https://www.ufopaedia.org/index.php?title=Strategy_(EU2012)&feed=atom&action=historyStrategy (EU2012) - Revision history2024-03-19T11:20:31ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Strategy_(EU2012)&diff=111470&oldid=prevOathed: /* Alien Base Assault */ formatting2022-08-30T18:12:26Z<p><span dir="auto"><span class="autocomment">Alien Base Assault: </span> formatting</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:12, 30 August 2022</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* On the [[XCOM: Enemy Within DLC (EU2012)|EW DLC]], the [[XCOM Base Defense (EU2012)|XCOM Base Defense]] mission will take place 2-3 weeks after the Alien Base assault, where you'll face a massive horde of the most advanced aliens in defending HQ or lose the game. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* On the [[XCOM: Enemy Within DLC (EU2012)|EW DLC]], the [[XCOM Base Defense (EU2012)|XCOM Base Defense]] mission will take place 2-3 weeks after the Alien Base assault, where you'll face a massive horde of the most advanced aliens in defending HQ or lose the game. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* After the assault, Terror missions will happen each month, instead of only in the even months.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* After the assault, Terror missions will happen each month, instead of only in the even months.</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_3_0_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_1_0_lhs"></a><br clear="all"></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Consider bringing an [[Arc Thrower (EU2012)]] or Improved A.T. to attempt to capture the commander.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Consider bringing an [[Arc Thrower (EU2012)]] or Improved A.T. to attempt to capture the commander.</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_1_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_3_0_rhs"></a><br clear="all"></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Overseer UFO====</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Overseer UFO====</div></td>
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</table>Oathedhttps://www.ufopaedia.org/index.php?title=Strategy_(EU2012)&diff=111469&oldid=prevOathed: /* Alien Base Assault */ strategery2022-08-30T18:11:58Z<p><span dir="auto"><span class="autocomment">Alien Base Assault: </span> strategery</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:11, 30 August 2022</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If successful, it will give a worldwide panic reduction, a big chunk of loot for sale at the [[Grey Market (EU2012)|Grey Market]] and a boost of your squad's experience, all of which can help the overall situation in the early game.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If successful, it will give a worldwide panic reduction, a big chunk of loot for sale at the [[Grey Market (EU2012)|Grey Market]] and a boost of your squad's experience, all of which can help the overall situation in the early game.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* However, after the Alien Base all [[UFOs (EU2012)#UFO Missions|UFO missions]] will now have [[Sectoid Commander (EU2012)|Sectoid Commanders]] instead of [[Outsider (EU2012)|Outsiders]] as their commanders, making it harder to assault UFOs and recover alien artifacts. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* However, after the Alien Base all [[UFOs (EU2012)#UFO Missions|UFO missions]] will now have [[Sectoid Commander (EU2012)|Sectoid Commanders]] instead of [[Outsider (EU2012)|Outsiders]] as their commanders, making it harder to assault UFOs and recover alien artifacts. </div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The longer you wait, the better equipped XCOM will be for the mission but the base alien garrison will also deploy the latest alien species. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The longer you wait, the better equipped XCOM will be for the mission but the base alien garrison will also deploy the latest alien species. <ins class="diffchange diffchange-inline">Since [[Alien Deployment (EU2012)]] percentage chances tick over when the month changes, it gives an incentive to wait until late in a month to assault the base, when you will have better gear/research/soldiers/gene mods etc., but won't have to face the next month's higher odds of more difficult aliens.</ins></div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Researching the artifacts found there will unlock [[Ghost Armor (EU2012)|Ghost Armor]] and [[Psionic (EU2012)|psionics]].</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Researching the artifacts found there will unlock [[Ghost Armor (EU2012)|Ghost Armor]] and [[Psionic (EU2012)|psionics]].</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* On the [[XCOM: Enemy Within DLC (EU2012)|EW DLC]], the [[XCOM Base Defense (EU2012)|XCOM Base Defense]] mission will take place 2-3 weeks after the Alien Base assault, where you'll face a massive horde of the most advanced aliens in defending HQ or lose the game. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* On the [[XCOM: Enemy Within DLC (EU2012)|EW DLC]], the [[XCOM Base Defense (EU2012)|XCOM Base Defense]] mission will take place 2-3 weeks after the Alien Base assault, where you'll face a massive horde of the most advanced aliens in defending HQ or lose the game. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* After the assault, Terror missions will happen each month, instead of only in the even months.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* After the assault, Terror missions will happen each month, instead of only in the even months.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br clear="all"></div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br clear="all"></div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Consider bringing an [[Arc Thrower (EU2012)]] or Improved A.T. to attempt to capture the commander.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Overseer UFO====</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Overseer UFO====</div></td>
