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- 08:35, 11 May 2006 diff hist +37 m Destroying Terrain added several tables
- 08:33, 11 May 2006 diff hist +976 Destroying Terrain
- 08:10, 11 May 2006 diff hist -174 Destroying Terrain →Farm objects
- 08:00, 11 May 2006 diff hist +416 Destroying Terrain →Other structures
- 19:49, 9 May 2006 diff hist +13 m Heavy Plasma →Beam Weapons: Heavy Plasma: minor tweak
- 19:41, 9 May 2006 diff hist +199 m Destroying Terrain →UFO walls: slightly expanded
- 07:24, 9 May 2006 diff hist 0 m Power Suit →General Information: stun multiplier is 80%, so "stopping power" is 20%
- 06:13, 9 May 2006 diff hist +131 m Tank/Laser Cannon →Notes: added note, wikilink
- 06:11, 9 May 2006 diff hist +46 m Hovertank/Plasma →Notes
- 06:09, 9 May 2006 diff hist 0 m Heavy Plasma →Beam Weapons: Heavy Plasma
- 06:07, 9 May 2006 diff hist +1 m Heavy Plasma →Beam Weapons: Heavy Plasma
- 06:07, 9 May 2006 diff hist +251 Heavy Plasma →Beam Weapons: Heavy Plasma: moderate rewrite
- 05:33, 9 May 2006 diff hist +2 m Destroying Terrain
- 05:33, 9 May 2006 diff hist +245 Talk:Elerium-115 grenades can destroy elerium while leaving power source intact
- 05:27, 9 May 2006 diff hist +36 m Destroying Terrain
- 05:22, 9 May 2006 diff hist +25 m Field Manual: Terrain →See Also: added wikilink
- 05:19, 9 May 2006 diff hist +2,705 N Destroying Terrain
- 23:40, 8 May 2006 diff hist +23 m Hyper-wave Decoder →General Information
- 23:40, 8 May 2006 diff hist +180 Hyper-wave Decoder →General Information: minor rewrite
- 08:35, 6 May 2006 diff hist +12 m Under The Hood →Not so useful Glitches: wikilink to prox mine bug
- 08:19, 6 May 2006 diff hist +152 m Smoke Grenade note added: IC/stun damage disputed
- 07:59, 6 May 2006 diff hist +405 Known Bugs added proximity mine bug
- 07:27, 6 May 2006 diff hist -102 Workshop →General Information: reformed info
- 07:19, 6 May 2006 diff hist +2 m Laser Cannon →General Information: oops, it is the most profitable
- 07:17, 6 May 2006 diff hist +6 m Manufacturing Profitability →Item profitability tables
- 07:16, 6 May 2006 diff hist 0 m Manufacturing Profitability →Item profitability tables
- 07:14, 6 May 2006 diff hist +353 Manufacturing Profitability →Item profitability tables: added true net profit
- 06:52, 6 May 2006 diff hist +542 Manufacturing Profitability →Item profitability tables: added net profit column taking into account engineer salary
- 06:18, 6 May 2006 diff hist +123 Manufacturing Profitability →Item profitability tables: added Motion Scanner, the most profitable early-game item
- 06:08, 6 May 2006 diff hist -8 m Workshop →General Information
- 06:06, 6 May 2006 diff hist +49 m Workshop →General Information: fixed wikilink, added note
- 06:06, 6 May 2006 diff hist -2 m Laser Cannon →General Information: technically not the highest profit
- 05:54, 6 May 2006 diff hist -1 m Recovery time →Examples: 0-1 not 0-2
- 05:53, 6 May 2006 diff hist +173 Talk:Recovery time
- 05:35, 6 May 2006 diff hist +384 Talk:Incendiary
- 07:51, 5 May 2006 diff hist +38 Incendiary →Quirks: Can anyone confirm that aliens in smoke take stun damage from distant IC explosions? I found it had zero effect.
- 21:13, 4 May 2006 diff hist +201 Talk:Recovery time
- 21:12, 4 May 2006 diff hist -947 Recovery time Extensive simplification
- 20:55, 4 May 2006 diff hist +18 Medi-Kit (EU) →Uses: added "approx 3 HP" per healing stated on the Fatal Wounds page; seems reasonable but I haven't confirmed it
- 19:57, 4 May 2006 diff hist +10 m Laser Pistol Gifts
- 19:55, 4 May 2006 diff hist +447 Laser Pistol Gifts elaborating on the technique
- 19:48, 4 May 2006 diff hist +30 m Experience →Putting It All Together
- 19:45, 4 May 2006 diff hist -41 m Experience →Exceptions
- 19:44, 4 May 2006 diff hist -3 m Experience →Exceptions
- 19:41, 4 May 2006 diff hist +1,304 Experience →Exceptions: Bravery is highly trainable
- 18:30, 4 May 2006 diff hist +62 Talk:Psionics →Alien psionic resistance
- 18:30, 4 May 2006 diff hist +5 m Talk:Psionics →Alien psionic resistance
- 18:29, 4 May 2006 diff hist +22 Psionics →Summary of Alien Psionic resistance: are sectopods and cyberdiscs equally hard to MC?
- 18:26, 4 May 2006 diff hist +233 Talk:Psionics Alien psionic resistance
- 08:31, 4 May 2006 diff hist +9 Psionics →Summary of Alien Psionic resistance: My best espers can control Sectopods, it usually takes a few tries though.