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- 11:21, 1 February 2017 diff hist 0 Template:Burnout (LW2)
- 11:20, 1 February 2017 diff hist 0 Template:Bunker Buster (LW2)
- 11:20, 1 February 2017 diff hist 0 Template:Bring 'Em On (LW2)
- 11:19, 1 February 2017 diff hist 0 Template:Both Barrels (LW2)
- 11:18, 1 February 2017 diff hist 0 Template:Bladestorm (LW2)
- 11:17, 1 February 2017 diff hist 0 Template:Blademaster (LW2)
- 11:17, 1 February 2017 diff hist 0 Template:Biggest Booms (LW2)
- 11:11, 1 February 2017 diff hist 0 Template:Psi Tree (LW2) Changed table color to psi purple
- 11:04, 1 February 2017 diff hist 0 Template:Area Suppression (LW2)
- 11:03, 1 February 2017 diff hist 0 Template:Airdrop (LW2)
- 11:02, 1 February 2017 diff hist 0 Template:Aid Protocol (LW2)
- 10:59, 1 February 2017 diff hist 0 Template:Conceal (LW2)
- 14:51, 30 January 2017 diff hist +215 Credits (LW2) added special thanks from in-game credits; reformatted artists current
- 13:21, 30 January 2017 diff hist 0 Psi Operative (LW2) reordered class tree per XComClassData.ini, not confirmed in-game
- 12:34, 30 January 2017 diff hist +57 Info (LW2)
- 12:32, 30 January 2017 diff hist +144 Info (LW2) added links
- 12:25, 30 January 2017 diff hist +28 Long War 2 Table
- 12:23, 30 January 2017 diff hist -12 Credits (LW2)
- 12:22, 30 January 2017 diff hist +1,280 N Credits (LW2) Created page with "==Credits== <!-- Taken from the Long War 2 Steam Workshop page --> ;Design Lead :John "JohnnyLump" Lumpkin :<br/> ;Technical Lead :Rachel "Amineri" Norman :<br/> ;Programmer :..."
- 04:23, 30 January 2017 diff hist 0 Ranger (LW2) table referencing templates
- 04:21, 30 January 2017 diff hist +69 N Template:Combat Fitness (LW2)/Info Created page with "Combat Fitness provides 4 aim, 1 mobility, 2 HP, 4 will, and 4 dodge."
- 04:21, 30 January 2017 diff hist +40 Template:Combat Fitness (LW2)
- 04:19, 30 January 2017 diff hist +119 N Template:Rupture (LW2)/Info Created page with "Rupture requires 3 ammo points and has a 3 turn cooldown. Ruptured targets take 3 additional damage from every attack."
- 04:18, 30 January 2017 diff hist +1 Template:Rupture (LW2)
- 04:16, 30 January 2017 diff hist +108 N Template:Rapid Reaction (LW2)/Info Created page with "When in overwatch, each shot you hit with grants another reaction fire shot, up to a maximum of three shots."
- 04:15, 30 January 2017 diff hist +48 Template:Rapid Reaction (LW2)
- 04:11, 30 January 2017 diff hist +142 N Template:Bring 'Em On (LW2)/Info Created page with "Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8. Units visible at squadsight ranges do confer bonus."
- 04:10, 30 January 2017 diff hist +12 Template:Bring 'Em On (LW2)
- 04:09, 30 January 2017 diff hist +236 N Template:Grazing Fire (LW2)/Info Created page with "Missed shots with your soldier's primary weapon generally have a 50% chance to become a graze. This effect occurs after normal hit-miss-graze processing. Target with a dodge..."
- 04:06, 30 January 2017 diff hist +46 Template:Grazing Fire (LW2)
- 04:05, 30 January 2017 diff hist +101 N Template:Executioner (LW2)/Info Created page with "Confers +10 aim and +10 critical chance against targets at half or less of their original hit points."
- 04:05, 30 January 2017 diff hist +45 Template:Executioner (LW2)
- 04:02, 30 January 2017 diff hist +44 N Template:Pump Action (LW2)/Info Created page with "Gain 2 extra ammo in your sawed-off shotgun."
- 04:02, 30 January 2017 diff hist +45 Template:Pump Action (LW2)
- 04:02, 30 January 2017 diff hist +189 N Template:Locked On (LW2)/Info Created page with "Gain +10 aim and +10 crit for repeated shots with your primary weapon at the same target. Not cumulative, and only applies to enemy units. Are-of-Effect-based shots do not gr..."
- 04:00, 30 January 2017 diff hist +38 Template:Locked On (LW2)
- 03:59, 30 January 2017 diff hist +159 N Template:Close and Personal (LW2)/Info Created page with "Confers +30 critical chance against adjacent targets. Bonus reduces by 5% for each additional tile of distance from the target, down to 0% at 7 or more tiles."
