Difference between revisions of "Specialist (LW2)"

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== Abilities (As of LW2 Version 1.3) ==
 
== Abilities (As of LW2 Version 1.3) ==
 
{{Class Tree (LW2)
 
{{Class Tree (LW2)
|Squaddie1={{Aid Protocol (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }}
+
|Squaddie1={{Aid Protocol (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Squaddie2={{Haywire Protocol (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }}
+
|Squaddie2={{Haywire Protocol (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
 
|Squaddie3={{Hack (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
 
|Squaddie3={{Hack (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
 
|Subclass1=Medic
 
|Subclass1=Medic

Latest revision as of 23:39, 4 June 2017

Operating some of our most advanced equipment, Specialists deploy robotic drones on the battlefield that can be outfitted for combat or field medic duty.

Primary: Rifle(default), SMG or Shotgun; Secondary: Gremlin

Specialists in Long War 2 are largely similar to XCOM 2's Specialist class, with several exceptions. Haywire Protocol is available for all Specialists from the start, allowing you to build out medical specialists while still putting their Hack stat to use. Combat Hackers gain more options and failsafes to allow them to hack and control foes while managing the consequences of success and failure in XCOM's favor.

"Medic" type Specialists (Left branch) employ their Gremlin drones to triage allies remotely and efficiently (even beyond the Specialist's line of sight), helping keep the squad in fighting shape even as injuries and negative status effects mount, but are merely average in combat when you aren't constantly tasking their Gremlins.

"Hacker" type Specialists (Right branch) aggressively engage enemies with their drones, dealing guaranteed damage and fielding a optimized, safe Haywire Protocol to turn the enemy's heaviest weapons against them, but can leave the squad lacking in medical options if you do not field many medkits elsewhere in the unit.

Specialists can also improve their direct combat capabilities (particularly overwatch fire) via center branch perks, and these can be mixed in with the other branches depending on squad needs. Specialists also make great officer candidates, as they already tend to act in direct support of their squadmates.

Lastly, as with XCOM 2, including one specialist of any rank in a squad is vital if the mission objective entails hacking a container, door, or other electronic node, allowing you to complete your mission objective from sight range rather than melee range, and even if the rest of your squad is bogged down in a firefight.

Abilities (As of LW2 Version 1.3)

Mouse-over XCOM2 infoIcon custom 1.png for more information.

