Difference between revisions of "Stingray"

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[[Large Scout]]s have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons.
 
[[Large Scout]]s have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons.
  
The Stingray is not suitable against Large and Very Large UFOs.
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The Stingray is not suitable against Large and Very Large UFOs. <br clear="all">
  
 
== Vital Statistics ==
 
== Vital Statistics ==

Revision as of 21:23, 19 July 2009

Stingray Missile

The Stingray is an adequate weapon, capable of taking down Small and Medium-sized UFOs. It has a longer range (30 km) than the armaments of Small Scouts, Medium Scouts, Abductors, and Harvesters, and an Interceptor armed with dual Stingrays can usually down even the Medium-sized crafts.

Large Scouts have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons.

The Stingray is not suitable against Large and Very Large UFOs.

Vital Statistics

Damage:70
Range:30 km
Accuracy:70%
Reload Time:15 seconds
Shots:6
Ammunition Used:Stingray Missile

Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry.

See Also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Craft
Craft: SkyrangerLightningAvengerInterceptorFirestorm
Craft Armaments: StingrayAvalancheCannonFusion Ball LauncherLaser CannonPlasma Beam
Data

RepairsRefuelingRearming
UFO InterceptionAircraft Firepower TableCraft Comparison Table
Craft-Based UFO DetectionAircraft Detection and Duty Cycle Table