Difference between revisions of "Storyline Missions (XCOM2)"

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This section of the guide assumes you have the tutorial system activated: it is recommended to complete at least one playthrough with it on, not also as an introduction to the mechanics of the game (and a review for veterans), but in compliment to the storytelling of the narrative of XCOM 2.
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===Tutorial===
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The tutorial mission is entirely scripted, designed to introduce you to various concepts. There is no way to change the events, and you will always finish the mission with two casualties, and one soldier (Jane Kelly) on your roster at Squaddie rank. It's recommended to play through your first time with it on, since it also contains plot exposition that you otherwise miss.
  
As revealed in the tutorial mission, the Commander of XCOM (you) had been captured a few weeks into the campaign of the war in 2015: having been in stasis for 20 years, the tutorial will guide you through with Bradford himself pulling you out of an ADVENT facility. As you leave the area, an electrical surge burns out the remaining equipment, and a strange, seemingly electromagnetic being with circuit patterns on it's skin appears and takes note of your disappearance...
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The Commander of XCOM (you) had been captured a few weeks into the campaign of the war in 2015: having been in stasis for 20 years, the tutorial will guide you through with Bradford himself pulling you out of an ADVENT facility. As you leave the area, an electrical surge burns out the remaining equipment, and a strange, seemingly electromagnetic being with circuit patterns on it's skin appears and takes note of your disappearance...
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You are taken to the Avenger, where Dr Tygan performs an operation to remove an implant from your brain to restore you to health. You are then encouraged to browse the history database and then are introduced to Tygan and Shen.
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You will quickly be launched in to a second mission to obtain a power core for the Avenger to make it flight ready. This mission is not scripted.
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If playing with tutorial off, the game will instead start in a 4-person mission to destroy an ADVENT monument. The Avenger is already fully functional and the mission to recover the power core doesn't occur.
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===Interim 1===
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You will have a research topic available to research the implant removed from your brain, then a similar implant taken from the ADVENT Officer. Researching this will reveal that all of the ADVENT troops are linked together by these implants, and that accessing a still-living officer's implant could allow XCOM to pull information from the aliens' psychic network. You then need to construct a Proving Ground and research the Skulljack. This will give an objective to Skulljack an ADVENT officer in the field.
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Meanwhile you will be contacted by the former XCOM Council leader, who will inform you of a "Blacksite" that seems to be a focus of alien activity. You need to research Resistance Comms to contact other regions and contact the region containing the Blacksite to gain access to the mission, after which you can launch it at any time.
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===Blacksite===
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This is a retrieval and extraction mission. Your squad is inserted some distance from the Blacksite in concealment. Upon approaching the Blacksite you will see that it's a processing facility for humans in to some sort of liquid, and you must recover a vial of this substance and extract. This mission has more enemies than missions so far, and is likely to be your first encounter with a Light Mech, and (less significantly) ADVENT Turrets.
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Completion of this mission allows the research of the Blacksite vial.
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===Skulljacking an Officer===
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Upon skulljacking an officer, a Codex will teleport in. A Codex is likely much stronger than anything you've encountered so far (depending on how long you put off skulljacking), so you'll want to wait until things are quiet before doing the skulljack. Killing the Codex will reward you with a Codex Brain to research. Note that you will recover the Codex Brain after the killing the Codex even if you extract from the mission.

Revision as of 14:33, 2 March 2016

Tutorial

The tutorial mission is entirely scripted, designed to introduce you to various concepts. There is no way to change the events, and you will always finish the mission with two casualties, and one soldier (Jane Kelly) on your roster at Squaddie rank. It's recommended to play through your first time with it on, since it also contains plot exposition that you otherwise miss.

The Commander of XCOM (you) had been captured a few weeks into the campaign of the war in 2015: having been in stasis for 20 years, the tutorial will guide you through with Bradford himself pulling you out of an ADVENT facility. As you leave the area, an electrical surge burns out the remaining equipment, and a strange, seemingly electromagnetic being with circuit patterns on it's skin appears and takes note of your disappearance...

You are taken to the Avenger, where Dr Tygan performs an operation to remove an implant from your brain to restore you to health. You are then encouraged to browse the history database and then are introduced to Tygan and Shen.

You will quickly be launched in to a second mission to obtain a power core for the Avenger to make it flight ready. This mission is not scripted.

If playing with tutorial off, the game will instead start in a 4-person mission to destroy an ADVENT monument. The Avenger is already fully functional and the mission to recover the power core doesn't occur.

Interim 1

You will have a research topic available to research the implant removed from your brain, then a similar implant taken from the ADVENT Officer. Researching this will reveal that all of the ADVENT troops are linked together by these implants, and that accessing a still-living officer's implant could allow XCOM to pull information from the aliens' psychic network. You then need to construct a Proving Ground and research the Skulljack. This will give an objective to Skulljack an ADVENT officer in the field.

Meanwhile you will be contacted by the former XCOM Council leader, who will inform you of a "Blacksite" that seems to be a focus of alien activity. You need to research Resistance Comms to contact other regions and contact the region containing the Blacksite to gain access to the mission, after which you can launch it at any time.

Blacksite

This is a retrieval and extraction mission. Your squad is inserted some distance from the Blacksite in concealment. Upon approaching the Blacksite you will see that it's a processing facility for humans in to some sort of liquid, and you must recover a vial of this substance and extract. This mission has more enemies than missions so far, and is likely to be your first encounter with a Light Mech, and (less significantly) ADVENT Turrets.

Completion of this mission allows the research of the Blacksite vial.

Skulljacking an Officer

Upon skulljacking an officer, a Codex will teleport in. A Codex is likely much stronger than anything you've encountered so far (depending on how long you put off skulljacking), so you'll want to wait until things are quiet before doing the skulljack. Killing the Codex will reward you with a Codex Brain to research. Note that you will recover the Codex Brain after the killing the Codex even if you extract from the mission.