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There is a page named "Terrain" on this wiki. See also the other search results found.

  • ===Terrain Consideration=== **Learn the types of terrain so that you can make a educated guess on where to farm from, especially if
    6 KB (958 words) - 07:03, 15 December 2014
  • [[image:terrain-xbase.gif|right|X-Com Base]] ...layout of the base right from the beginning. This is the only non-random terrain in the game-- the layout always reflects the base plan.
    3 KB (470 words) - 09:52, 1 May 2015
  • === Terrain Requirements === Each UFO2000 terrain (such as Moon Base) requires 3 elements:
    9 KB (1,464 words) - 20:12, 1 June 2015
  • [[image:terrain-cult.gif|right|Farm Terrain (Composite)]] In any case, farmland is also some of the most treacherous terrain a commander will encounter. The orchards, barns, farmhouses and hedges pro
    3 KB (465 words) - 03:36, 23 July 2013
  • a) The squad leader watches the terrain and determines the direction to where the squad will move. An overwatch fir Movement is of course influenced by terrain - see [[Field Manual: Terrain|next chapter]].
    4 KB (642 words) - 00:19, 22 October 2010
  • ==Terrain Clearing== ...area effect weapons provide the fastest means of clearing large amounts of terrain instantly.
    4 KB (680 words) - 20:45, 8 May 2013
  • *Terrain Destruction Terrain Destruction, the prize goes to HE for most terrain, but superhard Alien and Xcom constructions require tougher weapons.
    2 KB (414 words) - 02:57, 23 July 2013
  • ...ze, and requires 40 damage to injure, following the rules for [[Destroying Terrain]]. While large, the Brain is fragile, and even damaging a fourth of the cr
    584 bytes (97 words) - 21:46, 8 May 2013
  • ...ing the original 666 entries and TFTD 733 entries. This file describes the terrain on the geoscape screen using quadrilateral polygons and triangles. The last 4 bytes in the record contain the terrain type. This could be a long integer or 2 short integers as the last 2 bytes
    6 KB (888 words) - 15:58, 16 August 2014
  • As a support weapon the HC will be restricted to clearing hard terrain (with AP and HE), and delivering explosive rounds (including against terror ...pability but in practice this only applies to destroying key items of hard terrain. The main heavily armoured enemy, the [[Cyberdisk]], is better dealt with b
    4 KB (590 words) - 19:45, 15 September 2018
  • [[image:terrain-urban.gif|right|Urban Terrain]] ...ror ships do not land at the terror site, you will never see a UFO in city terrain.
    4 KB (574 words) - 03:36, 23 July 2013
  • == Terrain ==
    7 KB (811 words) - 03:29, 23 July 2013
  • * [[Field Manual: Terrain]] * [[Terrain]]
    2 KB (334 words) - 07:58, 1 May 2015
  • ...ted Battlescape [[module|terrain blocks]] (.MAP). These are filled in with terrain tiles. A few dozen blocks make up a battlescape. The .MAP files contain al [[Category: Terrain]]
    6 KB (805 words) - 05:09, 25 April 2019
  • ==Terrain Maps==
    6 KB (1,071 words) - 08:49, 29 August 2019
  • ==Terrain Maps==
    6 KB (1,067 words) - 05:52, 27 December 2019
  • ...ands (EU2012)|SmallScout Marshlands]], with only slight differences in the terrain layout and taking place during night time.
    768 bytes (103 words) - 15:51, 29 October 2013
  • ==Terrain Maps==
    6 KB (1,092 words) - 05:11, 7 December 2019
  • .... These are filled in with tiles from corresponding [[MCD]] files in the [[TERRAIN]] folder, and are combined in a semi-random fashion to create each battlefi The first MAP files to be merged will always be those that represent the terrain (ie, the desert/urban/forest/etc map modules). These require no index trans
    8 KB (1,287 words) - 14:34, 30 December 2015
  • ...agmire (EU2012)|SmallScout Quagmire]], with only slight differences in the terrain layout and taking place during day time.
    805 bytes (107 words) - 15:52, 29 October 2013

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