Difference between revisions of "Spring Cleaning Tips"

From UFOpaedia
Jump to navigation Jump to search
Line 29: Line 29:
 
** Easy: Move it to a massive storage facility.  
 
** Easy: Move it to a massive storage facility.  
 
** The storage facility can also function in other non-combat roles as well. A psi screen facility, your manufacturing plant, etc. Best kept in a low UFO traffic area and protected by a mind shield.
 
** The storage facility can also function in other non-combat roles as well. A psi screen facility, your manufacturing plant, etc. Best kept in a low UFO traffic area and protected by a mind shield.
* Why should I?
+
* Why should I?  
 
** Most importantly, because of the 80 Item Limit during Base Defence
 
** Most importantly, because of the 80 Item Limit during Base Defence
 
** More generally, just to save storage space and to recover some money by selling junk
 
** More generally, just to save storage space and to recover some money by selling junk
 
* Warning
 
* Warning
** IMHO you should never sell anything that needs to be Manufactured, that can't be bought. You might need that stuff in a hurry if you are expanding unexpectedly, or suffer a setback, or a change in tactics is forced. Your main assault force might not need those 14 Laser Rifles but they could be great for a defence force for that base you just built. You can't afford to stop building your new Avenger in order to produce more Heavy Plasmas and Power Suits, so get the Laser Rifles and Personal Armour out of storage. Don't leave them at your main base cluttering your 80 item limit, send them off to a research base or radar base somewhere. But DO NOT SELL THEM! At least not until you have maxed out the research tree and produced more top-end equipment than will physically fit on 250 soldiers.
+
** IMHO you should never sell anything that needs to be Manufactured, that can't be bought. You might need that stuff in a hurry if you are expanding unexpectedly, or suffer a setback, or a change in tactics is forced. Your main assault force might not need those 14 Laser Rifles but they could be great for a defence force for that base you just built. You can't afford to stop building your new Avenger in order to produce more Heavy Plasmas and Power Suits, so get the Laser Rifles and Personal Armour out of storage. Don't leave them at your main base cluttering your 80 item limit, send them off to a research base or radar base somewhere. But DO NOT SELL THEM! At least not until you have maxed out the research tree and produced more top-end equipment than will physically fit on 250 soldiers. --[[User:Spike|Spike]] 18:25, 3 June 2006 (PDT)

Revision as of 01:25, 4 June 2006

Spring Cleaning

Stub
Pistol

This page is currently empty or currently missing key content. Possibly due to EXALT sabotage. Please help fight the alien menace by filling this page with relevant info. Remove this stub after the page has been completed to a minimum.


This article will attempt to assist and provide some suggestions for players to help streamline their general stores.

Decluttering your stores is as simple as selling or moving unnecessary or even redundant equipment and keeping only what's necessary. You should also make it a point to spring clean once every few months or after playing a series of missions with a high amount of recovered loot.

Just get into the habit of clearing the stores out every so often and you should do fine.

But that's simple common sense. What's more difficult is deciding on what to keep. If you have a clear idea of what you need and how much you need, then your job will be much easier. But if you're new to the game, or you aren't too sure but want to keep your stores as bare bones but still functional as possible, read on for a few tips to get you started.



Proposed content (and random notes that could be later included) :

  • Deciding what you should keep (basic every day stuff)
    • UFO Components - 1 nav, 2 power units minimum. Lets you construct at least one of any of the hybrid aircraft.
    • Elerium - keep all of it unless you're lucky enough to have so much of it that it's spilling out your ears or you need the space.
    • Alloys - Keep enough to produce what you want, otherwise use it up by producing useful items that use alloys or just sell it. Far too easy to obtain and easy to produce (*gasp* The very thought!) , so you'll never have to worry about running out.
  • Deciding on what you want to keep
    • Your favourite weapons. Do you really need 100 heavy plasmas? For weapons, keep 1 per soldier, sufficient ammo to last a few missions and a minimum number of spare weapons such as side-arms. Remove weapons do feature in your general strategy, etc.
      • Remember that weapons stored in a troop transport are unloaded for use in a base defence mission. Nevertheless, it's a good idea to have some spare weapons in the base itself in the event that the Skyranger is out on a mission.
    • Suggest favouring laser weapons as primary weapons - They work against pretty much anything, and are great space-savers.
    • HWPs - don't stock too many or else you'll run out of soldier spawn points.
      • If used only for base defence, don't bother purchasing or building any ammo for the tank.
      • If used in the field, buy at enough ammunition to last two or more missions. Tank ammo do not count as battlescape items and won't clog your stores in the event of a base defence mission.
  • But I want to keep a lot of junk!
    • Easy: Move it to a massive storage facility.
    • The storage facility can also function in other non-combat roles as well. A psi screen facility, your manufacturing plant, etc. Best kept in a low UFO traffic area and protected by a mind shield.
  • Why should I?
    • Most importantly, because of the 80 Item Limit during Base Defence
    • More generally, just to save storage space and to recover some money by selling junk
  • Warning
    • IMHO you should never sell anything that needs to be Manufactured, that can't be bought. You might need that stuff in a hurry if you are expanding unexpectedly, or suffer a setback, or a change in tactics is forced. Your main assault force might not need those 14 Laser Rifles but they could be great for a defence force for that base you just built. You can't afford to stop building your new Avenger in order to produce more Heavy Plasmas and Power Suits, so get the Laser Rifles and Personal Armour out of storage. Don't leave them at your main base cluttering your 80 item limit, send them off to a research base or radar base somewhere. But DO NOT SELL THEM! At least not until you have maxed out the research tree and produced more top-end equipment than will physically fit on 250 soldiers. --Spike 18:25, 3 June 2006 (PDT)