Stores (Apocalypse)
A basic storage facility, that allows vast amounts of goods to be held in reserve at the base.
Ammunition, equipment, alien artefacts, fuel and other items need sufficient storage space before they can be purchased or transferred in from another base.
Similar to its analogues in X-COM Enemy Unknown and Terror From The Deep, a store module does not technically control the upper limit of goods that can be stored in a base. Instead, it controls the level at which the stored goods can be managed.
While under capacity, you can purchase and transfer equipment directly to the base.
While over the capacity, neither of these actions are possible. A base can however continue to receive equipment stored on X-Com vehicles equipped with a Cargo Module. Agents and vehicles can unload equipment directly into storage. Items produced in the workshop also ignore store capacity.
Note: Base store to base store transfer is facilitated by Airtrans couriers provided by Transtellar. Hostile relations with Transtellar will prevent you from being able to transfer equipment this way. Agent equipment and vehicle parts can still be transferred between stores by having agents and X-Com vehicles manually pick up and transfer the items between bases.
Statistics
Statistics | Value |
---|---|
Size (in base) | 1x1 |
Days to build | 2 |
Construction Cost | $1000 |
Weekly Cost | $100 |
Capacity | 10,000 |
Score points | ? |
Item capacity
Note: Please help update this table with its missing data. Thank you!
Note 2: Item names in italic are unsure of their placement according to the store list.
Note 3: Cost values in italic needs precision.