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</table>Oathedhttps://www.ufopaedia.org/index.php?title=Strategy_(EU2012)&diff=90710&oldid=prevHawkaloo: Fixing grammar errors2020-05-12T00:27:53Z<p>Fixing grammar errors</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:27, 12 May 2020</td>
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<td colspan="2" class="diff-lineno">Line 7:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Escalation - every month the aliens will introduce [[Overviews of Aliens (EU2012)|better armed]] species and UFOs, increasing their deadliness. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Escalation - every month the aliens will introduce [[Overviews of Aliens (EU2012)|better armed]] species and UFOs, increasing their deadliness. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Retaliation - They will strike back against XCOM by attacking your [[Satellite (EU2012)|satellites]] if their UFOs are ignored and in the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] they will [[XCOM Base Defense (EU2012)|assault]] XCOM's HQ if their base on Earth is destroyed by your forces. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Retaliation - They will strike back against XCOM by attacking your [[Satellite (EU2012)|satellites]] if their UFOs are ignored and in the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] they will [[XCOM Base Defense (EU2012)|assault]] XCOM's HQ if their base on Earth is destroyed by your forces. </div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Determination - they will keep conducting their missions and terrorizing Earth until the [[The Council (EU2012)|Council]] that supports XCOM is disbanded and <del class="diffchange diffchange-inline">their</del> complete their objectives. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Determination - they will keep conducting their missions and terrorizing Earth until the [[The Council (EU2012)|Council]] that supports XCOM is disbanded and <ins class="diffchange diffchange-inline">they</ins> complete their objectives. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As you progress through the game you'll encounter new aliens and discover more about their horrific intentions, as you conduct interrogations and autopsies and research their advanced [[Alien Artifacts (EU2012)|technology]]. As XCOM Commander it is your mission to stop their actions and use the knowledge gained through [[Research (EU2012)|research]] stop the alien invasion of Earth.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As you progress through the game you'll encounter new aliens and discover more about their horrific intentions, as you conduct interrogations and autopsies and research their advanced [[Alien Artifacts (EU2012)|technology]]. As XCOM Commander it is your mission to stop their actions and use the knowledge gained through [[Research (EU2012)|research]] stop the alien invasion of Earth.</div></td>
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<td colspan="2" class="diff-lineno">Line 24:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The game will continue endlessly as long as you have 9 countries still in [[The Council (EU2012)|Council]]. You can keep playing until [[Background_(TFTD)|2039]] or [[Background (Apocalypse)|2084]] if you wish to do so, as long as you don't complete (or fail) some of the [[Storyline Missions (EU2012)|key missions]] (see below).</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The game will continue endlessly as long as you have 9 countries still in [[The Council (EU2012)|Council]]. You can keep playing until [[Background_(TFTD)|2039]] or [[Background (Apocalypse)|2084]] if you wish to do so, as long as you don't complete (or fail) some of the [[Storyline Missions (EU2012)|key missions]] (see below).</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Unlike the original game, you can't lose from repeatedly getting a negative grade on the Council's monthly report or running out of funds. However, if those situations keep happening then most likely you'll lose since [[Panic (EU2012)|panic]] will spiral out of control and make countries leave the Council. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Unlike the original game, you can't lose from repeatedly getting a negative grade on the Council's monthly report or running out of funds. However, if those situations keep happening then most likely you'll lose since [[Panic (EU2012)|panic]] will spiral out of control and make countries leave the Council. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The higher the [[Difficulty (EU2012)|difficulty]] level, the<del class="diffchange diffchange-inline"> more</del> harder it will be to control panic.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The higher the [[Difficulty (EU2012)|difficulty]] level, the harder it will be to control panic.</div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Keep in mind that retaining at least 9 countries in the Council doesn't necessary imply covering them all with satellites, although you'll want to expand your satellite network as much as possible due to the benefits it will provide.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Keep in mind that retaining at least 9 countries in the Council doesn't necessary imply covering them all with satellites, although you'll want to expand your satellite network as much as possible due to the benefits it will provide.