Difference between revisions of "Stingray"
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<tr><td>Range:</td><td>30 km</td></tr> |
<tr><td>Range:</td><td>30 km</td></tr> |
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<tr><td>Accuracy:</td><td>70%</td></tr> |
<tr><td>Accuracy:</td><td>70%</td></tr> |
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− | <tr><td>Reload Time:<br>( |
+ | <tr><td>Reload Time:<br>(Cau/Std/Agg)</td><td>64/48/32 frames</td></tr> |
<tr><td>Shots:</td><td>6</td></tr> |
<tr><td>Shots:</td><td>6</td></tr> |
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<tr><td>Ammunition Used:</td><td>Stingray Missile</td></tr> |
<tr><td>Ammunition Used:</td><td>Stingray Missile</td></tr> |
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+ | <tr><td>Ammunition Cost:</td><td>$3000</td></tr> |
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</table> |
</table> |
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+ | The reload time given in the in-game UFOpaedia is incorrect; the value given is taken directly from the executable. |
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− | Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry. Similarly the UFOPaedia reload times are incorrect; the values stated here are based on empirical tests. |
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==See Also== |
==See Also== |
Latest revision as of 13:03, 16 July 2018
The Stingray is an adequate weapon, capable of taking down Small and Medium-sized UFOs. It has a longer range (30 km) than the armaments of Small Scouts, Medium Scouts, Abductors, and Harvesters, and an Interceptor armed with dual Stingrays can usually down even the Medium-sized crafts.
Large Scouts have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons.
The Stingray is not suitable against Large and Very Large UFOs.
This weapon is used in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the AJAX.
Vital Statistics
Damage: | 70 |
Range: | 30 km |
Accuracy: | 70% |
Reload Time: (Cau/Std/Agg) | 64/48/32 frames |
Shots: | 6 |
Ammunition Used: | Stingray Missile |
Ammunition Cost: | $3000 |
The reload time given in the in-game UFOpaedia is incorrect; the value given is taken directly from the executable.