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- 12:42, 23 June 2019 diff hist +44 Cut mechanics and behavior (Apocalypse)
- 18:03, 22 June 2019 diff hist +3,943 Info (OpenApoc)
- 23:48, 21 June 2019 diff hist +875 Cut mechanics and behavior (Apocalypse)
- 23:44, 21 June 2019 diff hist 0 N File:Xcom3-editor-city-block-data.png current
- 23:43, 21 June 2019 diff hist 0 N File:Xcom3-editor-building-data.png current
- 23:42, 21 June 2019 diff hist 0 N File:Xcom3-editor-organizations.png current
- 23:42, 21 June 2019 diff hist 0 N File:Xcom3-editor-data-stuff.png current
- 23:41, 21 June 2019 diff hist 0 N File:Xcom3-editor-grabbers.png current
- 23:34, 21 June 2019 diff hist +138 Cut items and features (Apocalypse)
- 22:33, 21 June 2019 diff hist 0 N File:6wVwQIWN.png current
- 20:39, 21 June 2019 diff hist +139 Cut mechanics and behavior (Apocalypse)
- 20:33, 21 June 2019 diff hist +257 Cut items and features (Apocalypse)
- 19:45, 21 June 2019 diff hist +168 Cut items and features (Apocalypse)
- 19:32, 21 June 2019 diff hist 0 N File:Vipttl.png current
- 19:28, 21 June 2019 diff hist 0 N File:S-title.png current
- 19:25, 21 June 2019 diff hist 0 N File:V-title.png current
- 19:19, 21 June 2019 diff hist 0 N File:Xcom3-leaders.png current
- 19:17, 21 June 2019 diff hist +5 Cut mechanics and behavior (Apocalypse)
- 19:13, 21 June 2019 diff hist +1,065 Cut items and features (Apocalypse)
- 19:09, 21 June 2019 diff hist -89 Cut mechanics and behavior (Apocalypse)
- 18:40, 21 June 2019 diff hist +11,918 Cut mechanics and behavior (Apocalypse)
- 18:31, 21 June 2019 diff hist 0 N File:Xcom3-Vehicles-in-Repair-Bays-showed-up-in-Combat-policecar.png current
- 18:28, 21 June 2019 diff hist 0 N File:Xcom3-Vehicles-in-Repair-Bays-showed-up-in-Combat.jpg current
- 18:22, 21 June 2019 diff hist 0 N File:Xcom3-High Tier Aliens and Terror Weapons could be dropped into the city.png current
- 13:29, 21 June 2019 diff hist 0 N File:Quote.png current
- 07:42, 21 June 2019 diff hist +18 What it should be. Design doc (OpenApoc)
- 07:40, 21 June 2019 diff hist +11,584 N What it should be. Design doc (OpenApoc) Created page with "'''its WIP page and will be soon given in proper condition''' == X-Com Apocalypse. What it should be == == OpenApoc Extended == General provisions: - Tactics of aliens shou..."
- 21:29, 20 June 2019 diff hist +67 Cut mechanics and behavior (Apocalypse)
- 21:27, 20 June 2019 diff hist +15 Cut mechanics and behavior (Apocalypse)
- 21:26, 20 June 2019 diff hist +21,220 N Cut mechanics and behavior (Apocalypse) Created page with "== Mythos Games said about X-Com Apocalypse == Below is an excerpt from the official Mythos Games website, stating how the game could have turned out very different!! <pre st..."
- 21:13, 20 June 2019 diff hist +21,354 N Cut items and features (Apocalypse) Created page with "== Mythos Games said about X-Com Apocalypse == Below is an excerpt from the official Mythos Games website, stating how the game could have turned out very different!! <pre st..."
- 21:12, 20 June 2019 diff hist -2 Template:Apoc Table
- 21:07, 20 June 2019 diff hist -6 Template:Apoc Table
- 21:07, 20 June 2019 diff hist +6 Template:Apoc Table
- 21:00, 20 June 2019 diff hist +1 BRAIN.DAT (Apocalypse) current
- 21:00, 20 June 2019 diff hist +1 EXPERIEN.DAT (Apocalypse) current
- 20:59, 20 June 2019 diff hist +1 Learning AI
- 20:57, 20 June 2019 diff hist +117 WEAPEXP.DAT (Apocalypse) current
- 20:57, 20 June 2019 diff hist +135 N BRAIN.DAT (Apocalypse) Created page with "BRAIN.DAT The decision matrices - the heart of the computer Al. This file is updated at the conclusion of each Tactical Combat Mission."
- 20:57, 20 June 2019 diff hist +142 N EXPERIEN.DAT (Apocalypse) Created page with "EXPERIEN.DAT The record of the computer’s performance over the course of time. This is updated continually during a Tactical Combat Mission."
- 20:56, 20 June 2019 diff hist +745 N Learning AI Created page with "Artificial Intelligence The Tactical Game uses a sophisticated Al system to control non-player forces. The system will adapt to your tactics by learning from its actions. This..."
- 20:45, 20 June 2019 diff hist +12,784 N Cut mechanics and features (Apocalypse) Created page with "== Mythos Games said about X-Com Apocalypse == Below is an excerpt from the official Mythos Games website, stating how the game could have turned out very different!! <pre st..."
- 20:45, 20 June 2019 diff hist +535 Cut items and creatures (Apocalypse)
- 20:41, 20 June 2019 diff hist +241 Cut items and creatures (Apocalypse)
- 20:39, 20 June 2019 diff hist +1,155 Cut items and creatures (Apocalypse)
- 19:46, 20 June 2019 diff hist +4,195 Cut items and creatures (Apocalypse)
- 19:39, 20 June 2019 diff hist +448 Game versions and builds (Apocalypse)
- 19:37, 20 June 2019 diff hist -5,121 Cut items and creatures (Apocalypse)
- 19:36, 20 June 2019 diff hist +20,349 N Cut items and creatures (Apocalypse) Created page with "== With regards to Items, here's what testing has discovered that adds to the wiki information above: == ===Accidentally left in game, you can find it or add by editing=== =..."
- 19:35, 20 June 2019 diff hist +25 Game versions and builds (Apocalypse)