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- 11:56, 1 February 2017 diff hist 0 Template:Long Watch (LW2)
- 11:56, 1 February 2017 diff hist 0 Template:Lone Wolf (LW2)
- 11:55, 1 February 2017 diff hist 0 Template:Locked On (LW2)
- 11:55, 1 February 2017 diff hist 0 Template:Light 'Em Up (LW2)
- 11:54, 1 February 2017 diff hist 0 Template:Kubikuri (LW2)
- 11:53, 1 February 2017 diff hist 0 Template:Kill Zone (LW2)
- 11:52, 1 February 2017 diff hist 0 Template:Javelin Rockets (LW2)
- 11:51, 1 February 2017 diff hist 0 Template:Interference (LW2)
- 11:51, 1 February 2017 diff hist 0 Template:Infighter (LW2)
- 11:50, 1 February 2017 diff hist 0 Template:Independent Tracking (LW2)
- 11:50, 1 February 2017 diff hist 0 Template:Incinerator (LW2)
- 11:50, 1 February 2017 diff hist 0 Template:Implacable (LW2)
- 11:49, 1 February 2017 diff hist -417 Template:Hunter's Instinct (LW2) Blanked the page
- 11:46, 1 February 2017 diff hist 0 Template:Hunter's Instincts (LW2)
- 11:44, 1 February 2017 diff hist 0 Template:Holo Targeting (LW2)
- 11:44, 1 February 2017 diff hist 0 Template:HiDef Holo (LW2)
- 11:44, 1 February 2017 diff hist 0 Template:Heavy Weapons (LW2)
- 11:43, 1 February 2017 diff hist 0 Template:Haywire Protocol (LW2)
- 11:43, 1 February 2017 diff hist 0 Template:Hard Target (LW2)
- 11:42, 1 February 2017 diff hist 0 Template:Hail of Bullets (LW2)
- 11:42, 1 February 2017 diff hist 0 Template:Hack (LW2)
- 11:41, 1 February 2017 diff hist 0 Template:Grazing Fire (LW2)
- 11:40, 1 February 2017 diff hist 0 Template:Ghostwalker (LW2)
- 11:40, 1 February 2017 diff hist 0 Template:Ghost Grenade (LW2)
- 11:40, 1 February 2017 diff hist 0 Template:Full Override (LW2)
- 11:39, 1 February 2017 diff hist 0 Template:Fortify (LW2)
- 11:39, 1 February 2017 diff hist 0 Template:Formidable (LW2)
- 11:39, 1 February 2017 diff hist 0 Template:Fleche (LW2)
- 11:38, 1 February 2017 diff hist 0 Template:Firestorm (LW2)
- 11:38, 1 February 2017 diff hist 0 Template:Fire in the Hole (LW2)
- 11:38, 1 February 2017 diff hist 0 Template:Fire and Steel (LW2)
- 11:37, 1 February 2017 diff hist 0 Template:Field Surgeon (LW2)
- 11:37, 1 February 2017 diff hist 0 Template:Field Medic (LW2)
- 11:37, 1 February 2017 diff hist 0 Template:Failsafe (LW2)
- 11:36, 1 February 2017 diff hist 0 Template:Executioner (LW2)
- 11:36, 1 February 2017 diff hist 0 Template:Ever Vigilant (LW2)
- 11:35, 1 February 2017 diff hist 0 Template:Evasive (LW2)
- 11:35, 1 February 2017 diff hist 0 Template:Double Tap (LW2)
- 11:34, 1 February 2017 diff hist 0 Template:Death From Above (LW2)
- 11:33, 1 February 2017 diff hist 0 Template:Deadshot (LW2)
- 11:32, 1 February 2017 diff hist 0 Template:Damn Good Ground (LW2)
- 11:31, 1 February 2017 diff hist 0 Template:Cutthroat (LW2)
- 11:31, 1 February 2017 diff hist 0 Template:Covert (LW2)
- 11:30, 1 February 2017 diff hist 0 Template:Covering Fire (LW2)
- 11:30, 1 February 2017 diff hist 0 Template:Coup de Grace (LW2)
- 11:30, 1 February 2017 diff hist 0 Template:Cool Under Pressure (LW2)
- 11:29, 1 February 2017 diff hist 0 Template:Concussion Rocket (LW2)
- 11:29, 1 February 2017 diff hist 0 Template:Combat Protocol (LW2)
- 11:28, 1 February 2017 diff hist 0 Template:Combat Fitness (LW2)
- 11:21, 1 February 2017 diff hist 0 Template:Capacitor Discharge (LW2)
- 11:21, 1 February 2017 diff hist 0 Template:Burnout (LW2)
- 11:20, 1 February 2017 diff hist 0 Template:Bunker Buster (LW2)
- 11:20, 1 February 2017 diff hist 0 Template:Bring 'Em On (LW2)
- 11:19, 1 February 2017 diff hist 0 Template:Both Barrels (LW2)
- 11:18, 1 February 2017 diff hist 0 Template:Bladestorm (LW2)
- 11:17, 1 February 2017 diff hist 0 Template:Blademaster (LW2)
- 11:17, 1 February 2017 diff hist 0 Template:Biggest Booms (LW2)
- 11:11, 1 February 2017 diff hist 0 Template:Psi Tree (LW2) Changed table color to psi purple
- 11:04, 1 February 2017 diff hist 0 Template:Area Suppression (LW2)
- 11:03, 1 February 2017 diff hist 0 Template:Airdrop (LW2)
- 11:02, 1 February 2017 diff hist 0 Template:Aid Protocol (LW2)
- 10:59, 1 February 2017 diff hist 0 Template:Conceal (LW2)
- 14:51, 30 January 2017 diff hist +215 Credits (LW2) added special thanks from in-game credits; reformatted artists current
- 13:21, 30 January 2017 diff hist 0 Psi Operative (LW2) reordered class tree per XComClassData.ini, not confirmed in-game
- 12:34, 30 January 2017 diff hist +57 Info (LW2)
- 12:32, 30 January 2017 diff hist +144 Info (LW2) added links
- 12:25, 30 January 2017 diff hist +28 Long War 2 Table
- 12:23, 30 January 2017 diff hist -12 Credits (LW2)
- 12:22, 30 January 2017 diff hist +1,280 N Credits (LW2) Created page with "==Credits== <!-- Taken from the Long War 2 Steam Workshop page --> ;Design Lead :John "JohnnyLump" Lumpkin :<br/> ;Technical Lead :Rachel "Amineri" Norman :<br/> ;Programmer :..."
