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- 15:54, 3 February 2017 diff hist +557 SPARK (LW2)
- 09:51, 3 February 2017 diff hist 0 SPARK (LW2) →Abilities
- 09:51, 3 February 2017 diff hist +197 N Template:Nova (LW2)/Info Created page with "* Nova has no action point cost and no cooldown. * The first Nova attack each mission will deal 0 damage to the SPARK. * All Nova attacks after the first will deal a stacking ..." current
- 09:50, 3 February 2017 diff hist +30 Template:Nova (LW2)
- 09:49, 3 February 2017 diff hist +3 Template:Nova (LW2)
- 09:49, 3 February 2017 diff hist +256 N Template:Impact Fields (LW2)/Info Created page with "* Activate a force field that reduces incoming damage by 33% for two turns. * Six-turn cooldown (including the turn in which it was activated). * Uses one action and doesn't a..." current
- 09:47, 3 February 2017 diff hist +39 Template:Impact Fields (LW2)
- 09:46, 3 February 2017 diff hist +104 N Template:Sacrifice (LW2)/Info Created page with "* The SPARK gains +20 defense and +2 armor while Sacrifice is active. * Sacrifice has a 3 turn cooldown." current
- 09:45, 3 February 2017 diff hist +38 Template:Sacrifice (LW2)
- 09:44, 3 February 2017 diff hist +133 N Template:Hunter Protocol(LW2)/Info Created page with "* Hunter Protocol makes the SPARK an ideal unit for scouting into the fog of war, since any revealed enemy can be instantly attacked." current
- 09:43, 3 February 2017 diff hist +43 Template:Hunter Protocol (LW2)
- 09:43, 3 February 2017 diff hist 0 SPARK (LW2)
- 09:42, 3 February 2017 diff hist +181 N Template:Damage Control (LW2)/Info Created page with "* Your armor hardens temporarily after an impact. After taking damage, gain two armor through the end of the next turn. * Taking multiple hits on successive turns extends the ..." current
- 09:41, 3 February 2017 diff hist +40 Template:Damage Control (LW2)
- 09:40, 3 February 2017 diff hist +112 N Template:Bombard (LW2)/Info Created page with "* Bombard can be fired at any location within squadsight. * Upgrading your BIT will lead to more Bombard damage." current
- 09:39, 3 February 2017 diff hist +36 Template:Bombard (LW2)
- 09:38, 3 February 2017 diff hist 0 SPARK (LW2) →Abilities
- 09:37, 3 February 2017 diff hist +163 N Template:Holo Targeting (LW2)/Info Created page with "* Directed cannon-specific abilities, like Suppression, will grant Holo Targeting. * Any cannon abilities that target multiple units will not grant Holo Targeting." current
- 09:36, 3 February 2017 diff hist 0 Template:Holo Targeting (LW2)
- 09:36, 3 February 2017 diff hist +40 Template:Holo Targeting (LW2)
- 09:35, 3 February 2017 diff hist +6 Template:Guardian (LW2)
- 09:34, 3 February 2017 diff hist 0 SPARK (LW2) →Abilities
- 09:34, 3 February 2017 diff hist +169 N Template:Wrecking Ball (LW2)/Info Created page with "* Wrecking Ball can be used to expose enemies to flanking shots. * Use movement waypoints to guide the SPARK on an optimal path for destroying cover and the environment." current
- 09:32, 3 February 2017 diff hist +42 Template:Wrecking Ball (LW2)
- 09:31, 3 February 2017 diff hist +195 N Template:Channeling Field (LW2)/Info Created page with "* Each point of energy channeled by Channeling Field increases the damage of the next primary weapon attack by 1. * The energy stored by channeling field is expended even if t..." current
- 09:30, 3 February 2017 diff hist 0 Template:Channeling Field (LW2)
- 09:30, 3 February 2017 diff hist 0 Template:Channeling Field (LW2)
- 09:29, 3 February 2017 diff hist +45 Template:Channeling Field (LW2)
- 09:27, 3 February 2017 diff hist 0 SPARK (LW2) →Abilities
- 09:27, 3 February 2017 diff hist +131 N Template:Guardian (LW2)/Info Created page with "* There are no limits to how many Overwatch shots can be taken with the Guardian ability, outside of ammunition and viable targets." current
- 09:26, 3 February 2017 diff hist +34 Template:Guardian (LW2)
- 09:25, 3 February 2017 diff hist +6 Template:Guardian (LW2)
- 09:25, 3 February 2017 diff hist -3 Template:Guardian (LW2)
- 09:24, 3 February 2017 diff hist +179 N Template:Repair (LW2)/Info Created page with "* Repair will restore 6 health. * Upgrading your BIT will lead to more HP repaired. * Using Repair as your first action will not end your turn. * Repair has 2 charges per miss..." current
- 09:23, 3 February 2017 diff hist +35 Template:Repair (LW2)
- 09:19, 3 February 2017 diff hist 0 SPARK (LW2) →Abilities
- 09:18, 3 February 2017 diff hist 0 SPARK (LW2) →Abilities
- 09:17, 3 February 2017 diff hist +201 N Template:Strike (LW2)/Info Created page with "* You can trigger the Strike ability by placing the movement cursor over an enemy. * A SPARK can perform a "Dash" move, using both actions to move, and still trigger a strike ..." current
- 09:16, 3 February 2017 diff hist +35 Template:Strike (LW2)
- 09:15, 3 February 2017 diff hist +55 N Template:Combat Awareness (LW2)/Info Created page with "* Gain 15 defense and an armor point when in overwatch." current
- 09:13, 3 February 2017 diff hist -3 Template:Combat Awareness (LW2)
- 09:13, 3 February 2017 diff hist +3 Template:Combat Awareness (LW2)
- 09:12, 3 February 2017 diff hist +39 Template:Combat Awareness (LW2)
- 09:11, 3 February 2017 diff hist 0 Template:Iron Skin (LW2)/Info current
- 09:11, 3 February 2017 diff hist +40 N Template:Iron Skin (LW2)/Info Created page with "* incoming melee damage is reduced by 3."
- 09:10, 3 February 2017 diff hist -6 Template:Iron Skin (LW2)
- 09:09, 3 February 2017 diff hist +38 Template:Iron Skin (LW2)
- 09:07, 3 February 2017 diff hist 0 SPARK (LW2) →Abilities
- 09:06, 3 February 2017 diff hist +236 N Template:Rainmaker(LW2)/Info Created page with "* Rainmaker adds +2 damage to all heavy weapons. * Heavy weapons with circular areas of effect have their radius increased by +2. * Heavy weapons with conic areas of effect ha..." current
- 09:04, 3 February 2017 diff hist +37 Template:Rainmaker (LW2)