Starting Stats

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Revision as of 04:08, 3 September 2005 by MikeTheRed (talk | contribs)
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Raw recruits have the following possible statistics. Range, with maximum minus minimum in parens:

  • TUs: 50-60 (11)
  • Stamina: 40-70 (31)
  • Health: 25-40 (16)
  • Bravery: 10-60 (7 - only works in units of 10)
  • Reaction: 30-60 (31)
  • Firing Accuracy (FA): 40-70 (31)
  • Throwing Accuracy (TA): 50-80 (31)
  • Strength: 20-40 (21)
  • Psi Strength (SST): 0-100 (101! and never changes)
  • Psi Skill (SSK): Always 0; first Psi Lab training yields 16-24
  • There is also an unknown skill in soldier.dat, values are 20-40 (21)

All the above statistics have been shown to be entirely random. So if you only want recruits with TU of 60 and reject all others, you will reject 10 out of 11 recruits (9.1%). And if you only want those with FA 70, you'll only retain 1 of 31 (3.2%). And of you only want those who meet both the highest TU and FA levels, you'll only keep 1 in 351 raw recruits (1/11 * 1/31).

Generally, one fifth of recruits are female, with no relation to stats. There are four sets of name (onstensibly British, French, German, and Russian) from which are randomly chosen 20 first names and 20 last names. It is entirely possible to have two (or more?) people of the same name.

As yet, no one knows the purpose of the unknown stat. It does increase due to missions and kills, but doesn't have anything to do with psi. It may matter, or it may be an abandoned variable.