Difference between revisions of "Starting Assets"

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m (→‎Base Facilities: Relinking.)
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* 1 [[Workshop]]
 
* 1 [[Workshop]]
 
* 1 [[Laboratory]]
 
* 1 [[Laboratory]]
* 1 [[Small Radar]]
+
* 1 [[Small Radar System]]
 
* 1 [[General Stores]]
 
* 1 [[General Stores]]
 
* 1 [[Living Quarters]]
 
* 1 [[Living Quarters]]

Revision as of 15:36, 17 December 2008

The following is a list of the aircraft, craft weapons, personnel, base facilities, and equipment you begin the game with. Use it wisely.

Aircraft

These are the aircraft that the world's governments were nice enough to loan you.

Starting armament for Interceptors is Stingray Launcher on the left wing, Cannon on the right wing.

Aircraft Armaments

These are the free toys that came with the planes.

  • 4 Cannons
  • 9 Cannon Ammo packs (450 shots)
  • 3 Stingray Launchers
  • 37 Stingray Missiles
  • 1 Avalanche Launcher
  • 10 Avalanche Missiles

Personnel

These are the brave men and women who have initially volunteered to fight the alien menace.

  • 8 soldiers, randomly generated, assigned to Skyranger-1
  • 10 Scientists
  • 10 Engineers

Base Facilities

These are the base facilities that were deemed worthy to be built without charging you.

Equipment

This is a total equipment manifest of what you were given to start the fight with.

Equipment assigned to Skyranger

This is a manifest of what equipment is initially assigned to the Skyranger. It does not add to the equipment list above.

  • 3 Pistols
  • 5 Pistol clips
  • 6 Rifles
  • 12 Rifle clips
  • 1 Heavy Cannon
  • 2 HC-AP clips
  • 1 HC-HE clip
  • 8 Grenades