User contributions
Jump to navigation
Jump to search
- 05:09, 3 March 2017 diff hist -770 m Talk:Psi Operative (LW2) Blanked the page current
- 05:09, 3 March 2017 diff hist -198 m Psi Operative (LW2) →Stat Progression
- 21:11, 2 March 2017 diff hist +179 Mechanics (LW2) →Status Effects
- 18:11, 28 February 2017 diff hist 0 m Psi Operative (LW2) →Abilities: updated tree to 1.2 changes
- 16:35, 28 February 2017 diff hist +1,163 N Continent Bonus (LW2) Created page with "==List of Bonuses== *'''Quid Pro Quo''' ** Black Market items cost 20% less Supplies. *'''Under the Table''' ** Black Market pays..."
- 16:00, 28 February 2017 diff hist -2 m Template:Channeling Field (LW2) weapon name in description is dynamic
- 08:38, 28 February 2017 diff hist +4 m Weapons (LW2) →Special Weapons
- 08:36, 28 February 2017 diff hist 0 SPARK (LW2) →Abilities: added some more infos
- 08:34, 28 February 2017 diff hist +156 N Template:Overdrive (LW2)/Info Created page with "* A recoil penalty of 15% Aim is applied after each Standard Shot while Overdrive is active. * Overdrive has no cost to activate, but has a 4 turn cooldown." current
- 08:32, 28 February 2017 diff hist +133 N Template:Hunter Protocol (LW2)/Info Created page with "* Hunter Protocol makes the SPARK an ideal unit for scouting into the fog of war, since any revealed enemy can be instantly attacked." current
- 08:28, 28 February 2017 diff hist +4 m Template:Adaptive Aim (LW2)
- 08:25, 28 February 2017 diff hist -1 m Template:Adaptive Aim (LW2)/Info current
- 08:23, 28 February 2017 diff hist +236 N Template:Rainmaker (LW2)/Info Created page with "* Rainmaker adds +2 damage to all heavy weapons. * Heavy weapons with circular areas of effect have their radius increased by +2. * Heavy weapons with conic areas of effect ha..." current
- 08:19, 28 February 2017 diff hist +214 N Template:Intimidate (LW2)/Info Created page with "* Intimidate's chance to panic the attacker increases with higher tier SPARK armors. * Intimidate can be triggered by melee and area of effect attacks. * Intimidate will not t..." current
- 06:06, 28 February 2017 diff hist +102 Template:Arc Throwers (LW2) Undo revision 84070 by Mavoc (talk)
- 05:15, 28 February 2017 diff hist +344 Talk:Psi Operative (LW2)
- 05:01, 28 February 2017 diff hist 0 m Psi Operative (LW2) →Stat Progression
- 04:52, 28 February 2017 diff hist +12 m Psi Operative (LW2) →Training Time: Psi training times updated for 1.2
- 01:37, 28 February 2017 diff hist -136 m Template:CombatSims (LW2) removed note about future 1.2 change
- 20:09, 26 February 2017 diff hist -102 m Template:Arc Throwers (LW2) fixed arc thrower stun durations
- 17:54, 26 February 2017 diff hist +2 m SPARK (LW2) the ingame slot is called Secondary not Special
- 08:12, 25 February 2017 diff hist +5 m Template:Gauntlets (LW2)
- 08:04, 25 February 2017 diff hist +205 Template:Vests (LW2) added Chameleon Suit
- 05:20, 25 February 2017 diff hist 0 m SPARK (LW2) fixed Spark Aim progression
- 05:16, 25 February 2017 diff hist +40 m Template:Stat Progression (SPARK)(LW2) Spark progression now with spark ranks
- 05:13, 25 February 2017 diff hist -9 m Template:SparkRank (LW2) fixed incorrect spark rank names
- 02:52, 24 February 2017 diff hist +25 m Template:Stat Progression (Psi)(LW2) Psi Ranks for Psi Stats
- 02:51, 24 February 2017 diff hist +16 m Template:Psi Tree (LW2) consistency
- 02:50, 24 February 2017 diff hist +2 m Template:PsiRank (LW2) consistency current
- 02:47, 24 February 2017 diff hist 0 m Template:Stat Progression (Psi)(LW2) consistent stat order with other tables
- 02:42, 24 February 2017 diff hist 0 m Template:Stat Progression (Psi)(LW2) Bad Tvol, you mixed up your Mobility and WIll headers
- 02:40, 24 February 2017 diff hist 0 m Psi Operative (LW2) →Stat Progression: tweaks to stats to match ini
- 14:25, 22 February 2017 diff hist +230 m User talk:Mavoc current
- 14:23, 22 February 2017 diff hist +41 m Long War 2 Table
- 04:30, 22 February 2017 diff hist +52 m Long War 2 Table links to LW2 pages
- 04:21, 22 February 2017 diff hist 0 m Template:Plating (LW2)
- 16:07, 16 February 2017 diff hist +80 m Talk:Sharpshooter (LW2)
- 16:07, 16 February 2017 diff hist +372 Talk:Sharpshooter (LW2)
- 08:09, 16 February 2017 diff hist 0 m Viper (LW2)
- 08:06, 16 February 2017 diff hist +340 Talk:Sharpshooter (LW2)
- 08:01, 16 February 2017 diff hist -42 m Template:Aggression (LW2) s_descr is for the ingame description text, also known as the LocLongDescription field in the localization files. The note about squadsight is already part of the additional info field
- 07:53, 16 February 2017 diff hist +128 ADVENT Sentry (LW2)
- 07:45, 16 February 2017 diff hist -256 Template:Serial (LW2)/Info grabbed the ingame popup text straight from the localization file current
- 16:46, 14 February 2017 diff hist +103 m Guerrilla Tactics School (LW2)
- 12:55, 14 February 2017 diff hist -560 Talk:Advanced Warfare Center (LW2) All AWC perk data entered, cleaning out old discussion bits that are no longer relevant.
