Difference between revisions of "Squad Leader (Alien Rank)"
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− | A '''Squad Leader''' is one of the middle tier [[Alien Ranks]] and is exclusive to Terror From the Deep. It is somewhat equivalent to the [[Navigator (Alien Rank)|Navigator Alien Rank]] in ''Enemy Unknown''. They are the second most common Alien Rank, and will appear on all Alien Subs except the Survey Ship. |
+ | A '''Squad Leader''' is one of the middle tier [[Alien Ranks]] and is exclusive to ''Terror From the Deep''. It is somewhat equivalent to the [[Navigator (Alien Rank)|Navigator Alien Rank]] in ''Enemy Unknown''. They are the second most common Alien Rank, and will appear on all [[Alien Subs]] except the Survey Ship. |
− | In combat a Squad Leader has only slightly superior fighting skills to a [[Soldier (Alien Rank)|Soldier]]. |
+ | In combat, a Squad Leader has only slightly superior fighting skills to a [[Soldier (Alien Rank)|Soldier]]. [[Tasoth]] Squad Leaders, however, are significantly stronger than Soldiers and also boast a powerful M.C. attack. This makes them arguably the most powerful non-[[Terrorist (Alien Rank)|Terrorist]] aliens in the game. |
==Deployment== |
==Deployment== |
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Notes: |
Notes: |
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− | * |
+ | * Gill Men do not have Medics, and will use Squad Leaders in their place. |
* Tasoths do not have Technicians, Navigators or Commanders, and will use Squad Leaders in their place. |
* Tasoths do not have Technicians, Navigators or Commanders, and will use Squad Leaders in their place. |
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* Neither of these is taken into account in the table below. |
* Neither of these is taken into account in the table below. |
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<tr><td align="left">[[Heavy Cruiser]]</td><td>1</td><td>1</td><td>2</td></tr> |
<tr><td align="left">[[Heavy Cruiser]]</td><td>1</td><td>1</td><td>2</td></tr> |
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<tr><td align="left">[[Fleet Supply Cruiser]]</td><td>1-2</td><td>1</td><td>2</td></tr> |
<tr><td align="left">[[Fleet Supply Cruiser]]</td><td>1-2</td><td>1</td><td>2</td></tr> |
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− | <tr><td align="left">[[Battleship]]</td><td>1</td><td>1</td><td>2</td></tr> |
+ | <tr><td align="left">[[Battleship (TFTD)|Battleship]]</td><td>1</td><td>1</td><td>2</td></tr> |
<tr><td align="left">[[Dreadnought]]</td><td>1</td><td>1</td><td>2</td></tr> |
<tr><td align="left">[[Dreadnought]]</td><td>1</td><td>1</td><td>2</td></tr> |
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− | <tr><td align="left">[[Alien Colony Assault|Alien Colony]]</td><td> |
+ | <tr><td align="left">[[Alien Colony Assault|Alien Colony]] part 1</td><td>5-8</td><td>5-8</td><td>7-10</td></tr> |
− | <tr><td align="left"> |
+ | <tr><td align="left">Alien Colony part 2</td><td>3</td><td>4</td><td>5</td></tr> |
+ | <tr><td align="left">[[Artefact Site]] part 1</td><td>''2-6'' (1-6)</td><td>''2-6'' (1-6)</td><td>''4-8'' (2-8)</td></tr> |
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+ | <tr><td align="left">Artefact Site part 2</td><td>2-6</td><td>2-6</td><td>4-8</td></tr> |
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</table> |
</table> |
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</center> |
</center> |
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+ | Note: |
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− | TO DO: check game files for number of technicians at Artefact Sites and Colonies |
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+ | * In the case of Artefact Sites, the numbers in italics are the amount of aliens the game attempts to spawn. However, since maps are rather short on alien spawn points, the number of aliens that can actually appear is indicated in brackets. |
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==Captured Squad Leaders== |
==Captured Squad Leaders== |
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− | Interrogating a captured Squad Leader will provide details of one of the 8 [[Alien Missions (TFTD)]]. |
+ | Interrogating a captured Squad Leader will provide details of one of the 8 [[Alien Missions (TFTD)|Alien Missions]]. |
==See Also== |
==See Also== |
Latest revision as of 18:48, 29 August 2021
A Squad Leader is one of the middle tier Alien Ranks and is exclusive to Terror From the Deep. It is somewhat equivalent to the Navigator Alien Rank in Enemy Unknown. They are the second most common Alien Rank, and will appear on all Alien Subs except the Survey Ship.
In combat, a Squad Leader has only slightly superior fighting skills to a Soldier. Tasoth Squad Leaders, however, are significantly stronger than Soldiers and also boast a powerful M.C. attack. This makes them arguably the most powerful non-Terrorist aliens in the game.
Deployment
Notes:
- Gill Men do not have Medics, and will use Squad Leaders in their place.
- Tasoths do not have Technicians, Navigators or Commanders, and will use Squad Leaders in their place.
- Neither of these is taken into account in the table below.
Alien Sub Type | Beg./Exp. | Vet./Gen. | Super. |
---|---|---|---|
Survey Ship | 0 | 0 | 0 |
Escort | 1-2 | 1-2 | 2-3 |
Cruiser | 1-2 | 1-2 | 1-2 |
Hunter | 1-2 | 1-2 | 1-2 |
Heavy Cruiser | 1 | 1 | 2 |
Fleet Supply Cruiser | 1-2 | 1 | 2 |
Battleship | 1 | 1 | 2 |
Dreadnought | 1 | 1 | 2 |
Alien Colony part 1 | 5-8 | 5-8 | 7-10 |
Alien Colony part 2 | 3 | 4 | 5 |
Artefact Site part 1 | 2-6 (1-6) | 2-6 (1-6) | 4-8 (2-8) |
Artefact Site part 2 | 2-6 | 2-6 | 4-8 |
Note:
- In the case of Artefact Sites, the numbers in italics are the amount of aliens the game attempts to spawn. However, since maps are rather short on alien spawn points, the number of aliens that can actually appear is indicated in brackets.
Captured Squad Leaders
Interrogating a captured Squad Leader will provide details of one of the 8 Alien Missions.