Difference between revisions of "Specialist (LW2)"
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[[Category:Soldiers (Long War 2)]]
Revision as of 23:13, 8 April 2017
Operating some of our most advanced equipment, Specialists deploy robotic drones on the battlefield that can be outfitted for combat or field medic duty.
Primary: Rifle(default), SMG or Shotgun; Secondary: Gremlin
Specialists in Long War 2 are largely similar to XCOM 2's Specialist class, with several exceptions. Haywire Protocol is available for all Specialists from the start, allowing you to build out medical specialists while still putting their Hack stat to use. Combat Hackers gain more options and failsafes to allow them to hack and control foes while managing the consequences of success and failure in XCOM's favor.
"Medic" type Specialists (Left branch) employ their Gremlin drones to triage allies remotely and efficiently (even beyond the Specialist's line of sight), helping keep the squad in fighting shape even as injuries and negative status effects mount, but are merely average in combat when you aren't constantly tasking their Gremlins.
"Hacker" type Specialists (Right branch) aggressively engage enemies with their drones, dealing guaranteed damage and fielding a optimized, safe Haywire Protocol to turn the enemy's heaviest weapons against them, but can leave the squad lacking in medical options if you do not field many medkits elsewhere in the unit.
Specialists can also improve their direct combat capabilities (particularly overwatch fire) via center branch perks, and these can be mixed in with the other branches depending on squad needs. Specialists also make great officer candidates, as they already tend to act in direct support of their squadmates.
Lastly, as with XCOM 2, including one specialist of any rank in a squad is vital if the mission objective entails hacking a container, door, or other electronic node, allowing you to complete your mission objective from sight range rather than melee range, and even if the rest of your squad is bogged down in a firefight.
This class also gains 1 point of strength, though it's not clear what that does.
- Due to a current bug, in order to keep a mec from a Full Override hack, the mission must be one where you can keep corpses. Verify?
- Once you have researched plasma grenades, airdrop will begin dropping them instead of frag grenades.
- Haywire Protocol/Full Override:
- A control-hacked turret has its Action Points available starting on the current turn.
- A control-hacked MEC (that is not a turret) will have its Action Points available starting on the following turn.
- Trojan does not apply to hacks via Squadsight. (this bug will probably be fixed with 1.3)
|XCOM Units in Long War 2|
|Soldiers:||Assault | Grenadier | Gunner | Ranger | Sharpshooter | Shinobi | Specialist | Technical | Psi Operative|