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  • The endgame stretch of Apocalypse is pretty boring. At this point you've already established complete dominan Anyone actually played beta version of apocalypse? There were ever-growing alien dimension, with multiple ship-growth structu
    53 KB (9,026 words) - 14:28, 8 June 2019
  • ...eveals that in addition to playable alien squad members, consisting of the Sectoid Verge, the Viper Torque and the Muton Axiom, the game also introduces a Bre ...nouncement. The site contains a rotating globe, pictures depicting a XCOM: Apocalypse style city, one of which seems to contain artwork already present on XCOM:
    24 KB (3,755 words) - 16:58, 8 December 2020
  • ...[X-COM|Enemy Unknown]] and [[TFTD|Terror From The Deep]] take place. X-COM Apocalypse also features a Battlescape, though this article will only detail the Battl ...a [[psionic]] alien is of a high priority. If you manage to knock out a [[Sectoid]] Leader/Commander or an [[Ethereal]] during a dangerous mission, you may c
    17 KB (2,821 words) - 17:09, 17 May 2015
  • ...]]. You can keep playing until [[Background_(TFTD)|2039]] or [[Background (Apocalypse)|2084]] if you wish to do so, as long as you don't complete (or fail) some ...|Outsider]] (1st UFO) || [[Small Scout (EU2012)|Small Scout]] (Flying) || Sectoid<br>Thin Man (1st Council)<br>Outsider (1st UFO) || Small Scout (Flying)
    80 KB (12,197 words) - 18:12, 30 August 2022
  • ...ies for research. For the ones the aliens have, potentially improving the Sectoid gene pool or being used as food or menial tasks. Cloning is alot easier th ...nd few in number. Their aren't even that many of them by the time of X-com Apocalypse. [[User:Jasonred]] [[User:Jasonred|Jasonred]] 19:12, 26 February 2009 (CST)
    99 KB (16,327 words) - 01:29, 7 December 2023

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