Talk:Critical Wounds (EU2012) →Page rename: Have never seen aliens deliberately shoot a stabilized, unconscious soldier. Are we sure this is accurate?
- 02:09, 8 December 2013 diff hist +369 Talk:MEC Trooper (EU2012)
- 01:39, 8 December 2013 diff hist +21 m MEC Trooper (EU2012) →Abilities
- 01:39, 8 December 2013 diff hist +276 MEC Trooper (EU2012) →Abilities: By the time you're a Colonel MEC, 33% HP is like 9. Aliens generally don't hit for more than that to start with unless they crit and MECs have Hardened.
- 01:34, 8 December 2013 diff hist +34 MEC Trooper (EU2012) Jet Boot Module has a cooldown; you cannot use it every turn, only every other turn.
- 19:38, 7 December 2013 diff hist +279 Talk:Covert Operative (EU2012) →HP Items on covert operatives
- 19:35, 7 December 2013 diff hist +400 N Talk:Medikit (EU2012) Created page with "==Extraction vs recovery== Pretty sure its Data Extraction. On a Data Recovery, the Operative is just useful for hacking relays to help. In Extraction, he's required to hack r..." current
- 05:29, 7 December 2013 diff hist +64 m Foundry (EU2012) →Elerium Jelly
- 05:27, 7 December 2013 diff hist +136 Foundry (EU2012) →Advanced Repair
- 05:22, 7 December 2013 diff hist +134 Foundry (EU2012) →Elerium Jelly
- 05:07, 7 December 2013 diff hist +119 Foundry (EU2012) →Tactical Rigging
- 05:06, 7 December 2013 diff hist +126 Foundry (EU2012) →Advanced Servomotors
- 05:05, 7 December 2013 diff hist +423 Foundry (EU2012) →Shaped Armor
- 05:02, 7 December 2013 diff hist +382 Foundry (EU2012) →Tactical Rigging
- 05:01, 7 December 2013 diff hist +149 Foundry (EU2012) →MEC Close Combat
- 04:59, 7 December 2013 diff hist +265 Foundry (EU2012) →Improved Medikit
- 04:56, 7 December 2013 diff hist +82 m UFO Power Source (EU2012) →Notes: Wording was misleading.
- 04:54, 7 December 2013 diff hist 0 m UFO Flight Computer (EU2012) →Notes: Spelling.
- 04:53, 7 December 2013 diff hist 0 Alien Alloys (EU2012) Alien Alloys only sell for $2 per unit, although the rate at which they accumulate helps counter this.
- 04:40, 7 December 2013 diff hist 0 XCOM: Enemy Within DLC (EU2012) →New Steam Achievements: This is an EXALT achievement as its only earned by using the Arc Thrower on an EXALT unit.
- 04:18, 7 December 2013 diff hist +318 User talk:Arrow Quivershaft →I'm back
- 04:14, 7 December 2013 diff hist +108 Murphy's Laws (X-COM) →Tactical (Enemy Unknown)
- 04:06, 7 December 2013 diff hist +115 Murphy's Laws (X-COM) →Tactical (Enemy Unknown)
- 04:00, 7 December 2013 diff hist +146 Sniper (EU2012) →Abilities
- 03:58, 7 December 2013 diff hist -80 Support (EU2012) →Abilities: Combat Drugs Will bonus does not apply to psionics, therefore, saying it should be considered for that is incorrect.
- 03:54, 7 December 2013 diff hist -45 Meld (EU2012) →Notes
- 03:51, 7 December 2013 diff hist +269 Covert Data Recovery (EU2012)
- 03:46, 7 December 2013 diff hist +130 EXALT Heavy (EU2012) current
- 03:45, 7 December 2013 diff hist +208 Covert Extraction (EU2012)
- 03:44, 7 December 2013 diff hist +242 Covert Operative (EU2012) →What to Bring
- 03:40, 7 December 2013 diff hist +229 Medikit (EU2012)
- 03:35, 7 December 2013 diff hist +143 Needle Grenade (EU2012)
- 03:34, 7 December 2013 diff hist +282 Flashbang Grenade (EU2012)
- 03:32, 7 December 2013 diff hist +142 Needle Grenade (EU2012)
- 03:21, 7 December 2013 diff hist +2 m Gas Grenade (EU2012)
- 03:19, 7 December 2013 diff hist +228 Gas Grenade (EU2012)
- 03:09, 7 December 2013 diff hist +2 Covert Operative (EU2012) →How to Bring
- 03:08, 7 December 2013 diff hist +1,039 Covert Operative (EU2012)
- 03:03, 7 December 2013 diff hist +332 Covert Operative (EU2012) →How to Bring
- 03:00, 7 December 2013 diff hist +166 Covert Operative (EU2012) →Snipers
- 02:59, 7 December 2013 diff hist +414 N Talk:Covert Operative (EU2012) Created page with "==HP Items on covert operatives== I've used Chitin Plating on a covert operative and had them deploy with the bonus. Would like further confirmation for or against the HP bonus..."
- 02:51, 7 December 2013 diff hist 0 Psi Armor (EU2012) It's the Mind Shield that gives +30. Psi Armor is only +20 will.
- 00:32, 7 December 2013 diff hist +308 Talk:Medals (EU2012) →Sandbox: Medal Effect choices
- 00:27, 7 December 2013 diff hist +212 Drone (EU2012) →Notes
- 00:23, 7 December 2013 diff hist +77 Psionic (EU2012) →Tips & Trix
- 00:20, 7 December 2013 diff hist +303 Gene Mods (EU2012) →Neural Damping
- 00:17, 7 December 2013 diff hist +2 Gene Mods (EU2012) →EXALT Gene Mods
- 00:17, 7 December 2013 diff hist +129 Gene Mods (EU2012) →Adaptive Bone Marrow
- 00:16, 7 December 2013 diff hist +123 Gene Mods (EU2012) →Mimetic Skin
- 00:15, 7 December 2013 diff hist +21 Gene Mods (EU2012) →Bioelectric Skin
- 00:14, 7 December 2013 diff hist +150 Gene Mods (EU2012) →Adrenal Neurosympathy
- 00:12, 7 December 2013 diff hist +185 Gene Mods (EU2012) →Hyper Reactive Pupils
- 00:11, 7 December 2013 diff hist +326 Talk:Gene Mods (EU2012)
- 00:09, 7 December 2013 diff hist +1,874 Talk:Medals (EU2012)
- 00:00, 7 December 2013 diff hist +149 Medals (EU2012)
- 23:58, 6 December 2013 diff hist +907 N Talk:Bugs (EU2012) Medkit and enemy mind control might prevent wound recovery time?