- 03:58, 30 January 2017 diff hist -8 Template:Close and Personal (LW2)
- 03:56, 30 January 2017 diff hist +326 N Template:Walk Fire (LW2)/Info Created page with "This is a special shot in which the soldier adjusts their aim in the middle of an automatic weapon burst, conferring +30 aim and -30 crit and doing half damage. Consumes 2 am..."
- 03:53, 30 January 2017 diff hist +52 Template:Walk Fire (LW2)
- 03:51, 30 January 2017 diff hist +85 N Template:Light 'Em Up (LW2)/Info Created page with "Taking a shot with your primary weapon as your first action no longer ends your turn."
- 03:49, 30 January 2017 diff hist +55 Template:Light 'Em Up (LW2)
- 03:48, 30 January 2017 diff hist 0 Template:Both Barrels (LW2)
- 03:48, 30 January 2017 diff hist +44 Template:Both Barrels (LW2)
- 03:47, 30 January 2017 diff hist +45 Template:Point Blank (LW2)
- 08:10, 29 January 2017 diff hist 0 Sharpshooter (LW2) table referencing templates
- 08:05, 29 January 2017 diff hist +67 N Template:Alpha Mike Foxtrot (LW2)/Info Created page with "You do 4 additional points of base damage with your primary weapon."
- 08:05, 29 January 2017 diff hist +52 Template:Alpha Mike Foxtrot (LW2)
- 08:04, 29 January 2017 diff hist +190 N Template:Double Tap (LW2)/Info Created page with "Double Tap allows you to take shots at the same target, with the second shot at a -10 penalty to hit. It requires two actions and ends the turn. Consumes 2 ammo and has a one..."
- 08:03, 29 January 2017 diff hist +44 Template:Double Tap (LW2)
- 08:02, 29 January 2017 diff hist +292 N Template:Multitargeting (LW2)/Info Created page with "Hi Def Holo, Independent Tracking, and Vital Point Targeting apply to all targets. Area of effect radius is 4 tiles for the basic Holotargeter and improves to 5 and 6 tiles w..."
- 07:59, 29 January 2017 diff hist +48 Template:Multitargeting (LW2)
- 07:59, 29 January 2017 diff hist +274 N Template:Kubikuri (LW2)/Info Created page with "Special shot against enemies with less than full hit points: Any critical hit kills them, but regular hits do half damage. Requires two actions. 4-turn cooldown. Against al..."
- 07:56, 29 January 2017 diff hist +42 Template:Kubikuri (LW2)
- 07:54, 29 January 2017 diff hist +127 N Template:Aggression (LW2)/Info Created page with "Gain +5 critical chance for each enemy you can see, up to a maximum of 30. Units visible at squadsight ranges do confer bonus."
- 07:53, 29 January 2017 diff hist +44 Template:Aggression (LW2)
- 07:52, 29 January 2017 diff hist +214 N Template:Vital Point Targeting (LW2)/Info Created page with "Vital Point Targeting damage bonus is +1 for the basic Holotargeter, and increases to +2 with improved Holotargeting technology. Damage bonus is applied to melee and direct (..."
- 07:49, 29 January 2017 diff hist +55 Template:Vital Point Targeting (LW2)
- 07:47, 29 January 2017 diff hist +126 N Template:Independent Tracking (LW2)/Info Created page with "A Holotargeted enemy remains so for 1 additional turn(s). Additional uses of Holotargeting on the same target will not stack."
- 07:46, 29 January 2017 diff hist +54 Template:Independent Tracking (LW2)
- 07:45, 29 January 2017 diff hist +100 N Template:Center Mass (LW2)/Info Created page with "You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun."
- 07:45, 29 January 2017 diff hist +4 Template:Center Mass (LW2)
- 07:42, 29 January 2017 diff hist +43 N Template:Deadshot (LW2)/Info Created page with "Bonus 10% chance to critically hit enemies."
- 07:42, 29 January 2017 diff hist +42 Template:Deadshot (LW2)
- 07:42, 29 January 2017 diff hist +222 N Template:Phantom (LW2)/Info Created page with "Even if the squad does not start a mission concealed, soldiers with Phantom will Still begin the mission with concealment. If the soldier with Phantom is the one who breaks ..."
- 07:40, 29 January 2017 diff hist +41 Template:Phantom (LW2)
- 07:39, 29 January 2017 diff hist +163 N Template:Long Watch (LW2)/Info Created page with "Like the Overwatch ability upgrades, Long Watch suffers a base penalty to aim. Long Watch also suffers the Squadsight penalty to aim that increases with distance."
- 07:37, 29 January 2017 diff hist +44 Template:Long Watch (LW2)
- 07:36, 29 January 2017 diff hist +136 N Template:Precision Shot (LW2)/Info Created page with "Take a special shot with +30 bonus to critical chance and 33% bonus critical damage. Three-turn cooldown. Requires both actions to use."