Rank Ability
XCOM2 rank squaddie.png
Squaddie
Aid Protocol
Template:Aid Protocol (LW2)/Info
Aid Protocol
Command your GREMLIN to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn.
Haywire Protocol
Template:Haywire Protocol (LW2)/Info
Haywire Protocol
You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control.
Hack
* Map items (chests, workstations, etc.) can be hacked from a distance using the GREMLIN.
Hack
Attempt to remotely breach security on a network access point with your GREMLIN.
Medic Hacker
XCOM2 rank lieutenant.png
Lance Corporal
Revival Protocol
Revival Protocol can be used to revive unconscious soldiers, including those who have been stabilized after bleeding out.  Revival Protocol, if used with your first action, will not end your turn.  Starts with two charges, but upgrading your GREMLIN may provide more.
Revival Protocol
Send the GREMLIN to an ally to remove any negative mental status effects: Disoriented, Stunned, Panicked, or Unconscious.
Sentinel
The two reaction shots cannot be against the same target.
Sentinel
When in overwatch, you may take two reaction shots.
Combat Protocol
Combat Protocol has two charges per mission.  Upgrading your GREMLIN will lead to more damage per charge.
Combat Protocol
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies.
XCOM2 rank sergeant.png
Corporal
Field Surgeon
Field Surgeon reduces the number of hit points a soldier must heal after being wounded in battle by 1.  Multiple Field Surgeons on a mission have a chance to reduce would recovery time further.  The effect includes the soldier with the ability.  It does not affect soldiers who suffered killing woulds and are stabilized from bleeding out.
Field Surgeon
Reduce wound recovery times for most soldiers.
Covering Fire
* If triggered by an enemy action, Covering Fire will trigger before the enemy action completes. * If triggered by an enemy in cover, Covering Fire will respect that cover with "to-hit" calculations.
Covering Fire
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability.
Interference
Cancels overwatch on targeted unit.  Uses one action.  3 charges per battle with the conventional GREMLIN.  Extra charges with advanced GREMLINs.
Interference
GREMLIN cancels overwatch on targeted unit. Use three times per battle. Number of uses is increased with advanced GREMLINs.
XCOM2 rank captain.png
Sergeant
Medical Protocol
Upgrading you GREMLIN will lead to more HP healed per charge.  GREMLIN Heal or GREMLIN Stabilize when used as your first action will not end your turn.
Medical Protocol
The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medikit is equipped, the GREMLIN will gain an additional charge.
Scanning Protocol
Scanning Protocol gains bonus charges with improved Gremlins.  In addition to hidden and disguised enemies, enemies blocked from line of sight by walls or obstructions will also be revealed by Scanning Protocol.
Scanning Protocol
The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view.
Trojan
Enemy units hacked by Haywire Protocol take 0 to 8 damage and lose their actions on the turn the hack effect ends.  Applies to units stunned or taken over by Haywire Protocol.  Damage calculated based on Hacking Stat vs. target's Hack Defense.
Trojan
Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends.
XCOM2 rank major.png
Staff Sergeant
Field Medic
If you have the Medical Protocol ability, your GREMLIN gains additional charges as well.
Field Medic
Equipped medikits have 2 extra charges.
Ever Vigilant
* Ever Vigilant enables an extremely mobile style of play for the soldier. * Any action other than moving will invalidate Ever Vigilant.
Ever Vigilant
If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn.
Airdrop
Grants an explosive grenade to the targeted ally.  Airdrop initially confers a frag grenade, but as XCOM's technology improves it will instead provide a more advanced device.  Activating Airdrop uses one action and does not end the soldier's turn.  Use twice per mission.
Airdrop
The GREMLIN grants an explosive grenade to the targeted ally. Use twice per mission.
XCOM2 rank colonel.png
Tech Sergeant
Savior
Effect applies to GREMLIN heals, Medikits and Restoration abilities.
Savior
Healing abilities restore four additional hit points.
Cool Under Pressure
* You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.
Cool Under Pressure
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.
Failsafe
If you fail a hack, you prevent any negative effects from occurring.
Failsafe
If you fail a hack, you prevent any negative effects from occurring.
XCOM2 rank commander.png
GunnerySergeant
Rescue Protocol
Rescue Protocol can only be used on allies with no action points left.  It cannot be used on concealed, suppressing or overwatching units.  An ally cannot benefit from both Command and Rescue Protocol in the same turn.  Uses one action.  Charges increase with improved Gremlin technology.
Rescue Protocol
Use your Gremlin to grant a movement action to an ally.
Threat Assessment
If a Sharpshooter is the target of Threat Assessment, they will take their Covering Fire shot with their pistol, not their sniper rifle.
Threat Assessment
Aid Protocol now grants the target a Covering Fire Overwatch shot.
Full Override
Full Overdrive is a special hack action usable against enemy robotic units.  It has one charge that is only expended if a successful override occurs.  Requires one action and ends the soldier's turn.  The first hack option, Command Enemy, will grant control of the robotic unit for the duration of the mission.  The second hack option, Master Enemy, also grants a stat bonus for the rest of the mission for all robots, and will permanently transfer any MEC units to the Resistance.  If the Master Enemy hack succeeds, and the MEC and the specialist both survive the mission, the MEC will follow new programming and make its way to a Resistance base, where it will serve the Resistance.  It does not need to be evacuated when the mission ends.
Full Override
Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance.
XCOM2 rank fieldmarshall.png
Master Sergeant
Restoration
Restoration has one charge per mission.  Restoration will heal more HP as you upgrade your GREMLIN.
Restoration
The GREMLIN flies to each squad member, healing or reviving them as needed.
Kill Zone
* There is no limit to the amount of Kill Zone shots a soldier can take outside of ammo counts. * Kill Zone utilizes Squadsight, even if the soldier does not have the Long Watch ability. * Kill Zone has a 3 turn cooldown.
Kill Zone
Take a reaction shot against any enemy that moves or attacks within a cone of fire.
Capacitor Discharge
Capacitor Discharge has one charge per mission.  Capacitor Discharge will deal more damage as you upgrade your GREMLIN.
Capacitor Discharge
Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take more damage.

Stat Progression

Rank Health Offense Will Mobility Dodge Hacking
XCOM2 rank squaddie.png
Squaddie
0 2 5 0 0 40
XCOM2 rank lieutenant.png
Lance Corporal
1 2 5 0 0 5
XCOM2 rank sergeant.png
Corporal
0 2 0 0 0 5
XCOM2 rank captain.png
Sergeant
0 2 0 0 0 5
XCOM2 rank major.png
Staff Sergeant
1 2 0 0 0 5
XCOM2 rank colonel.png
Tech Sergeant
0 2 0 0 0 5
XCOM2 rank commander.png
GunnerySergeant
0 2 0 0 0 5
XCOM2 rank fieldmarshall.png
Master Sergeant
1 2 0 0 0 5
Total 3 16 10 0 0 75


This class also gains 1 point of strength, though it's not clear what that does.

Perk Details

  • Due to a current bug, in order to keep a mec from a Full Override hack, the mission must be one where you can keep corpses. Verify?
  • Once you have researched plasma grenades, airdrop will begin dropping them instead of frag grenades.
  • Haywire Protocol/Full Override:
    • A control-hacked turret has its Action Points available starting on the current turn.
    • A control-hacked MEC (that is not a turret) will have its Action Points available starting on the following turn.

See Also

XCOM Units in Long War 2
Soldiers: Assault | Grenadier | Gunner | Ranger | Sharpshooter | Shinobi | Specialist | Technical | Psi Operative
SPARK:
Officers