- 12:52, 14 February 2017 diff hist +91 N Template:Deep Cover (LW2)/Info Created page with "* Non-offensive actions like Reload can still be performed without invalidating Deep Cover." current
- 12:51, 14 February 2017 diff hist +160 N Template:Fan Fire (LW2)/Info Created page with "* Each shot in Fan Fire rolls a separate chance to hit. * Fan Fire can deal a devastating amount of damage if every shot hits. * Fan Fire has a 3 turn cooldown." current
- 09:53, 14 February 2017 diff hist -26 m Talk:Advanced Warfare Center (LW2)
- 09:53, 14 February 2017 diff hist +141 N Template:Deadeye (LW2)/Info Created page with "* Deadeye reduces the overall hit chance of a shot by 15%, but increases the base damage of the shot by 50%. * Deadeye has a 2 turn cooldown." current
- 09:49, 14 February 2017 diff hist +44 Template:Deadeye (LW2)
- 05:53, 14 February 2017 diff hist +30 m Specialist (LW2)
- 05:37, 14 February 2017 diff hist +512 Talk:Advanced Warfare Center (LW2)
- 10:24, 13 February 2017 diff hist 0 Psi Operative (LW2) Psi Operative perks description and info
- 10:22, 13 February 2017 diff hist +291 N Template:Domination (LW2)/Info Created page with "* Domination requires a contest of the Psi Operative's Psi Strength stat versus the Will of the target. * If an attempted Domination fails, there is a 6 turn cooldown before a..." current
- 10:20, 13 February 2017 diff hist +95 Template:Domination (LW2)
- 10:19, 13 February 2017 diff hist +34 N Template:Void Rift (LW2)/Info Created page with "* Void Rift has a 6 turn cooldown." current
- 10:19, 13 February 2017 diff hist +139 Template:Void Rift (LW2)
- 10:18, 13 February 2017 diff hist +114 N Template:Null Lance (LW2)/Info Created page with "* Null Lance has a 6 turn cooldown. * Null Lance damage can be increased by improving the Psi Operative's Psi Amp." current
- 10:16, 13 February 2017 diff hist +135 Template:Null Lance (LW2)
- 10:15, 13 February 2017 diff hist +57 N Template:Stasis Shield (LW2)/Info Created page with "* Unconscious allies cannot be targeted by Stasis Shield." current
- 10:15, 13 February 2017 diff hist +92 Template:Stasis Shield (LW2)
- 10:14, 13 February 2017 diff hist +23 N Template:Fuse (LW2)/Info Created page with "* Fuse has no cooldown." current
- 10:14, 13 February 2017 diff hist +88 Template:Fuse (LW2)
- 10:13, 13 February 2017 diff hist +221 N Template:Stasis (LW2)/Info Created page with "* Stasis has a 3 turn cooldown. * As Stasis completely removes an enemy unit from combat for a turn, it can be used defensively to protect vulnerable soldiers, or it can be us..." current
- 10:12, 13 February 2017 diff hist +88 Template:Stasis (LW2)
- 10:10, 13 February 2017 diff hist +114 N Template:Solace (LW2)/Info Created page with "* Solace has a 4 tile radius. * Moving next to afflicted allies will immediately cleanse their mental impairments."