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br clear="all"></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br clear="all"></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Research Credits 2 (EU2012).png|300px|right]]</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Research Credits 2 (EU2012).png|300px|right]]</div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Research Paths'''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Research Paths'''</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Initial research branches out in 3 main areas: Aliens ([[Xeno-Biology (EU2012)|Xeno-Biology]], Weapons ([[Weapon Fragments (EU2012)|Weapon Fragments]]) or Armor ([[Alien Materials (EU2012)|Alien Materials]]). The [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] also introduces the [[Meld (EU2012)|Meld]] path, which allows for cybernetic/genetics improvements for your soldiers.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Initial research branches out in 3 main areas: Aliens ([[Xeno-Biology (EU2012)|Xeno-Biology]]<ins class="diffchange diffchange-inline">)</ins>, Weapons ([[Weapon Fragments (EU2012)|Weapon Fragments]]) or Armor ([[Alien Materials (EU2012)|Alien Materials]]). The [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] also introduces the [[Meld (EU2012)|Meld]] path, which allows for cybernetic/genetics improvements for your soldiers.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** The Aliens path leads into the [[Arc Thrower (EU2012)|Arc Thrower]] and [[Alien Containment (EU2012)|Alien Containment]], which are both required to start advancing down the [[Storyline (EU2012)|Storyline]].</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** The Aliens path leads into the [[Arc Thrower (EU2012)|Arc Thrower]] and [[Alien Containment (EU2012)|Alien Containment]], which are both required to start advancing down the [[Storyline (EU2012)|Storyline]].</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* During the middle game, two additional paths will be unlocked: UFO technology, which leads into the [[Firestorm (EU2012)|Firestorm]] advanced craft; and Psionics which lead into the final parts of the storyline by unlocking the [[Hyperwave Relay (EU2012)|Hyperwave Relay]] and later the [[Psi Lab (EU2012)|Psi Lab]] and [[Gollop Chamber (EU2012)|Gollop Chamber]].</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* During the middle game, two additional paths will be unlocked: UFO technology, which leads into the [[Firestorm (EU2012)|Firestorm]] advanced craft; and Psionics which lead into the final parts of the storyline by unlocking the [[Hyperwave Relay (EU2012)|Hyperwave Relay]] and later the [[Psi Lab (EU2012)|Psi Lab]] and [[Gollop Chamber (EU2012)|Gollop Chamber]].</div></td>
</tr>
</table>Hawkaloohttps://www.ufopaedia.org/index.php?title=Strategy_(EU2012)&diff=67271&oldid=prevMedinoc: /* XCOM Goals */2015-08-17T19:50:33Z<p><span dir="auto"><span class="autocomment">XCOM Goals</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:50, 17 August 2015</td>
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<td colspan="2" class="diff-lineno">Line 32:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Theoretically, you'll only need to complete 5/6 key Storyline [[Storyline Missions (EU2012)|missions]] to win the game: the 1st mission (either the Tutorial or a regular Abduction), capturing the 1st alien and an [[Outsider (EU2012)|Outsider]] alien, Alien Base Assault, XCOM Base Defense (on the Enemy Within DLC), Assault the Overseer UFO and Temple Ship Assault.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Theoretically, you'll only need to complete 5/6 key Storyline [[Storyline Missions (EU2012)|missions]] to win the game: the 1st mission (either the Tutorial or a regular Abduction), capturing the 1st alien and an [[Outsider (EU2012)|Outsider]] alien, Alien Base Assault, XCOM Base Defense (on the Enemy Within DLC), Assault the Overseer UFO and Temple Ship Assault.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If you fail to finish the 1st mission, Alien Base, Base Defense and Temple Ship you'll be given the opportunity of replaying the mission or losing the game. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If you fail to finish the 1st mission, Alien Base, Base Defense and Temple Ship you'll be given the opportunity of replaying the mission or losing the game. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* With the exception of the 1st mission, you can delay those missions as much as you want. However, as months pass the [[Aliens (EU2012)|aliens]] will deploy more capable units, which can increase, or not, their difficulty, depending on how far you've progressed on your own weapons/armor [[Research (EU2012)|research]]. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* With the exception of the 1st mission<ins class="diffchange diffchange-inline"> (and to some extent, the XCOM Base Defense)</ins>, you can delay those missions as much as you want. However, as months pass the [[Aliens (EU2012)|aliens]] will deploy more capable units, which can increase, or not, their difficulty, depending on how far you've progressed on your own weapons/armor [[Research (EU2012)|research]]. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Besides the progression in the timeline, the difficulty levels will also have an effect on the [[Alien Deployment (EU2012)|number and type]] of the aliens present during [[Missions (EU2012)|missions]] and their individual [[Alien Stats (EU2012)|stats]].</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Besides the progression in the timeline, the difficulty levels will also have an effect on the [[Alien Deployment (EU2012)|number and type]] of the aliens present during [[Missions (EU2012)|missions]] and their individual [[Alien Stats (EU2012)|stats]].</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br clear="all"></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br clear="all"></div></td>
</tr>