- 23:55, 6 December 2013 diff hist +293 Talk:Gene Mods (EU2012)
- 23:51, 6 December 2013 diff hist +2 MEC Trooper (EU2012) →Tips & Trix: Deep Pockets will also increase medkit charges to four; 4+3=7.
- 23:49, 6 December 2013 diff hist +513 Talk:Medals (EU2012) →Defender's Medal
- 18:36, 6 December 2013 diff hist +250 Talk:Weapons (EU2012)
- 18:33, 6 December 2013 diff hist +357 Weapons (EU2012) →Precision Weapons
- 18:22, 6 December 2013 diff hist +587 Talk:Requests (EU2012) current
- 01:49, 2 December 2013 diff hist +16 Seeker (EU2012)
- 10:27, 1 December 2013 diff hist -8 m MEC-3 Paladin (EU2012) Electropulse does its damage to everything, including robots. The shutdown is bonus.
- 20:22, 30 November 2013 diff hist +122 Support (EU2012) EW buffed Smoke and Mirrors to three uses per mission instead of two.
- 23:20, 29 October 2013 diff hist +20 m Thin Man (EU2012) →Stats: Minor corrections
- 13:13, 19 October 2013 diff hist 0 m Gangplank (EU2012) →Tactics: Spelling
- 13:17, 26 August 2013 diff hist +2,762 Classes (Bureau)
- 13:06, 26 August 2013 diff hist +6 Equipment (Bureau)
- 13:06, 26 August 2013 diff hist +13 m Equipment (Bureau) Edited to look better.
- 13:05, 26 August 2013 diff hist +489 N Equipment (Bureau) Info dump from my first playthrough.
- 13:02, 26 August 2013 diff hist +1,051 Classes (Bureau) It ain't perfect, but it's a start.
- 12:43, 26 August 2013 diff hist +268 N Talk:Uplink Targeting (Aim) (EU2012) Created page with "That said, by the fourth month, a good player should be SWIMMING in Sectoid corpses. What else were you really planning to use them for? I wish there was a good use for Muton c..."
- 12:36, 26 August 2013 diff hist +498 Classes (Bureau)
- 00:03, 24 December 2012 diff hist +329 Assault (EU2012) →Abilities: Killer Instinct, in my experience, tends to uselessly stack crit chance past 100% if you're already focusing on it.
- 05:10, 23 December 2012 diff hist +351 Missions (EU2012) →Alien Terror Attack
- 05:07, 23 December 2012 diff hist +407 Missions (EU2012) →Alien Terror Attack
- 05:00, 23 December 2012 diff hist +29 Achievements (EU2012)
- 19:41, 20 December 2012 diff hist +150 Talk:Air Combat (EU2012)
- 03:37, 20 December 2012 diff hist +218 N Talk:Air Combat (EU2012) Created page with "I think Armor Penetration is how much the UFO gets shot up, IE, the scarring and holes visible on the crashed ship during the Recovery mission. ~~~~"
- 03:30, 20 December 2012 diff hist +245 Air Combat (EU2012) →Multiple craft interception
- 03:29, 20 December 2012 diff hist +603 Air Combat (EU2012) →Afteraction report
- 03:24, 20 December 2012 diff hist +345 Air Combat (EU2012) →Hangar Storage
- 03:21, 20 December 2012 diff hist +7 Foundry (EU2012) →Improved Pistol II
- 03:19, 20 December 2012 diff hist +188 Foundry (EU2012) →Alien Grenades
- 03:18, 20 December 2012 diff hist +8 Foundry (EU2012) →Improved Pistol I
- 03:17, 20 December 2012 diff hist +6 Foundry (EU2012) →Improved Pistol III
- 12:46, 12 December 2012 diff hist +221 Survival Guide (EU2012) →Don't sell like 1994 X-Com: Sectoid, Thin Men, and Muton bodies tend to stack up well past what you'll ever need.
- 18:26, 10 December 2012 diff hist +418 User:Arrow Quivershaft current
- 21:34, 7 December 2012 diff hist +242 XCOM News →News: First time doing this, please don't kill me.
- 21:11, 7 December 2012 diff hist +11 Hero (EU2012)
- 21:10, 7 December 2012 diff hist +261 Talk:Hero (EU2012)
- 20:36, 7 December 2012 diff hist 0 Talk:Hero (EU2012)
- 20:35, 7 December 2012 diff hist +212 Talk:Hero (EU2012) Steve Martin doesn't seem to work. Hobbes, you added that, can you confirm it does?
- 20:34, 7 December 2012 diff hist +133 Hero (EU2012)
- 19:45, 7 December 2012 diff hist -78 Air Combat (EU2012) Done for the time being.
- 19:42, 7 December 2012 diff hist -8 Air Combat (EU2012) →Dogfight Minigame
- 19:41, 7 December 2012 diff hist +1,456 Air Combat (EU2012) →Dogfight Minigame
- 19:26, 7 December 2012 diff hist +56 N File:InterceptionEX.jpg EU 2012 Interceptor minigame screenshot with references. current
- 19:19, 7 December 2012 diff hist +141 m Air Combat (EU2012) Framework.
- 19:17, 7 December 2012 diff hist -2,202 Air Combat (EU2012) Tables finished.
- 19:05, 7 December 2012 diff hist +4,010 N Air Combat (EU2012) Found this redlink, that answers my questions on Hangar Talk. Table working ATM
- 17:42, 7 December 2012 diff hist +474 Bugs (EU2012)
- 17:20, 7 December 2012 diff hist +193 User:Arrow Quivershaft
- 17:19, 7 December 2012 diff hist +59 N File:KillItWithFire.jpg Just for fun on my own user page. I blame the Chryssalids. current
- 17:12, 7 December 2012 diff hist +360 Talk:S.C.O.P.E. (EU2012) Why does everyone think SCOPE critical bonus doesn't exist?
- 17:08, 7 December 2012 diff hist +33 N File:SCOPE bonus stack.jpg SCOPE bonus stacks with Pistol I. current
- 14:41, 7 December 2012 diff hist +83 To Do List (EU2012) →Images (good quality, preferably unique images)
- 14:39, 7 December 2012 diff hist +67 Achievements (EU2012)
- 14:34, 7 December 2012 diff hist +27 Suppression (EU2012) →Dealing with Suppression
- 14:34, 7 December 2012 diff hist +115 Suppression (EU2012)
- 14:32, 7 December 2012 diff hist +309 Suppression (EU2012) Mechanics.
