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- 09:50, 10 February 2016 diff hist +2,232 N Research (XCOM2) Created page with "Your research team will primarily be Dr Richard Tygen... ''just'' him. You'll need to recruit scientists when you can, either through mission rewards/rescues, home base hiring..."
- 09:20, 10 February 2016 diff hist +238 Sectopod (XCOM2)
- 08:44, 10 February 2016 diff hist +445 User talk:Xuncu →XCOM 2 notes
- 08:41, 10 February 2016 diff hist +673 N Shadow Chamber (XCOM2) Created page with "The Shadow Chamber is a special research lab for the highest priority and most complex subjects: you need it to examine the strange substance sample you captured at one of the..."
- 08:41, 10 February 2016 diff hist +270 ADVENT Turret (XCOM2)
- 07:32, 10 February 2016 diff hist +45 XCOM2 Table
- 07:04, 10 February 2016 diff hist +1,217 Sectopod (XCOM2)
- 06:38, 10 February 2016 diff hist +751 N Andromedon (XCOM2) Created page with "Think "Bioshock." A hulking tank of a unit, this beast is actually an alien from apparently some acid-world, in an environmental suit and with a plasma rifle. It far outstrip..."
- 06:28, 10 February 2016 diff hist +163 User talk:NKF →Spambot missed?
- 04:08, 10 February 2016 diff hist +134 User talk:Hobbes →Spam flood: new section
- 10:04, 8 February 2016 diff hist +462 User talk:Xuncu
- 09:52, 8 February 2016 diff hist +282 Murphy's Laws (X-COM) →XCOM 2 (Strategic)
- 09:48, 8 February 2016 diff hist +1,592 N Bridge (XCOM2) Created page with "The bridge is where the main Strategic game of XCOM 2 is: it even has it's own hologlobe. From here, you will contact Resistance cells around the world, respond to attacks and..."
- 09:32, 8 February 2016 diff hist +345 Armor (XCOM2)
- 09:06, 8 February 2016 diff hist +341 Armor (XCOM2)
- 08:50, 8 February 2016 diff hist +557 Faceless (XCOM2)
- 08:45, 8 February 2016 diff hist +2 Armor (XCOM2)
- 08:36, 7 February 2016 diff hist +565 Specialist (XCOM2) →Tactical Advice
- 08:18, 7 February 2016 diff hist +17 User talk:Xuncu →XCOM 2 notes
- 08:02, 7 February 2016 diff hist +264 User talk:Xuncu
- 01:57, 7 February 2016 diff hist +577 N Engineering (XCOM2) Created page with "Engineering and item purchases work a little different with young Miss Shen: main armor and weapons/subweapons only need to be purchased ''once'' to 'unlock' them (hence large..."
- 11:32, 6 February 2016 diff hist -7 Specialist (XCOM2) →Tactical Advice
- 11:30, 6 February 2016 diff hist +3 Ranger (XCOM2)
- 11:28, 6 February 2016 diff hist +302 Ranger (XCOM2)
- 11:25, 6 February 2016 diff hist +40 Sharpshooter (XCOM2)
- 11:23, 6 February 2016 diff hist +525 Grenadier (XCOM2)
- 11:17, 6 February 2016 diff hist +303 Sharpshooter (XCOM2)
- 11:14, 6 February 2016 diff hist +2,135 Specialist (XCOM2)
- 07:03, 6 February 2016 diff hist 0 m Codex (XCOM2)
- 06:58, 6 February 2016 diff hist +346 Codex (XCOM2)
- 03:56, 6 February 2016 diff hist 0 Alien Life Forms (XCOM2)
- 03:19, 6 February 2016 diff hist +378 Codex (XCOM2)
- 03:00, 6 February 2016 diff hist +851 N Codex (XCOM2) Created page with "You may first see this creature at the end of the tutorial mission. It is an electric yellow female-humanoid being, seemingly made of electricity and circuitry. You will first..."
- 00:40, 6 February 2016 diff hist +767 N Storyline Missions (XCOM2) Created page with "This section of the guide assumes you have the tutorial system activated: it is recommended to complete at least one playthrough with it on, not also as an introduction to the..."
- 13:01, 5 February 2016 diff hist +951 N Faceless (XCOM2) Created page with "A hulking sack of flesh and internal chitin, this enemy accomplishes what the Thin man failed to do: perfect mimicry of human appearances. Indeed, your first encounter will be..."
- 12:51, 5 February 2016 diff hist +585 N ADVENT Stun Lancer (XCOM2) Created page with "A specialist ADVENT soldier wielding an electrically-charged baton/sword. Their greatest threat is their fearlessness in performing dashing attacks with this blade: if it gets..."
- 12:44, 5 February 2016 diff hist +572 N Viper (XCOM2) Created page with "The true form-- or at least directly/genetically related-- to the previous war's Thin Man, this species appears unmodified due to the aliens no longer needing an infiltration ..."
- 12:37, 5 February 2016 diff hist +963 N Sectoid (XCOM2) Created page with "The latest and most dangerous variant of the Sectoid race, they have been hybridized with human DNA. The result is a much tougher adversary, combining physical stamina and hum..."
- 12:27, 5 February 2016 diff hist +162 ADVENT Trooper (XCOM2)
- 12:25, 5 February 2016 diff hist +374 ADVENT Trooper (XCOM2)
- 00:46, 5 February 2016 diff hist +188 Murphy's Laws (X-COM) →XCOM 2 (Tactical)
- 00:42, 5 February 2016 diff hist +322 Murphy's Laws (X-COM)
- 00:29, 4 February 2016 diff hist +480 Talk:Info (XCOM2) →Release info: new section
- 07:58, 22 January 2016 diff hist +137 Talk:Info (XCOM2)
- 04:39, 22 January 2016 diff hist +481 Heavy (EU2012) →Summary current
- 08:41, 11 January 2016 diff hist +261 Talk:Info (XCOM2)
- 06:36, 9 January 2016 diff hist +2 m Talk:Info (XCOM2)
- 06:35, 9 January 2016 diff hist +856 Talk:Info (XCOM2)
- 06:03, 7 January 2016 diff hist -50 m Talk:Info (XCOM2)
- 05:53, 7 January 2016 diff hist +30 Tactics (Long War) →Missions