- 04:23, 30 January 2017 diff hist 0 Ranger (LW2) table referencing templates
- 04:21, 30 January 2017 diff hist +69 N Template:Combat Fitness (LW2)/Info Created page with "Combat Fitness provides 4 aim, 1 mobility, 2 HP, 4 will, and 4 dodge."
- 04:21, 30 January 2017 diff hist +40 Template:Combat Fitness (LW2)
- 04:19, 30 January 2017 diff hist +119 N Template:Rupture (LW2)/Info Created page with "Rupture requires 3 ammo points and has a 3 turn cooldown. Ruptured targets take 3 additional damage from every attack."
- 04:18, 30 January 2017 diff hist +1 Template:Rupture (LW2)
- 04:16, 30 January 2017 diff hist +108 N Template:Rapid Reaction (LW2)/Info Created page with "When in overwatch, each shot you hit with grants another reaction fire shot, up to a maximum of three shots."
- 04:15, 30 January 2017 diff hist +48 Template:Rapid Reaction (LW2)
- 04:11, 30 January 2017 diff hist +142 N Template:Bring 'Em On (LW2)/Info Created page with "Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8. Units visible at squadsight ranges do confer bonus."
- 04:10, 30 January 2017 diff hist +12 Template:Bring 'Em On (LW2)
- 04:09, 30 January 2017 diff hist +236 N Template:Grazing Fire (LW2)/Info Created page with "Missed shots with your soldier's primary weapon generally have a 50% chance to become a graze. This effect occurs after normal hit-miss-graze processing. Target with a dodge..."
- 04:06, 30 January 2017 diff hist +46 Template:Grazing Fire (LW2)
- 04:05, 30 January 2017 diff hist +101 N Template:Executioner (LW2)/Info Created page with "Confers +10 aim and +10 critical chance against targets at half or less of their original hit points."
- 04:05, 30 January 2017 diff hist +45 Template:Executioner (LW2)
- 04:02, 30 January 2017 diff hist +44 N Template:Pump Action (LW2)/Info Created page with "Gain 2 extra ammo in your sawed-off shotgun."
- 04:02, 30 January 2017 diff hist +45 Template:Pump Action (LW2)
- 04:02, 30 January 2017 diff hist +189 N Template:Locked On (LW2)/Info Created page with "Gain +10 aim and +10 crit for repeated shots with your primary weapon at the same target. Not cumulative, and only applies to enemy units. Are-of-Effect-based shots do not gr..."
- 04:00, 30 January 2017 diff hist +38 Template:Locked On (LW2)
- 03:59, 30 January 2017 diff hist +159 N Template:Close and Personal (LW2)/Info Created page with "Confers +30 critical chance against adjacent targets. Bonus reduces by 5% for each additional tile of distance from the target, down to 0% at 7 or more tiles."
- 03:58, 30 January 2017 diff hist -8 Template:Close and Personal (LW2)
- 03:56, 30 January 2017 diff hist +326 N Template:Walk Fire (LW2)/Info Created page with "This is a special shot in which the soldier adjusts their aim in the middle of an automatic weapon burst, conferring +30 aim and -30 crit and doing half damage. Consumes 2 am..."
- 03:53, 30 January 2017 diff hist +52 Template:Walk Fire (LW2)
- 03:51, 30 January 2017 diff hist +85 N Template:Light 'Em Up (LW2)/Info Created page with "Taking a shot with your primary weapon as your first action no longer ends your turn."
- 03:49, 30 January 2017 diff hist +55 Template:Light 'Em Up (LW2)
- 03:48, 30 January 2017 diff hist 0 Template:Both Barrels (LW2)
- 03:48, 30 January 2017 diff hist +44 Template:Both Barrels (LW2)
- 03:47, 30 January 2017 diff hist +45 Template:Point Blank (LW2)
- 08:10, 29 January 2017 diff hist 0 Sharpshooter (LW2) table referencing templates
- 08:05, 29 January 2017 diff hist +67 N Template:Alpha Mike Foxtrot (LW2)/Info Created page with "You do 4 additional points of base damage with your primary weapon."
- 08:05, 29 January 2017 diff hist +52 Template:Alpha Mike Foxtrot (LW2)
- 08:04, 29 January 2017 diff hist +190 N Template:Double Tap (LW2)/Info Created page with "Double Tap allows you to take shots at the same target, with the second shot at a -10 penalty to hit. It requires two actions and ends the turn. Consumes 2 ammo and has a one..."
- 08:03, 29 January 2017 diff hist +44 Template:Double Tap (LW2)