Difference between revisions of "Stingray"
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<tr><td>Shots:</td><td>6</td></tr> |
<tr><td>Shots:</td><td>6</td></tr> |
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<tr><td>Ammunition Used:</td><td>Stingray Missile</td></tr> |
<tr><td>Ammunition Used:</td><td>Stingray Missile</td></tr> |
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+ | <tr><td>Ammunition Cost:</td><td>$3000</td></tr> |
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Revision as of 07:29, 19 September 2014
The Stingray is an adequate weapon, capable of taking down Small and Medium-sized UFOs. It has a longer range (30 km) than the armaments of Small Scouts, Medium Scouts, Abductors, and Harvesters, and an Interceptor armed with dual Stingrays can usually down even the Medium-sized crafts.
Large Scouts have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons.
The Stingray is not suitable against Large and Very Large UFOs.
This weapon is used in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the AJAX.
Vital Statistics
Damage: | 70 |
Range: | 30 km |
Accuracy: | 70% |
Reload Time: (Agg/Std/Cau) | 16/24/32gs nominal/minimum 24/36/48gs average 32/48/64gs maximum |
Shots: | 6 |
Ammunition Used: | Stingray Missile |
Ammunition Cost: | $3000 |
The reload time given in the in-game UFOpaedia is incorrect; the value stated here is based on empirical tests. The Stingray's accuracy of 70% is the ONLY craft weapon accuracy to be correctly stated in the in-game UFOpaedia; all the others are incorrect due to a bug. The Stingray coincidentally having the same firepower and accuracy may have been responsible for this bug being missed during development.