Stingray

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Revision as of 01:04, 15 February 2010 by Spike (talk | contribs) (→‎Vital Statistics: Updated reload time)
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Stingray Missile

The Stingray is an adequate weapon, capable of taking down Small and Medium-sized UFOs. It has a longer range (30 km) than the armaments of Small Scouts, Medium Scouts, Abductors, and Harvesters, and an Interceptor armed with dual Stingrays can usually down even the Medium-sized crafts.

Large Scouts have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons.

The Stingray is not suitable against Large and Very Large UFOs.

This weapon is used in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the AJAX.


Vital Statistics

Damage:70
Range:30 km
Accuracy:70%
Reload Time:
(Agg/Std/Cau)
16/24/32gs nominal/minimum;
24/36/48gs average;
32/48/64gs maximum
Shots:6
Ammunition Used:Stingray Missile

Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry. Similarly the UFOPaedia reload times are incorrect; the values stated here are based on empirical tests.

See Also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Craft
Craft: SkyrangerLightningAvengerInterceptorFirestorm
Craft Armaments: StingrayAvalancheCannonFusion Ball LauncherLaser CannonPlasma Beam
Data

RepairsRefuelingRearming
UFO InterceptionAircraft Firepower TableCraft Comparison Table
Craft-Based UFO DetectionAircraft Detection and Duty Cycle Table