- 14:30, 7 December 2012 diff hist +213 Foundry (EU2012) →Ammo Conservation
- 14:29, 7 December 2012 diff hist +306 Talk:Hangar (EU2012)
- 14:27, 7 December 2012 diff hist +166 Hangar (EU2012) →Notes
- 14:25, 7 December 2012 diff hist +76 Hangar (EU2012)
- 14:24, 7 December 2012 diff hist +194 Hangar (EU2012) →Uplink Targeting
- 13:14, 7 December 2012 diff hist +304 Talk:Hero (EU2012)
- 15:57, 6 December 2012 diff hist +170 Weapons (EU2012) →Precision Weapons
- 15:54, 6 December 2012 diff hist +4 Weapons (EU2012) →Precision Weapons
- 09:39, 4 December 2012 diff hist +198 Talk:Combat Stims (EU2012)
- 02:11, 3 December 2012 diff hist +551 Chitin Plating (EU2012) I <3 Chitin Plating.
- 23:53, 2 December 2012 diff hist +9 Gameplay Mechanics (EU2012) →Environments
- 23:49, 2 December 2012 diff hist +202 Defense (EU2012) →Notes: Flanking
- 23:43, 2 December 2012 diff hist +170 Combat Stims (EU2012)
- 23:41, 2 December 2012 diff hist +44 Abilities (EU2012) →General Abilities/Penalties
- 20:54, 1 December 2012 diff hist +51 Talk:Abilities (EU2012)
- 20:51, 1 December 2012 diff hist +202 Talk:Abilities (EU2012) →Multiplayer and Disabled Abilities
- 17:46, 1 December 2012 diff hist +154 Abilities (EU2012) →Disabled Abilities
- 17:42, 1 December 2012 diff hist +386 Talk:Abilities (EU2012) →Multiplayer and Disabled Abilities
- 17:32, 1 December 2012 diff hist +142 Psionic (EU2012) Tested this. A 179 Support does 16-22 damage against a Sectopod with Rift; a Heavy with 176 Will does 34 damage. 34/2=17, 17 is in bounds, HEAT ammo is applying.
- 08:23, 7 November 2012 diff hist +244 User:Hobbes/Sandbox page →Discussion
- 00:43, 7 November 2012 diff hist +300 User:Hobbes/Sandbox page →Classic Weapons Kill Table
- 00:41, 7 November 2012 diff hist +350 User:Hobbes/Sandbox page →Classic Weapons Kill Table
- 19:25, 6 November 2012 diff hist +249 Talk:Weapons (EU2012) →Damage mechanics
- 08:56, 3 November 2012 diff hist 0 UFOs (EU2012) →Battleship
- 08:42, 3 November 2012 diff hist +431 Talk:Weapons (EU2012)
- 08:39, 3 November 2012 diff hist +219 Talk:Weapons (EU2012) →Damage mechanics
- 08:35, 3 November 2012 diff hist +74 m Talk:Weapons (EU2012) →Damage mechanics
- 08:35, 3 November 2012 diff hist +452 Talk:Weapons (EU2012) →Damage mechanics: Are you using Headshot? That may account for the numbers.
- 08:32, 3 November 2012 diff hist +784 Talk:Foundry (EU2012) Future Combat bonus, and SCOPE critical chance.
- 08:30, 3 November 2012 diff hist +55 N File:2012-10-31 00002.jpg SCOPE upgrade works fine, though as a nondefined bonus. current
- 08:23, 3 November 2012 diff hist +105 Foundry (EU2012) →Advanced Construction
- 08:22, 3 November 2012 diff hist -39 Foundry (EU2012) →S.C.O.P.E. Upgrade
- 08:22, 3 November 2012 diff hist +230 Talk:Requests (EU2012)
- 03:00, 1 November 2012 diff hist +164 m Talk:Requests (EU2012)
- 01:53, 1 November 2012 diff hist +992 Talk:Requests (EU2012)
- 01:45, 1 November 2012 diff hist +93 Suppression (EU2012) →Dealing with Suppression: Lightning Reflexes is only once per turn. Suppression ends if suppressing alien/soldier takes damage
- 14:40, 30 October 2012 diff hist +298 Talk:Missions (EU2012) →abductions
- 03:51, 30 October 2012 diff hist -74 Ghost Armor (EU2012) →Notes
- 03:44, 30 October 2012 diff hist +334 Combat Stims (EU2012) →Stats
- 03:42, 30 October 2012 diff hist +122 Equipment (EU2012) →Note
- 03:39, 30 October 2012 diff hist +879 Talk:Weapons (EU2012) →Damage mechanics
- 03:32, 30 October 2012 diff hist +213 Talk:UFOs (EU2012) →large scout crew
- 22:30, 29 October 2012 diff hist +417 Talk:UFOs (EU2012) →large scout crew
- 20:07, 29 October 2012 diff hist +216 Talk:Panic (EU2012) →losing countries with satellites over them
- 08:39, 29 October 2012 diff hist +113 Hangar (EU2012) →UFO Tracking
- 08:08, 29 October 2012 diff hist +147 Talk:Classes (EU2012) →In the Zone?
- 08:00, 29 October 2012 diff hist +419 Classes (EU2012) →Assault: Close Quarters Specialist is awesome.
- 07:49, 29 October 2012 diff hist +771 N Talk:Ghost Armor (EU2012) Created page with "==Ghost Mode sans cover== ''(Need verification: I regularly trigger Ghost mode without cover.)'' -Vallen Chaos Valiant :The game documentation indicates you need cover, and I h..."
- 07:46, 29 October 2012 diff hist -71 Ghost Armor (EU2012) →Notes: This goes to talk page.
- 06:10, 29 October 2012 diff hist +302 Talk:S.C.O.P.E. (EU2012)
- 03:24, 29 October 2012 diff hist +267 Ghost Armor (EU2012) →Notes
- 12:14, 28 October 2012 diff hist +469 Talk:Defense (EU2012)
- 12:10, 28 October 2012 diff hist +250 Talk:Defense (EU2012)
- 06:27, 20 October 2012 diff hist +614 Officer Training School (EU2012)
- 06:21, 20 October 2012 diff hist +135 Skeleton Suit (EU2012) →Notes
- 02:20, 20 October 2012 diff hist +192 Talk:Base Facilities (EU2012) →XCOM facilities chart current
- 00:26, 20 October 2012 diff hist +19 Murphy's Laws (X-COM) →Strategic (Enemy Unknown)
- 00:08, 20 October 2012 diff hist +542 Talk:Soldiers (EU2012) →Soldier Status
- 00:00, 20 October 2012 diff hist +28 Ghost Armor (EU2012) →Stats
- 02:09, 17 October 2012 diff hist +50 Gameplay Mechanics (EU2012) →Environments: You cannot drop from four elevation to one, which is realistic, as such a fall would kill most people and severely injure most survivors.
