Search results

Jump to navigation Jump to search
  • ...progress. On the Mission Map, they are marked with a Sectoid head with two flags. ...rating (ie: a rating of 8 can be performed by two Level 3 Agents & a Level 2, or two Level 4 or Level 5 Agents). After Agents are assigned to a dispatch
    6 KB (1,050 words) - 22:48, 7 September 2014
  • ...record, and that's what the map module file will index to (well, that plus 2, but see the [[MAPS]] page for more on that): However, after appending the ...the game prints the entire object, while the assumption is that values of 2 or 1 are possibly used for the map designer. But the actual game totally ig
    31 KB (5,199 words) - 06:37, 10 January 2016
  • ==Patch 1.5 (Released August 27, 2017; Hotfixed September 2, 2017)== ...config flags, defaulting to off (vanilla behavior). LW2 sets both of these flags, preventing impaired or burning units from triggering EV.
    86 KB (14,357 words) - 16:29, 9 April 2019
  • ...rly alien craft move in other directions than just these four, and clearly XCOM detection equipment is capable of resolving these finer-grained headings, s ...nly open the window if the alien craft is touched down at a depth that the XCOM craft can reach.
    46 KB (7,894 words) - 12:48, 3 August 2013
  • size: 0.2 | Color of the xcom base labels (0-255).
    344 KB (47,777 words) - 07:27, 25 February 2024
  • ...d and awaiting stabilize; cancelling hunker down status; resetting certain flags intended to prevent you from doing things like using Run and Gun and Close ...cludes a hang that occurs when overwatch fire goes through a closed door); 2) Line of sight issues; 3) Bad pieces of terrain you can't climb on or have
    179 KB (28,930 words) - 16:21, 18 July 2020