Difference between revisions of "Specialist (LW2)"

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Specialist: Primary: Rifle(default), SMG or Shotgun; Secondary: Gremlin
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'''Tech Specialists constitute both XCOM's field medical and cybernetic warfare arms, using their GREMLIN aerial drones to heal allies, disrupt enemies, and achieve mission goals.'''
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Primary: Rifle(default), SMG or Shotgun; Secondary: Gremlin
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Specialists in Long War 2 are largely similar to XCOM 2's Specialist class, with several exceptions. Haywire Protocol is available for all Specialists from the start, allowing you to build out medical specialists while still putting their Hack stat to use. Combat Hackers gain more options and failsafes to allow them to hack and control foes while managing the consequences of success and failure in XCOM's favor.
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"Medic" type Specialists (Left branch) employ their Gremlin drones to triage allies remotely and efficiently (even beyond the Specialist's line of sight), helping keep the squad in fighting shape even as injuries and negative status effects mount, but are merely average in combat when you aren't constantly tasking their Gremlins.
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"Hacker" type Specialists (Right branch) aggressively engage enemies with their drones, dealing guaranteed damage and fielding a optimized, safe Haywire Protocol to turn the enemy's heaviest weapons against them, but can leave the squad lacking in medical options if you do not field many medkits elsewhere in the unit.
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Specialists can also improve their direct combat capabilities (particularly overwatch fire) via center branch perks, and these can be mixed in with the other branches depending on squad needs. Specialists also make great officer candidates, as they already tend to act in direct support of their squadmates.
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Lastly, as with XCOM 2, including one specialist of any rank in a squad is vital if the mission objective entails hacking a container, door, or other electronic node, allowing you to complete your mission objective from sight range rather than melee range, and even if the rest of your squad is bogged down in a firefight.
  
 
== Abilities ==
 
== Abilities ==

Revision as of 21:49, 27 January 2017

Tech Specialists constitute both XCOM's field medical and cybernetic warfare arms, using their GREMLIN aerial drones to heal allies, disrupt enemies, and achieve mission goals.

Primary: Rifle(default), SMG or Shotgun; Secondary: Gremlin

Specialists in Long War 2 are largely similar to XCOM 2's Specialist class, with several exceptions. Haywire Protocol is available for all Specialists from the start, allowing you to build out medical specialists while still putting their Hack stat to use. Combat Hackers gain more options and failsafes to allow them to hack and control foes while managing the consequences of success and failure in XCOM's favor.

"Medic" type Specialists (Left branch) employ their Gremlin drones to triage allies remotely and efficiently (even beyond the Specialist's line of sight), helping keep the squad in fighting shape even as injuries and negative status effects mount, but are merely average in combat when you aren't constantly tasking their Gremlins.

"Hacker" type Specialists (Right branch) aggressively engage enemies with their drones, dealing guaranteed damage and fielding a optimized, safe Haywire Protocol to turn the enemy's heaviest weapons against them, but can leave the squad lacking in medical options if you do not field many medkits elsewhere in the unit.

Specialists can also improve their direct combat capabilities (particularly overwatch fire) via center branch perks, and these can be mixed in with the other branches depending on squad needs. Specialists also make great officer candidates, as they already tend to act in direct support of their squadmates.

Lastly, as with XCOM 2, including one specialist of any rank in a squad is vital if the mission objective entails hacking a container, door, or other electronic node, allowing you to complete your mission objective from sight range rather than melee range, and even if the rest of your squad is bogged down in a firefight.

Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Rank Ability
Squaddie
Squaddie
Aid Protocol
Command your GREMLIN to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn.
Haywire Protocol
You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control.
Hack
Attempt to remotely breach security on a network access point with your GREMLIN.
Medic Hacker
Lance Corporal
Lance Corporal
Medical Protocol
The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medikit is equipped, the GREMLIN will gain an additional charge.
Cool Under Pressure
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.
Combat Protocol
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies.
Corporal
Corporal
Revival Protocol
Send the GREMLIN to an ally to remove any negative mental status effects: Disoriented, Stunned, Panicked, or Unconscious.
Covering Fire
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability.
Interference
GREMLIN cancels overwatch on targeted unit. Use three times per battle. Number of uses is increased with advanced GREMLINs.
Sergeant
Sergeant
Field Medic
Equipped medikits have 2 extra charges.
Suppression
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim.
Airdrop
The GREMLIN grants an explosive grenade to the targeted ally. Use twice per mission.
Staff Sergeant
Staff Sergeant
Field Surgeon
Reduce wound recovery times for most soldiers.
Ever Vigilant
If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn.
Failsafe
If you fail a hack, you prevent any negative effects from occurring.
Tech Sergeant
Tech Sergeant
Savior
Healing abilities restore four additional hit points.
Sentinel
When in overwatch, you may take two reaction shots.
Trojan
Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends.
Gunnery Sergeant
Gunnery Sergeant
Scanning Protocol
The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view.
Kill Zone
Take a reaction shot against any enemy that moves or attacks within a cone of fire.
Threat Assessment
Aid Protocol now grants the target a Covering Fire Overwatch shot.
Master Sergeant
Master Sergeant
Restoration
The GREMLIN flies to each squad member, healing or reviving them as needed.
Full Override
Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance.
Capacitor Discharge
Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take more damage.

Stat Progression

Rank Health Offense Will Mobility Dodge Hacking
Squaddie 0 2 5 0 0 40
Lance Corporal 1 2 5 0 0 5
Corporal 0 2 0 0 0 5
Sergeant 0 2 0 0 0 5
Staff Sergeant 1 2 0 0 0 5
Tech Sergeant 0 2 0 0 0 5
Gunnery Sergeant 0 2 0 0 0 5
Master Sergeant 1 2 0 0 0 5
Total 3 16 10 0 0 75

This class also gains 1 point of strength, though it's not clear what that does.