- 02:05, 17 October 2012 diff hist +68 Skeleton Suit (EU2012) →Notes
- 02:02, 17 October 2012 diff hist +66 Ghost Armor (EU2012) →Notes: +100% critical chance isn't guaranteed if the enemy has cover or is Hardened.
- 02:00, 17 October 2012 diff hist 0 Psi Armor (EU2012) →Notes: Its "Gollop champer", after Nick and Julian Gollop, the chief designers of EU1994.
- 22:24, 16 October 2012 diff hist -1 Skeleton Suit (EU2012) →Stats
- 21:50, 16 October 2012 diff hist 0 m Titan Armor (EU2012) →Stats
- 21:39, 16 October 2012 diff hist +297 Talk:UFOs (EU2012) →Updated format
- 21:34, 16 October 2012 diff hist +135 Talk:UFOs (EU2012) →Updated format
- 21:33, 16 October 2012 diff hist +286 Talk:UFOs (EU2012) →Updated format
- 21:30, 16 October 2012 diff hist +692 Titan Armor (EU2012) →Notes
- 21:14, 16 October 2012 diff hist +466 Talk:UFOs (EU2012) →Supply Ships
- 21:00, 16 October 2012 diff hist +286 Talk:UFOs (EU2012) →Supply Ships
- 20:15, 16 October 2012 diff hist -1 m Hangar (EU2012) →Defence Matrix
- 20:15, 16 October 2012 diff hist +153 Hangar (EU2012) →Defence Matrix: Clarified effects
- 20:14, 16 October 2012 diff hist +86 Hangar (EU2012) →Uplink Targeting: Clarified effects
- 20:08, 16 October 2012 diff hist +1,400 Talk:Soldiers (EU2012) Basic soldier stat overview.
- 19:55, 16 October 2012 diff hist 0 Talk:Soldiers (EU2012) →Squad Leader
- 19:54, 16 October 2012 diff hist +416 Talk:Soldiers (EU2012) →Squad Leader
- 19:51, 16 October 2012 diff hist +655 Talk:Soldiers (EU2012) →Soldier Status
- 16:39, 14 October 2012 diff hist +219 Foundry (EU2012) →Foundry Projects
- 12:27, 13 October 2012 diff hist +73 Heavy Plasma (EU2012) →Description: And as my recent edits and corrections probably showed, I should REALLY be in bed. Night all.
- 12:26, 13 October 2012 diff hist +106 Heavy Laser (EU2012) →Description
- 12:25, 13 October 2012 diff hist +1 m LMG (EU2012) →Description
- 12:24, 13 October 2012 diff hist +1 LMG (EU2012) →Stats
- 12:24, 13 October 2012 diff hist +62 LMG (EU2012) →Description
- 12:22, 13 October 2012 diff hist +1 Heavy Plasma (EU2012) →Stats
- 12:22, 13 October 2012 diff hist -685 LMG (EU2012) →Stats
- 12:22, 13 October 2012 diff hist 0 Heavy Plasma (EU2012) →Stats
- 12:21, 13 October 2012 diff hist -698 Heavy Laser (EU2012) →Stats
- 12:21, 13 October 2012 diff hist -696 Heavy Plasma (EU2012) →Stats
- 12:20, 13 October 2012 diff hist +248 Laser Sniper Rifle (EU2012) →Description
- 12:19, 13 October 2012 diff hist +310 Sniper Rifle (EU2012) →Description
- 12:17, 13 October 2012 diff hist -696 Sniper Rifle (EU2012) →Stats
- 12:17, 13 October 2012 diff hist -77 Laser Sniper Rifle (EU2012) →Stats
- 12:15, 13 October 2012 diff hist +8 m Plasma Sniper Rifle (EU2012) →Stats
- 12:14, 13 October 2012 diff hist -696 Plasma Sniper Rifle (EU2012) →Stats
- 12:12, 13 October 2012 diff hist +292 Plasma Sniper Rifle (EU2012) →Description
- 12:10, 13 October 2012 diff hist -711 Assault Rifle (EU2012) →Stats
- 12:10, 13 October 2012 diff hist +37 Assault Rifle (EU2012) →Description
- 12:09, 13 October 2012 diff hist -696 Laser Rifle (EU2012) →Stats
- 12:08, 13 October 2012 diff hist -8 Laser Rifle (EU2012) →Description
- 12:06, 13 October 2012 diff hist +56 Plasma Light Rifle (EU2012) →Stats
- 12:05, 13 October 2012 diff hist -689 Plasma Light Rifle (EU2012) →Stats
- 12:05, 13 October 2012 diff hist +24 Plasma Light Rifle (EU2012) →Description
- 12:04, 13 October 2012 diff hist -694 Plasma Rifle (EU2012) →Stats
- 12:03, 13 October 2012 diff hist -5 Plasma Rifle (EU2012) →Description
- 12:01, 13 October 2012 diff hist +114 Alloy Cannon (EU2012) →Description
- 12:00, 13 October 2012 diff hist -696 Alloy Cannon (EU2012) →Stats
- 11:59, 13 October 2012 diff hist +2 m Scatter Laser (EU2012)
- 11:58, 13 October 2012 diff hist -689 Scatter Laser (EU2012) →Stats
- 11:55, 13 October 2012 diff hist +161 Scatter Laser (EU2012) →Description
- 11:53, 13 October 2012 diff hist -697 Shotgun (EU2012) →Stats
- 11:50, 13 October 2012 diff hist +25 Shotgun (EU2012) →Description
- 11:50, 13 October 2012 diff hist +302 Medikit (EU2012)
- 11:48, 13 October 2012 diff hist +794 Medikit (EU2012)
- 11:37, 13 October 2012 diff hist -25 m Foundry (EU2012) →Foundry Projects
- 11:36, 13 October 2012 diff hist +450 Foundry (EU2012) →Foundry Projects: NOW this is all the upgrades. Pressed enter too early. Also, now in order!