- 07:36, 29 January 2017 diff hist +48 Template:Precision Shot (LW2)
- 07:35, 29 January 2017 diff hist +133 N Template:HiDef Holo (LW2)/Info Created page with "The critical hit bonus is +10 with the basic Holotargetr, but improves to +15 and +20 with advanced technology Holotargeting devices."
- 07:33, 29 January 2017 diff hist +44 Template:HiDef Holo (LW2)
- 07:33, 29 January 2017 diff hist +69 N Template:Damn Good Ground (LW2)/Info Created page with "Confers +10 aim and +10 defense against targets at a lower elevation."
- 07:32, 29 January 2017 diff hist +50 Template:Damn Good Ground (LW2)
- 07:30, 29 January 2017 diff hist +713 N Template:Snap Shot (LW2)/Info Created page with "This ability significantly alters the way the Sharpshooter operates: The soldier may now use the sniper rifle for standard shots and overwatch after moving, but suffers extrem..."
- 07:24, 29 January 2017 diff hist +43 Template:Snap Shot (LW2)
- 07:22, 29 January 2017 diff hist +373 N Template:Rapid Targeting (LW2)/Info Created page with "Using you Holotargeter no longer ends your turn. In addition, Rapid Targeting lets you periodically use Holotargeting against a single enemy as a free action. This works with..."
- 07:18, 29 January 2017 diff hist +49 Template:Rapid Targeting (LW2)
- 07:17, 29 January 2017 diff hist +200 N Template:Death From Above (LW2)/Info Created page with "Death from above can combo well with pistol abilities or can simply make a soldier more mobile. This ability also removes all squadsight-range aim penalties when using sniper..."
- 07:13, 29 January 2017 diff hist +50 Template:Death From Above (LW2)
- 07:11, 29 January 2017 diff hist +390 N Template:Squadsight (LW2)/Info Created page with "Squadsight is best augmented by high ground, allowing Sharpshooters relatively clear sight lines and an addition aim bonus to offset Squadsight's aim penalty. When using Squa..."
- 07:05, 29 January 2017 diff hist +44 Template:Squadsight (LW2)
- 07:04, 29 January 2017 diff hist +48 Template:Holo Targeting (LW2)
- 06:27, 29 January 2017 diff hist 0 Specialist (LW2) all b_info turned on
- 06:22, 29 January 2017 diff hist +119 N Template:Capacitor Discharge (LW2)/Info Created page with "Capacitor Discharge has one charge per mission. Capacitor Discharge will deal more damage as you upgrade your GREMLIN."
- 06:20, 29 January 2017 diff hist +742 N Template:Full Override (LW2)/Info Created page with "Full Overdrive is a special hack action usable against enemy robotic units. It has one charge that is only expended if a successful override occurs. Requires one action and ..."
- 06:12, 29 January 2017 diff hist +99 N Template:Restoration (LW2)/Info Created page with "Restoration has one charge per mission. Restoration will heal more HP as you upgrade your GREMLIN."
- 06:11, 29 January 2017 diff hist +54 Template:Capacitor Discharge (LW2)
- 06:10, 29 January 2017 diff hist +47 Template:Full Override (LW2)
- 06:09, 29 January 2017 diff hist +45 Template:Restoration (LW2)
- 06:09, 29 January 2017 diff hist +136 N Template:Threat Assessment (LW2)/Info Created page with "If a Sharpshooter is the target of Threat Assessment, they will take their Covering Fire shot with their pistol, not their sniper rifle."
- 06:07, 29 January 2017 diff hist +217 N Template:Kill Zone (LW2)/Info Created page with "There is no limit to the amount of Kill Zone shots a soldier can take outside of ammo counts. Kill Zone utilizes Squadsight, even if the soldier does not have the Long Watch ..."
- 06:05, 29 January 2017 diff hist +211 N Template:Scanning Protocol (LW2)/Info Created page with "Scanning Protocol gains bonus charges with improved Gremlins. In addition to hidden and disguised enemies, enemies blocked from line of sight by walls or obstructions will al..."
- 06:03, 29 January 2017 diff hist +51 Template:Threat Assessment (LW2)
- 06:02, 29 January 2017 diff hist +43 Template:Kill Zone (LW2)
- 06:02, 29 January 2017 diff hist +51 Template:Scanning Protocol (LW2)
- 06:00, 29 January 2017 diff hist +243 N Template:Trojan (LW2)/Info Created page with "Enemy units hacked by Haywire Protocol take 0 to 8 damage and lose their actions on the turn the hack effect ends. Applies to units stunned or taken over by Haywire Protocol...."
- 05:58, 29 January 2017 diff hist +40 Template:Trojan (LW2)
- 05:57, 29 January 2017 diff hist +78 N Template:Sentinel (LW2)/Info Created page with "Reaction shots may be at one or multiple targets, depending on alien movement."
- 05:56, 29 January 2017 diff hist +42 Template:Sentinel (LW2)