Difference between revisions of "Stingray"

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(→‎Vital Statistics: removing the dodgy "game seconds")
 
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<tr><td>Range:</td><td>30 km</td></tr>
 
<tr><td>Range:</td><td>30 km</td></tr>
 
<tr><td>Accuracy:</td><td>70%</td></tr>
 
<tr><td>Accuracy:</td><td>70%</td></tr>
<tr><td>Reload Time:<br>(Agg/Std/Cau)</td><td>16/24/32gs nominal/minimum<br>24/36/48gs average<br>32/48/64gs maximum </td></tr>
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<tr><td>Reload Time:<br>(Cau/Std/Agg)</td><td>64/48/32 frames</td></tr>
 
<tr><td>Shots:</td><td>6</td></tr>
 
<tr><td>Shots:</td><td>6</td></tr>
 
<tr><td>Ammunition Used:</td><td>Stingray Missile</td></tr>
 
<tr><td>Ammunition Used:</td><td>Stingray Missile</td></tr>
 +
<tr><td>Ammunition Cost:</td><td>$3000</td></tr>
 
</table>
 
</table>
  
Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry. Similarly the UFOPaedia reload times are incorrect; the values stated here are based on empirical tests.
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The reload time given in the in-game UFOpaedia is incorrect; the value given is taken directly from the executable.
  
 
==See Also==
 
==See Also==
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[[Category:Craft Armaments (EU)]]
 
[[Category:Craft Armaments (EU)]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 12:03, 16 July 2018

Stingray Missile

The Stingray is an adequate weapon, capable of taking down Small and Medium-sized UFOs. It has a longer range (30 km) than the armaments of Small Scouts, Medium Scouts, Abductors, and Harvesters, and an Interceptor armed with dual Stingrays can usually down even the Medium-sized crafts.

Large Scouts have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons.

The Stingray is not suitable against Large and Very Large UFOs.

This weapon is used in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the AJAX.


Vital Statistics

Damage:70
Range:30 km
Accuracy:70%
Reload Time:
(Cau/Std/Agg)
64/48/32 frames
Shots:6
Ammunition Used:Stingray Missile
Ammunition Cost:$3000

The reload time given in the in-game UFOpaedia is incorrect; the value given is taken directly from the executable.

See Also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Craft
Craft: SkyrangerLightningAvengerInterceptorFirestorm
Craft Armaments: StingrayAvalancheCannonFusion Ball LauncherLaser CannonPlasma Beam
Data

RepairsRefuelingRearming
UFO InterceptionAircraft Firepower TableCraft Comparison Table
Craft-Based UFO DetectionAircraft Detection and Duty Cycle Table