- 11:32, 13 October 2012 diff hist +141 Foundry (EU2012) →Foundry Projects: I got the Skunkworks achievement last night so I know this is all the projects, but I forgot to write down all the costs.
- 11:24, 13 October 2012 diff hist +3 Research (EU2012) →Research Credits
- 11:23, 13 October 2012 diff hist +37 Research (EU2012) →Research Credits
- 17:58, 11 October 2012 diff hist +128 Abilities (EU2012) →Equipment Abilities
- 20:44, 9 October 2012 diff hist +187 Talk:Overwatch (EU2012)
- 20:07, 9 October 2012 diff hist +291 N Uplink Targeting (Aim) (EU2012) Created page with "By routing information from our satellites to the interception craft, we can greatly improve the odds of a hit in combat. When used during an interception, the next two attacks ..."
- 20:05, 9 October 2012 diff hist +2 Research (EU2012) →Aircraft/Satellites
- 20:04, 9 October 2012 diff hist -35 Precision Lasers (EU2012) Confirmed
- 18:48, 9 October 2012 diff hist +477 Talk:Soldiers (EU2012)
- 18:42, 9 October 2012 diff hist +731 N Building Optimization (EU2012) Just some basic notes.
- 18:41, 9 October 2012 diff hist +350 Arc Thrower (EU2012)
- 18:38, 9 October 2012 diff hist +154 Talk:Stats (EU2012) current
- 18:30, 9 October 2012 diff hist +325 N Overwatch (EU2012) Basic page
- 18:28, 9 October 2012 diff hist +256 N Thermal Power Generator (EU2012) Basic page
- 18:27, 9 October 2012 diff hist +178 N Power Generator (EU2012) Basic page
- 18:27, 9 October 2012 diff hist +149 N Access Lift (EU2012) Basic page
- 18:26, 9 October 2012 diff hist +155 N Laboratory (EU2012) Basic page
- 18:25, 9 October 2012 diff hist +179 N Alien Containment (EU2012) Basic page
- 18:24, 9 October 2012 diff hist +167 N Satellite Nexus (EU2012) Basic page
- 18:23, 9 October 2012 diff hist +2 m Satellite Uplink (EU2012)
- 18:22, 9 October 2012 diff hist +169 N Satellite Uplink (EU2012) Base stub
- 18:21, 9 October 2012 diff hist +44 XCOM Headquarters (EU2012) →Base Expansion
- 18:16, 9 October 2012 diff hist +193 Armor (EU2012) →Manufacturing: Note on costs
- 18:14, 9 October 2012 diff hist -77 m Body Armor (EU2012)
- 18:13, 9 October 2012 diff hist +1,332 N Body Armor (EU2012) Can't keep me away.
- 14:41, 9 October 2012 diff hist -2 m Carapace Armor (EU2012)
- 14:40, 9 October 2012 diff hist +19 Carapace Armor (EU2012) Early revision.
- 22:06, 7 October 2012 diff hist +95 m Talk:Medic (Alien Rank)
- 22:05, 7 October 2012 diff hist 0 m Medikit (EU2012) The medkit can't suck THAT much.
- 03:26, 19 January 2012 diff hist +143 m Spring Cleaning Tips →Aircraft Weapons
- 14:19, 12 January 2012 diff hist +528 Wish List (EU) →Have captured aliens be present in base defense
- 01:38, 12 January 2012 diff hist +215 m Talk:Known Bugs →HWP Morale Loss: Elaboration on methodology. AKA Zombie-summoning Dance.
- 01:35, 12 January 2012 diff hist -16 m Talk:Known Bugs →HWP Morale Loss: Removed indentation
- 01:34, 12 January 2012 diff hist +2,779 Talk:Known Bugs →Berserk HWP crashes the game: Responding to talk on main page.
- 01:09, 12 January 2012 diff hist +90 Template:Ufopaedia News Screenshot link added.
- 07:21, 25 January 2011 diff hist +380 N Tips and Tricks (Enforcer) Mario.
- 07:14, 25 January 2011 diff hist +4,582 Main Page Undo revision 32793 by Jillvalo (talk)
- 12:55, 21 January 2011 diff hist -1 m Heavy Thermic Lance →General Information: Nitpickery.
- 12:47, 21 January 2011 diff hist +725 Talk:TRTBAG →Is there a listing anywhere of things you can't make?: A hex on you and your kind!
- 10:11, 21 January 2011 diff hist +533 Talk:Equipment (Enforcer) You have been enforced. current
- 08:16, 21 January 2011 diff hist +277 Equipment (Enforcer) →Data Point Multiplier: Beware, I live.
- 08:12, 21 January 2011 diff hist +651 Talk:TRTBAG →Is there a listing anywhere of things you can't make?: Ufopaedia uplink successful...welcome back, Commander.
- 05:19, 8 December 2009 diff hist 0 Starting Your Shadowy Paramilitary Organization →<i style="font-family:cursive;">Day One: Hit the Ground Running</i>: Minor spelling error. BEWARE, I LIVE!
- 18:36, 14 October 2009 diff hist +693 User:Arrow Quivershaft Brought my User ID upn to spec and revealed some more personal information! Tremble, and despair!
- 18:20, 14 October 2009 diff hist +318 User talk:Arrow Quivershaft →I'm back: Response to Spike.
- 06:35, 15 September 2009 diff hist -2 m Coelacanth/Aqua Jet Link
- 06:34, 15 September 2009 diff hist +155 Coelacanth/Aqua Jet The Displacer/Sonic does not have an explosive weapon on it; the P.W.T. is the correct comparison. And the Aqua Jet outperforms it on cost and availability.
- 06:30, 15 September 2009 diff hist +905 Talk:Alien Submarines →Terminology: That's a style thing, and I personally think that the loss of clarity and style change associated would not be worth 100% accuracy.
- 20:41, 14 September 2009 diff hist +377 N User talk:Hatfarm Welcome! current
- 17:30, 14 September 2009 diff hist +601 User talk:Arrow Quivershaft RUN, COWARD!
- 17:28, 14 September 2009 diff hist +421 User:Arrow Quivershaft I am Arrow Quivershaft. BEWARE, I LIVE!
- 17:10, 21 March 2009 diff hist +2 Research →The Minimum Three: And it takes 16 Elerium to build a power source, not 15.
- 17:08, 21 March 2009 diff hist 0 Research →The Minimum Three: 1 Base Stores Elerium is equal to 5 aircraft fuel elerium, for whatever reason.