- 10:09, 13 February 2017 diff hist +147 Template:Solace (LW2)
- 10:08, 13 February 2017 diff hist +105 N Template:Schism (LW2)/Info Created page with "* If Insanity is successful, the target will take 2-4 damage, and take +2 damage from all future attacks." current
- 10:08, 13 February 2017 diff hist +89 Template:Schism (LW2)
- 10:07, 13 February 2017 diff hist +125 N Template:Sustain (LW2)/Info Created page with "* Beware that a sustained Psi Operative may retain damaging status effects like poison or burning after emerging from Stasis." current
- 10:06, 13 February 2017 diff hist +181 Template:Sustain (LW2) current
- 10:05, 13 February 2017 diff hist +93 N Template:Soul Steal (LW2)/Info Created page with "* Soul Steal can only replenish lost health, it cannot add to the Psi Operative's maximum HP." current
- 10:05, 13 February 2017 diff hist +79 Template:Soul Steal (LW2)
- 10:04, 13 February 2017 diff hist +264 N Template:Insanity (LW2)/Info Created page with "* Insanity has a 3 turn cooldown. * Insanity requires a contest between the Psi Operative's Psi Strength stat, and the target's will. * Insanity can disorient, stun, or mind c..." current
- 10:02, 13 February 2017 diff hist +118 Template:Insanity (LW2)
- 10:01, 13 February 2017 diff hist +202 N Template:Soulfire (LW2)/Info Created page with "* Soulfire has a 3 turn cooldown. * The damage done by the Soulfire ability can be increased by upgrading the Psi Operative's Psi Amp. * Robotic and mechanical enemies are com..." current
- 09:59, 13 February 2017 diff hist +76 Template:Soulfire (LW2)
- 09:58, 13 February 2017 diff hist +103 N Template:Fortress (LW2)/Info Created page with "* A Psi Operative with the Fortress ability can walk through fire, poison and acid with no ill effects." current
- 09:57, 13 February 2017 diff hist +72 Template:Fortress (LW2)
- 09:53, 13 February 2017 diff hist +27 m Weapons (LW2) →Pistols
- 09:52, 13 February 2017 diff hist +108 m Weapons (LW2) →Secondary Weapons
- 09:50, 13 February 2017 diff hist +65 Weapons (LW2) →Pistols: pistols also need pierce
- 07:36, 13 February 2017 diff hist +455 m Weapons (LW2) →Primary Weapons: added pierce data for coil weapons
- 07:27, 13 February 2017 diff hist +5 m Weapons (LW2) →Assault Rifle
- 05:15, 13 February 2017 diff hist 0 m Psi Operative (LW2)
- 05:11, 13 February 2017 diff hist +160 N Template:Soul Merge (LW2)/Info Created page with "* Reduces Mind Merge cooldown by 1 turn. * Bonus ablative Hit Points improves to 1 per 20 psi offense score. * Bonus will improves to 1 per 5 psi offense score."
- 05:10, 13 February 2017 diff hist +132 Template:Soul Merge (LW2)
- 05:09, 13 February 2017 diff hist +472 N Template:Mind Merge (LW2)/Info Created page with "* Grants the targeted ally 1 ablative (shield) hit point, plus another one per 30 psi offense score of the Psi Operative using Mind Merge. * Grants the targeted ally 1 will pe..."
- 05:08, 13 February 2017 diff hist +99 Template:Mind Merge (LW2)
- 05:05, 13 February 2017 diff hist +129 N Template:Bastion (LW2)/Info Created page with "* Bastion has a 4 tile radius. * Moving next to afflicted allies will immediately cleanse their negative physical status effects." current
- 05:05, 13 February 2017 diff hist +51 Template:Bastion (LW2)
- 18:05, 12 February 2017 diff hist -2 m Dark Events (LW2) fixed some links, captains are known as officers
- 17:38, 12 February 2017 diff hist +168 m Talk:Missions (LW2) →Mission Objectives
- 17:31, 12 February 2017 diff hist +132 Template:Armor (LW2) added Icons to armor, tweaked column order
- 17:09, 12 February 2017 diff hist -63 m Template:Vests (LW2)
- 17:03, 12 February 2017 diff hist +365 Template:Plating (LW2) added special item costs and icons to Plating
- 16:38, 12 February 2017 diff hist +669 Template:Vests (LW2) added Icons for Vests, added special item costs, tweaked columns to better fit other tables
- 16:03, 12 February 2017 diff hist +476 m Template:Ammunition (LW2) added Icons for Ammo
- 15:58, 12 February 2017 diff hist +345 m Template:UtilityItems (LW2) added Icons for Utility Items
- 15:47, 12 February 2017 diff hist +7 m Template:UtilityItems (LW2)