Difference between revisions of "Stingray"

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<tr><td>Shots:</td><td>6</td></tr>
 
<tr><td>Shots:</td><td>6</td></tr>
 
<tr><td>Ammunition Used:</td><td>Stingray Missile</td></tr>
 
<tr><td>Ammunition Used:</td><td>Stingray Missile</td></tr>
<tr><td>Price of Missile:</td><td>$2400</td></tr>
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<tr><td>Ammunition Cost:</td><td>$3000</td></tr>
 
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</table>
  

Revision as of 06:29, 19 September 2014

Stingray Missile

The Stingray is an adequate weapon, capable of taking down Small and Medium-sized UFOs. It has a longer range (30 km) than the armaments of Small Scouts, Medium Scouts, Abductors, and Harvesters, and an Interceptor armed with dual Stingrays can usually down even the Medium-sized crafts.

Large Scouts have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons.

The Stingray is not suitable against Large and Very Large UFOs.

This weapon is used in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the AJAX.


Vital Statistics

Damage:70
Range:30 km
Accuracy:70%
Reload Time:
(Agg/Std/Cau)
16/24/32gs nominal/minimum
24/36/48gs average
32/48/64gs maximum
Shots:6
Ammunition Used:Stingray Missile
Ammunition Cost:$3000

The reload time given in the in-game UFOpaedia is incorrect; the value stated here is based on empirical tests. The Stingray's accuracy of 70% is the ONLY craft weapon accuracy to be correctly stated in the in-game UFOpaedia; all the others are incorrect due to a bug. The Stingray coincidentally having the same firepower and accuracy may have been responsible for this bug being missed during development.

See Also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Craft
Craft: SkyrangerLightningAvengerInterceptorFirestorm
Craft Armaments: StingrayAvalancheCannonFusion Ball LauncherLaser CannonPlasma Beam
Data

RepairsRefuelingRearming
UFO InterceptionAircraft Firepower TableCraft Comparison Table
Craft-Based UFO DetectionAircraft Detection and Duty Cycle Table