- 17:05, 21 March 2009 diff hist +164 Talk:Main Page →500 Internal error
- 01:36, 21 March 2009 diff hist +816 User talk:Arrow Quivershaft →Posts that belong elsewhere!: 4 Avengers down for 1 week is worse than 1 Avenger down for 4 weeks, in my opinion. Also, comment to Jasonred.
- 01:35, 21 March 2009 diff hist +318 User talk:Arrow Quivershaft Since I can't edit multiple segments of the UFOpaedia, I will post comments here that belong on those segments; I ask that others lend a hand in putting them where they belong!
- 07:20, 19 March 2009 diff hist +10 UFOs →Quick Comparision Table: Clarified table.
- 07:19, 19 March 2009 diff hist +425 Talk:UFOs Response to Jasonred; will fix immediately!
- 04:22, 19 March 2009 diff hist +170 Talk:Plasma Beam Request for clarification
- 04:17, 19 March 2009 diff hist +14 m Firestorm Clarification.
- 23:47, 18 March 2009 diff hist +470 Talk:Laser Pistol Gifts Incendiary ammo requires reloading; Laser Pistols don't.
- 10:40, 18 March 2009 diff hist +377 Talk:Understanding Grenades Response.
- 10:36, 18 March 2009 diff hist +244 Talk:Battlescape Map Generation
- 18:05, 17 March 2009 diff hist +690 Talk:Battlescape Map Generation Response to Jasonred
- 13:41, 17 March 2009 diff hist -219 Battlescape Map Generation →[[Explosions#UFO_Power_Sources|KABOOM!!]]: The reason for this is game has a failsafe in the event all of the aliens are killed by the exploding power source so that there actually is a fight.
- 21:56, 16 March 2009 diff hist +930 User talk:Jasonred Sorry, I still can't edit many pages...apparently including Talk:Time Units
- 21:54, 16 March 2009 diff hist -711 Time Units Not really relevant. Moved to Talk page.
- 21:50, 16 March 2009 diff hist +1 m Grenade Relay →Execution: Spelling
- 21:50, 16 March 2009 diff hist +1,005 Talk:Battleship Exit ambushes are risky when the aliens have Blaster Launchers. Also, many times the command staff aliens won't leave the upper deck. Good strategy past that, though.
- 04:09, 16 March 2009 diff hist +469 Talk:Blaster Launcher Response to Jasonred.
- 03:49, 16 March 2009 diff hist -3 m Medium Scout Minor rewrite
- 07:30, 15 March 2009 diff hist -1 m Experience Training →Bravery training: Spelling
- 12:00, 13 March 2009 diff hist +131 Talk:Alien Inventory Use
- 09:55, 13 March 2009 diff hist +1 Talk:Alien Inventory Use →Melee Aliens With Guns: INdenting.
- 00:00, 13 March 2009 diff hist +4 Talk:Alien Inventory Use Moved to correct location.
- 23:59, 12 March 2009 diff hist +1,500 Talk:Alien Inventory Use Reaction-firing aliens.
- 23:46, 12 March 2009 diff hist +4 Alien Inventory Use →Oddities - Things The AI Can Do, That It Really Shouldn't: Clarified Civilians w/ guns.
- 23:44, 12 March 2009 diff hist +675 Talk:Reaction fire triggers Stun Rod only alerts aliens; believed same for TFTD melee weapons.
- 23:41, 12 March 2009 diff hist +211 Talk:Heavy Thermic Lance But that was funny!
- 23:38, 12 March 2009 diff hist +276 Base Facilities (EU) →Base Module Collapse: Expanded a bit.
- 11:41, 12 March 2009 diff hist +449 User talk:NKF →Stats Card: Ideas.
- 02:13, 11 March 2009 diff hist +239 Talk:Incendiary Random thought.
- 11:30, 10 March 2009 diff hist +271 Talk:Incendiary Response.
- 02:50, 10 March 2009 diff hist -93 Explosions It's just a minor glitch in the sound.
- 01:35, 10 March 2009 diff hist +258 Talk:Incendiary Response
- 21:15, 9 March 2009 diff hist +232 Talk:Incendiary →Incendiary in TFTD
- 21:08, 9 March 2009 diff hist +465 Talk:Incendiary →Incendiary in TFTD: Response to Spike.
- 07:28, 9 March 2009 diff hist +142 Talk:Sectopod →Incendiary vs Sectopod: Grenades kill reapers dead.
- 07:23, 9 March 2009 diff hist +324 Talk:Sectopod →Incendiary vs Sectopod: Response to Spike, indenting for Jasonred
- 07:18, 9 March 2009 diff hist +41 Incendiary You aren't guaranteed to light all four segments on fire immediately.
- 01:32, 9 March 2009 diff hist +126 User talk:Arrow Quivershaft No harm, no foul.
- 23:12, 8 March 2009 diff hist 0 m Talk:Sectopod →Incendiary vs Sectopod: Corrected my name.
- 23:09, 8 March 2009 diff hist +229 User talk:Jasonred Response
- 13:39, 8 March 2009 diff hist +235 User talk:Jasonred
- 10:11, 8 March 2009 diff hist +875 Talk:Alien Inventory Use Responses to Spike and Zombie
- 09:45, 8 March 2009 diff hist +148 m Talk:Squad Composition and Tactics Smart aleck comment.
- 08:51, 8 March 2009 diff hist +493 Talk:Blaster Launcher Response to Jasonred.
- 05:05, 8 March 2009 diff hist -7 m Squad Composition and Tactics →Snipers: Plasma Rifle is, in fact, the most accurate weapon available for both Snap and Auto modes.
- 19:58, 7 March 2009 diff hist +1,082 Talk:Field Manual: Medi-Kit Responses. current
- 08:14, 7 March 2009 diff hist +1,659 Talk:Field Manual: Medi-Kit Automated medical assistance devices and training in their use do not replace actual medical experience.
- 07:54, 7 March 2009 diff hist +306 Medi-Kit (EU) →Tips & Tricks: Explained Jasonred's point more clearly.
- 20:06, 6 March 2009 diff hist +936 Talk:Alien Inventory Use →AI Weapon Preferences Table: Responses to Spike
- 19:54, 6 March 2009 diff hist -53 Medic (Alien Rank) "IIRC" does not belong in the main article. In addition, Engineers often spawn with Small Launchers. More true on smaller UFOs, but can happen anywhere they can't spawn with a Blaster Launcher!
