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File:Skyranger In Hanger.rar Sticks a SkyRanger in all your hangers during base defense missions. For UFO: Enemy Unknown.(24 KB) - 10:37, 17 December 2009- ...approximate their roles aboard [[UFOs]] and when conducting other [[Alien Missions]]. [[Category:Enemy Unknown/UFO Defense]]10 members (0 subcategories, 0 files) - 13:42, 5 May 2013
- ...ding}}><td colspan="2">{{UFO Icon}} <b>[[EU_Table|X-COM: Enemy Unknown/UFO Defense]]</b></td></tr> <tr><td rowspan="2"><b>[[Alien Missions]]:</b></td><td>[[Alien Origins]] • [[The Martian Solution]] • [[Cydonia522 bytes (64 words) - 21:43, 10 October 2009
- ...], and [[Avenger]]. Only the Avenger can reach [[Cydonia]] on Mars, thus, UFO Construction research is required to complete the game. ...rched during a normal game, since you will never retrieve it from tactical missions. <br clear="all">922 bytes (132 words) - 04:12, 23 July 2013
- The background displayed during the "TURN" screen in Tactical missions. Uses the [[Image_Formats#SCR_&_DAT|SCR format]]. [[Category:Enemy Unknown/UFO Defense]]292 bytes (38 words) - 12:44, 23 July 2013
- Contains the graphics for the cursors used in the Tactial missions, stored in the [[Image_Formats#PCK|PCK format]]. [[Category:Enemy Unknown/UFO Defense]]289 bytes (38 words) - 12:39, 23 July 2013
- ...arched during a normal game since you will never retrieve it from tactical missions. However, if you set an object normally on the battlescape to be Alien Habi {{UFO Navbar}}876 bytes (149 words) - 04:12, 23 July 2013
- == Missions == ...xplained more in detail here: '''[[Missions_(LWR)#Council_Missions|Council Missions]]'''3 KB (466 words) - 15:14, 7 November 2023
- ...have not yet been [[research]]ed (Elerium-115 will still make points for "UFO Recovery" though). The following items are [[Equipment Recovery|recoverable *[[UFO Components]]928 bytes (122 words) - 08:21, 1 May 2015
- ...three key '''UFO Components''' - a [[UFO Power Source|power source]], a [[UFO Navigation|navigation system]] and a hull built from [[Alien Alloys|alien a ...hey are not destroyed from either [[craft weapons]] or the crash, from a [[UFO Crash Recovery]] Mission.1 KB (212 words) - 06:26, 10 January 2016
- * [[UFO Crash Recovery]] - The ol' sweep-and-clear. ...e whenever you shoot down a UFO over land without destroying it during a [[UFO Interception]].2 KB (334 words) - 07:58, 1 May 2015
- ...arched during a normal game since you will never retrieve it from tactical missions. This research can only be done by editing one of the saved game files and {{UFO Navbar}}1 KB (154 words) - 04:11, 23 July 2013
- [[Category:Enemy Unknown/UFO Defense]]406 bytes (71 words) - 03:01, 23 July 2013
- {{Alien Missions Navbar}} [[Category:Enemy Unknown/UFO Defense]]535 bytes (79 words) - 03:55, 23 July 2013
- ...]] has a counterpart species that it brings along for especially demanding missions where more assault power is required-- most famously the [[Terror Mission]] *[[Battleship]]s, including XCOM [[Base Defence]] missions (always performed by a Battleship)2 KB (359 words) - 09:47, 1 May 2015
- ...s removed. Cattle mutilations are predominantly reported along with [[UFOs|UFO]] sightings. This type of Alien activity causes great concern by government {{Alien Missions Navbar}}943 bytes (137 words) - 23:39, 26 December 2019
- * XCOMUFO.hsl - Structure definitions for XCOM UFO DEFENSE v1.4 (DOS) SHORT Missions ;2 KB (241 words) - 03:08, 23 July 2013
- {{Alien Missions Navbar}} [[Category:Missions]]2 KB (18 words) - 13:11, 4 January 2014
- == UFO Component Recovery == ...lling or incapacitating all enemy forces, you will recover the following [[UFO Components]] from the map. For every undamaged tile on the map, one corresp3 KB (485 words) - 09:58, 1 May 2015
- {{Ref Close | source = UFO Defense/Enemy Unknown Ufopaedia}} ...ions and / or have Sectoid Leaders or Commanders in certain alien ships or missions, Floaters are not excessively dangerous. Their main tactical advantage in c3 KB (466 words) - 18:56, 30 December 2019