Difference between revisions of "Stores (Apocalypse)"

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A basic storage facility, that allows vast amounts of goods to be held in reserve at the base.
 
A basic storage facility, that allows vast amounts of goods to be held in reserve at the base.
  
Ammunition, equipment, alien artefacts, fuel and other items need sufficient storage space before you can purchase them.
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Ammunition, equipment, alien artefacts, fuel and other items need sufficient storage space before they can be purchased or transferred in from another base.
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Similar to its analogues in X-COM Enemy Unknown and Terror From The Deep, a store module does not technically control the upper limit of goods that can be stored in a base. Instead, it controls the level at which the stored goods can be managed.
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While under capacity, you can purchase and transfer equipment directly to the base.
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While over the capacity, neither of these actions are possible. A base can however continue to receive equipment stored on X-Com vehicles equipped with a [[Cargo Module (Apocalypse) | Cargo Module]]. Agents and vehicles can unload equipment directly into storage. Items produced in the workshop also ignore store capacity.  
  
Without stores only items carried by agents can be present at a base, but cannot be left behind.
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Note: Base store to base store transfer is facilitated by [[Airtrans (Apocalypse) | Airtrans]] couriers provided by [[Transtellar]]. Hostile relations with Transtellar will prevent you from being able to transfer equipment this way. Agent equipment and vehicle parts can still be transferred between stores by having agents and X-Com vehicles manually pick up and transfer the items between bases.
  
  

Revision as of 10:30, 22 September 2014

Apoc stores.png


A basic storage facility, that allows vast amounts of goods to be held in reserve at the base.

Ammunition, equipment, alien artefacts, fuel and other items need sufficient storage space before they can be purchased or transferred in from another base.

Similar to its analogues in X-COM Enemy Unknown and Terror From The Deep, a store module does not technically control the upper limit of goods that can be stored in a base. Instead, it controls the level at which the stored goods can be managed.

While under capacity, you can purchase and transfer equipment directly to the base.

While over the capacity, neither of these actions are possible. A base can however continue to receive equipment stored on X-Com vehicles equipped with a Cargo Module. Agents and vehicles can unload equipment directly into storage. Items produced in the workshop also ignore store capacity.

Note: Base store to base store transfer is facilitated by Airtrans couriers provided by Transtellar. Hostile relations with Transtellar will prevent you from being able to transfer equipment this way. Agent equipment and vehicle parts can still be transferred between stores by having agents and X-Com vehicles manually pick up and transfer the items between bases.


Statistics

StatisticsValue
Size (in base)1x1
Days to build2
Construction Cost$1000
Weekly Cost$100
Capacity10,000
Score points?


Item capacity

Note: Please help update this table with its missing data. Thank you!

Note 2: Item names in italic are unsure of their placement according to the store list.

Note 3: Cost values in italic needs precision.

Item Capacity group Capacity cost
Megapol AP Grenade Agent 5
Megapol Stun Grenade Agent 5
Megapol Smoke Grenade Agent 5
Marsec Proximity Mine Agent 10
Marsec High Explosive Agent 20
Megapol Lawpistol Agent 9
Megapol Lawpistol Clip Agent 5
Marsec M4000 Machine Gun Agent 15
Marsec M4000 Gun Clip Agent 5
Megapol Laser Sniper Gun Agent 20
Megapol Laser Sniper Pod Agent 5
Megapol Auto Cannon Agent 30
Megapol Auto Cannon AP Clip Agent 8
Megapol Auto Cannon HE Clip Agent 8
Megapol Auto Cannon IN Clip Agent 8
Megapol Plasma Gun Agent 10
Megapol Plasma Pod Agent 5
Marsec Heavy Launcher Agent 40
Marsec Heavy Lanucher HE Missile Agent 9
Marsec Heavy Lanucher IN Missile Agent 9
Marsec Minilauncher Agent 18
Marsec MiniLauncher HE Missile Agent 6
Marsec MiniLauncher IN Missile Agent 6
Megapol Stun Grapple Agent 25
Toxigun Agent 15
Toxigun A-Clip Agent 5?
Toxigun B-Clip Agent 5
Toxigun C-Clip Agent 5?
Alien Gas Agent ?
Mind Shield Agent ?
Mind Bender Agent 10
Disruptor Gun Agent 15
Devastator Cannon Agent 30
Boomeroid Agent 5
Power Sword Agent 15
Brainsucker Launcher Agent 45
Entropy Launcher Agent 20
Dimension Missile Launcher Agent ?
Dimension Missile Agent ?
Vortex Mine Agent 12
Personal Disruptor Shield Agent 30
Personal Teleporter Agent ?
Personal Cloaking Field Agent 20
Medi-Kit Agent 20
Motion Scanner Agent 8
Brainsucker Pod Agent ?
Entropy Pod Agent 8
Incendiary Grenade Agent 5
Psiclone Agent 8
Megapol Leg Armor Agent 45
Megapol Body Armor Agent 45
Megapol Right Arm Armor Agent 45
Megapol Left Arm Armor Agent 45
Megapol Helmet Agent 45
Marsec Leg Units Agent 50
Marsec Body Unit Agent 50
Marsec Right Arm Unit Agent 50
Marsec Left Arm Unit Agent 50
Marsec Unit Agent 50
X-COM Disruptor Armor Agent ?
Light Weapons Control Vehicle (air) 10
Medium Weapons Control Vehicle (air) 20
Heavy Weapons Control Vehicle (air) 40
Advanced Control System Vehicle (air) ?
Cargo Module Vehicle (air) 40
Passenger Module Vehicle (air) 40
Bio-Transport Module Vehicle (air) 40
Missile Evasion Matrix Vehicle (air) 40
Small Disruption Shield Vehicle (air) 40
Large Disruption Shield Vehicle (air) ?
Cloaking Field Vehicle (air) ?
Teleporter Vehicle (air) ?
Bolter 4000 Laser Gun Vehicle (air) 40
Lancer 7000 Laser Gun Vehicle (air) 60
Rendor Plasma Gun Vehicle (air) 30
Lineage Plasma Cannon Vehicle (air) 60
Plasma Multi-System Vehicle (air) 40
Light Disruptor Beam Vehicle (air) 60
Medium Disruptor Beam Vehicle (air) 100
Heavy Disruptor Beam Vehicle (air) ?
40mm Auto Cannon Vehicle (air) 30
Multi-Cannon Round (ammo) Vehicle (air) 1
Janitor Missile Array Vehicle (air) 45
Janitor Missile Vehicle (air) 5
Justice Missile Launcher Vehicle (air) 100
Justice Missile Vehicle (air) 5
Prophet Missile Array Vehicle (air) 80
Prophet Missile Vehicle (air) 6
Retribution Missile Launcher Vehicle (air) 60
Retribution Missile Vehicle (air) 6
Disruptor Bomb Launcher Vehicle (air) 140
Stasis Bomb Launcher Vehicle (air) ?
Disruptor Multi-Bomb Launcher Vehicle (air) ?
Laser Defense Array Vehicle (air) 40
Plasma Defense Array Vehicle (air) 40
SD Standard Vehicle (air) 20
SD Deluxe Vehicle (air) 20
SD Sports Vehicle (air) 40
SD Turbo Vehicle (air) 50
SD Elite Vehicle (air) 120
SD Special Vehicle (air) 160
Elerium Vehicle 1
Fusion Powerfuel Vehicle (air) 1


See Also