- 08:06, 6 March 2009 diff hist -27 Armour Edited. Coveralls protect against early guns somewhat. Style opinions do not belong in the main article, though I agree the Personal Armor does look pretty cool.
- 08:02, 6 March 2009 diff hist +259 Talk:Equipment (TFTD) Response to NKF
- 04:43, 6 March 2009 diff hist +1,105 Talk:Alien Inventory Use →Cheat Detection Tests: Response to Spike.
- 00:12, 6 March 2009 diff hist 0 m Talk:Alien Inventory Use Corrections
- 23:03, 5 March 2009 diff hist +1,061 Talk:Alien Inventory Use Responses!
- 02:07, 5 March 2009 diff hist +1,752 Talk:Alien Inventory Use Responses.
- 03:26, 4 March 2009 diff hist +398 Talk:Alien Inventory Use →AI Weapon Preferences: Comments on Spike's results.
- 22:45, 3 March 2009 diff hist +188 Talk:Alien Inventory Use Mutons would be ideal for these tests.
- 18:55, 3 March 2009 diff hist +559 Talk:Alien Inventory Use →Thoughts, and Proposal for AI Unloading/Reloading Test: Response to Spike
- 08:25, 3 March 2009 diff hist +252 Talk:Alien Inventory Use Response to Zombie
- 08:17, 3 March 2009 diff hist +533 Talk:Alien Inventory Use Response to Zombie
- 07:48, 3 March 2009 diff hist +2,393 Talk:Alien Inventory Use Thoughts, and a proposed test for alien unloading code.
- 06:43, 3 March 2009 diff hist +141 Known Bugs →Manufacturing Completion Time Display Bug: Explained reason for bug.
- 06:41, 3 March 2009 diff hist -8 m Air-Lock →Dismantling a Base: Airlock, not Access Lift.
- 03:03, 3 March 2009 diff hist +185 N Talk:Firing Accuracy Here's a question!
- 23:52, 2 March 2009 diff hist +888 Talk:Item Weight Thanks, Spike! Also, my $.02
- 05:46, 2 March 2009 diff hist +218 Talk:Sectopod Response to JasonRed
- 05:09, 2 March 2009 diff hist +582 Talk:Sectopod It's not torturing the aliens, its payback for earlier.
- 04:55, 2 March 2009 diff hist +935 Talk:Sectopod If you can't MC the Sectopod, MC the ethereals and make them shoot at it.
- 04:25, 2 March 2009 diff hist +368 Talk:Sectopod Response.
- 04:23, 2 March 2009 diff hist +170 Talk:Cyberdisc →Cyberdisc vs. Tanks: Agreed.
- 04:21, 2 March 2009 diff hist +474 Talk:Launcher Weapons Stun Bomb also can be a safe 'panic button' for a trapped soldier.
- 02:40, 2 March 2009 diff hist +378 User talk:Spike Question for Spike
- 02:37, 2 March 2009 diff hist +758 Talk:Sectopod Stun Rod on Sectopods.
- 02:32, 2 March 2009 diff hist +3 m UFO Ground Assault →Medium Scout: Grammar.
- 02:28, 2 March 2009 diff hist +598 Talk:Cyberdisc Counterpoint to NKF.
- 05:44, 1 March 2009 diff hist +315 Talk:Medium Scout →Weaker Wall?: Response to Zombie
- 03:00, 1 March 2009 diff hist +327 Talk:Medium Scout Thanks to Zombie and a note.
- 01:15, 1 March 2009 diff hist +176 Talk:Medium Scout Is that wall actually weaker?
- 01:14, 1 March 2009 diff hist 0 Supply ship →Alternative Plan: Minor Grammar
- 22:41, 28 February 2009 diff hist +1,450 Talk:Heavy Cannon vs Auto Cannon Close combat use of the HC-HE and AC-HE
- 20:29, 28 February 2009 diff hist +616 Talk:Night Missions Response
- 03:51, 28 February 2009 diff hist +479 Talk:Heavy Cannon vs Auto Cannon →Kill Modelling: Response to Jasonred.
- 21:19, 27 February 2009 diff hist +129 The Mysteries of X-COM Actually this is the responde to Spike; earlier I was responding to Jasonred. Sorry!
- 21:17, 27 February 2009 diff hist +943 The Mysteries of X-COM Responses to Spike
- 19:12, 27 February 2009 diff hist +671 Talk:Heavy Cannon vs Auto Cannon Plasma weapons can't be wrecked by AC-HE
- 19:07, 27 February 2009 diff hist +1,276 The Mysteries of X-COM Response to Jasonred. PLEASE SIGN YOUR POSTS.
- 09:16, 27 February 2009 diff hist +999 Talk:Lobster Man Corrected a error in the table, and responded to NKF.
- 08:39, 27 February 2009 diff hist 0 Talk:Lobster Man Slight correction.
- 08:23, 27 February 2009 diff hist -7 Thermal Tazer Thermal Tazer only benefits from the Stun multiplier. The Melee mulitplier is in fact for a special damage type not mentioned in the game assigned only to the drills. Unofficial name: Drill damage.
- 08:21, 27 February 2009 diff hist 0 Talk:Lobster Man Miscalculation corrected.
- 08:19, 27 February 2009 diff hist +3,927 Talk:Lobster Man Clearly, I was way too bored tonight and had way too much free time. Weapons VS Lobsterman table ahoy!
- 07:30, 27 February 2009 diff hist -3 m Talk:Lobster Man Minor edit.
- 07:29, 27 February 2009 diff hist +1,128 Talk:Lobster Man Explanation of multipliers.
- 06:46, 27 February 2009 diff hist +321 User talk:Jasonred Please sign your posts!
- 06:44, 27 February 2009 diff hist +213 Talk:Craft Response
- 06:43, 27 February 2009 diff hist +27 Talk:Craft Please
- 05:58, 27 February 2009 diff hist +272 N Talk:Disruptor Pulse Launcher Question
- 05:48, 27 February 2009 diff hist +428 Talk:Craft Response to JasonRed
- 04:35, 27 February 2009 diff hist +1 m Talk:Scoring →Destroying Larger Craft and Skyranger Being Shot Down: Must preview!
- 04:34, 27 February 2009 diff hist +857 Talk:Scoring →Destroying Larger Craft and Skyranger Being Shot Down
- 04:17, 27 February 2009 diff hist +131 The Mysteries of X-COM Spliced in JasonRed's comment.
- 04:16, 27 February 2009 diff hist -15,473 User talk:Hobbes Undo revision 19660 by Jasonred (Talk) Page moved.
- 04:06, 27 February 2009 diff hist +3,560 The Mysteries of X-COM More answers, yay!
- 03:42, 27 February 2009 diff hist +1,722 Talk:Scoring Response to JasonRed
- 03:33, 27 February 2009 diff hist -123 Scoring →Interception: This belongs on the talk page.
- 02:20, 27 February 2009 diff hist +836 User talk:Hobbes Response to JasonRed
- 02:12, 27 February 2009 diff hist +625 Talk:Making the Game Harder →Realism of selling advanced manufactures and alien items: Psi-Amps are better than Mind Probes if you have psi training. If you don't, the latter is useful and the former's a fancy paperweight.
- 02:01, 27 February 2009 diff hist +210 Talk:Making the Game Harder →Limited Miltary: 5K sounds good, Seb.
- 01:35, 27 February 2009 diff hist +48 m User talk:Hobbes Minor clarity edit
- 01:33, 27 February 2009 diff hist +1,774 User talk:Hobbes →The Mysteries of X-COM: More responses!
- 07:28, 26 February 2009 diff hist +645 Talk:Known Bugs Zombie's motion is seconded, albiet somewhat incoherently(I'm overtired).
- 07:19, 26 February 2009 diff hist +5,059 User talk:Hobbes Responses to all the questions. Enjoy! :D
- 20:56, 22 February 2009 diff hist +2,333 Artillery/ Firing Blindly Autocannon clip is 14, not 15, and a response with suggestions.
- 20:44, 19 February 2009 diff hist +30 m Main Page →Spin-Offs: Relinked based on page move.
- 20:43, 19 February 2009 diff hist +43 N Cheats/Exploits Cheats/Exploits moved to Cheats/Exploits (Interceptor): Added the "Interceptor" delineator. current
- 20:43, 19 February 2009 diff hist 0 m Cheats/Exploits (Interceptor) Cheats/Exploits moved to Cheats/Exploits (Interceptor): Added the "Interceptor" delineator.
- 17:42, 19 February 2009 diff hist +1,048 Talk:Known Bugs Responses to Jasonred. Please sign and indent your work on talk pages!
- 06:32, 19 February 2009 diff hist +115 m Talk:Damage Modifiers (TFTD) Thanks, Z!
- 05:07, 19 February 2009 diff hist +576 Talk:Damage Modifiers (TFTD) Reason for the discrepancy. I need a Zombie to help me.
- 05:01, 19 February 2009 diff hist -194 UFO Recovery Values →X-COM Base Defense: Clarification and rewriting.
- 04:59, 19 February 2009 diff hist -160 Known Bugs →Base Defense Elerium bug
- 04:55, 19 February 2009 diff hist +515 Talk:Known Bugs Response to JasonRed
- 21:19, 16 February 2009 diff hist +627 Heavy Cannon vs Auto Cannon AC-HE has a hard time breaking alien stuff.
- 00:36, 16 February 2009 diff hist +347 Making the Game Harder Response to JasonRed
- 22:12, 12 February 2009 diff hist +103 m Mega-Primus →Firms, Companies, Collectives: Linked to the organizations as part of dead-end removal.
- 22:10, 12 February 2009 diff hist +1 m Organizations Fixing bad link
- 22:08, 12 February 2009 diff hist +8 m Rifle vs Pistol Wikicleanup(specifically, removing dead-end pages.)
- 22:04, 12 February 2009 diff hist 0 m Snakeman →See Also: Moved Navbar below outside links to standard Wiki format.
- 21:55, 12 February 2009 diff hist +428 N Category:Alien Life Forms (TFTD) Created.
- 21:51, 12 February 2009 diff hist +15 m Trade (Apocalypse) More rewriting.
- 21:47, 12 February 2009 diff hist +97 Trade (Apocalypse) →Supply & Demand: Moderate rewrite for clarity.
- 22:34, 2 February 2009 diff hist +977 Talk:Tactical Exploits Response to Tifi current
- 22:03, 1 February 2009 diff hist +1 Talk:Tactical Exploits →Milking Alien Bases: Preview!
- 22:03, 1 February 2009 diff hist +1,081 Talk:Tactical Exploits Response to Spike's edit about Milking Alien Bases.
- 07:18, 29 January 2009 diff hist +77 Flying Suit →Recommendations: Grenades too, come to think of it.
- 07:03, 29 January 2009 diff hist +179 Flying Suit →Recommendations: Warning that melee attacks from rooftop aliens to floating troops can still work.
- 06:00, 27 January 2009 diff hist +271 Talk:Manufacturing Profitability Clarification of my definition of Exploit vs. Intended Feature.
- 05:55, 27 January 2009 diff hist +524 Talk:Manufacturing Profitability Hire them with less than 3 days left in the month for maximum efficiency.
- 21:58, 24 January 2009 diff hist +1 m Talk:Alien Artefacts (TFTD) Indenting current
- 21:57, 24 January 2009 diff hist +304 Talk:Alien Artefacts (TFTD) Response to NKF
- 01:03, 22 January 2009 diff hist +190 Talk:Relations (Apocalypse) Unclear on something
- 12:25, 11 January 2009 diff hist +301 Talk:UFOs →Supply Ship Weapon Range: Probably XComUtil, will look later.
- 12:22, 11 January 2009 diff hist +3 m Port Attack →Port Attack: Grammar
- 12:12, 11 January 2009 diff hist +387 User talk:Seb76 How interception craft servicing takes place.
- 12:07, 11 January 2009 diff hist +1 m Island Attack Minor spelling correction.
- 11:52, 11 January 2009 diff hist +4 m Entropy Launcher I return from a brief hiatus. Grammar and clarity.
- 08:48, 29 December 2008 diff hist +312 Base Layout Strategy →Secondary Base Design: Noted that Terrorist units have the lowest alien spawn priority and thus are most likely to show up at X-COM spawn points if there aren't enough spawns for all the aliens.
- 09:14, 24 December 2008 diff hist +154 Talk:Geoscape (EU) →Re: Merging Geoscape's intercept section and the Intercept window
- 06:04, 24 December 2008 diff hist +356 Geoscape (EU) Edited for accuracy. Alot of this info is reproduced at UFO_Interception#Interception_Window...NKF, should we merge the two?
- 20:04, 23 December 2008 diff hist +1 m Battlescape →Battlescape Screen: Spelling
- 05:25, 22 December 2008 diff hist +676 Making the Game Harder Limited Military added.