</table>Medinochttps://www.ufopaedia.org/index.php?title=Strategy_(EU2012)&diff=67198&oldid=prevSDShannonS: Corrected name of South America bonus2015-08-09T04:04:13Z<p>Corrected name of South America bonus</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:04, 9 August 2015</td>
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<td colspan="2" class="diff-lineno">Line 622:</td>
<td colspan="2" class="diff-lineno">Line 622:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Optional research includes developing Laser weapons and Carapace armor to help during the assault, as well as OTS and Foundry updates. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Optional research includes developing Laser weapons and Carapace armor to help during the assault, as well as OTS and Foundry updates. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The choice between Abduction rewards is to go either for engineers (to reach the minimum to build the Skeleton Key) or scientists (to speed up key research). A South America start is usually the best one since the <del class="diffchange diffchange-inline">More</del> <del class="diffchange diffchange-inline">Than</del> Ways bonus (immediate interrogations/autopsies) and early construction of the Alien Containment + Arc Thrower allows you to quickly complete key research steps. Other possible continents are Europe, to build Laboratories/Workshops in order to speed research or get the required engineers, or Asia to pay for the OTS/Foundry upgrades to equip the squad for the base assault.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The choice between Abduction rewards is to go either for engineers (to reach the minimum to build the Skeleton Key) or scientists (to speed up key research). A South America start is usually the best one since the <ins class="diffchange diffchange-inline">We</ins> <ins class="diffchange diffchange-inline">Have</ins> Ways bonus (immediate interrogations/autopsies) and early construction of the Alien Containment + Arc Thrower allows you to quickly complete key research steps. Other possible continents are Europe, to build Laboratories/Workshops in order to speed research or get the required engineers, or Asia to pay for the OTS/Foundry upgrades to equip the squad for the base assault.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>More details: [http://forums.2k.com/showthread.php?243756-April-Base-Rush-A-Guide original post at 2K forums]</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>More details: [http://forums.2k.com/showthread.php?243756-April-Base-Rush-A-Guide original post at 2K forums]</div></td>
</tr>
</table>SDShannonShttps://www.ufopaedia.org/index.php?title=Strategy_(EU2012)&diff=56655&oldid=prevHobbes: /* Mission Frequency */2014-05-29T14:29:23Z<p><span dir="auto"><span class="autocomment">Mission Frequency</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:29, 29 May 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 472:</td>
<td colspan="2" class="diff-lineno">Line 472:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Alien Abductions (EU2012)|Abductions]] - 2 rounds possible each month, if there are 5 or more countries without satellites.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Alien Abductions (EU2012)|Abductions]] - 2 rounds possible each month, if there are 5 or more countries without satellites.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Each round of abductions require a minimum of 2 countries to happen, with a maximum of 3 on each round of abductions. Once a country is targeted for abductions it won't be targeted again on the same month. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Each round of abductions require a minimum of 2 countries to happen, with a maximum of 3 on each round of abductions. Once a country is targeted for abductions it won't be targeted again on the same month. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** After the Alien Base [[Storyline Missions (EU2012)#Alien Base Assault|assault]], Abductions <del class="diffchange diffchange-inline">only</del> happen if there's <del class="diffchange diffchange-inline">still 3</del> or more Council countries without satellites. If there are still <del class="diffchange diffchange-inline">5+</del> countries without sats it is possible for the game to randomly choose a 2nd round of Abductions. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** After the Alien Base [[Storyline Missions (EU2012)#Alien Base Assault|assault]], Abductions <ins class="diffchange diffchange-inline">can still</ins> happen if there's <ins class="diffchange diffchange-inline">2</ins> or more Council countries without satellites. If there are still <ins class="diffchange diffchange-inline">6</ins> countries without sats it is possible for the game to randomly choose a 2nd round of Abductions. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Alien Terror (EU2012)|Terror]] Missions - every 2 months</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Alien Terror (EU2012)|Terror]] Missions - every 2 months</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Assaulting the base changes it to a Terror Site each month. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Assaulting the base changes it to a Terror Site each month. </div></td>
</tr>
</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Strategy_(EU2012)&diff=56587&oldid=prevHobbes at 04:15, 20 May 20142014-05-20T04:15:12Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:15, 20 May 2014</td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Tactical Layer Changes'''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Tactical Layer Changes'''</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Damage Roulette''' - dramatically increases shot randomness.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Not Created Equally''', '''Hidden Potential''' and '''Training Roulette''' - randomize soldier's stats, their progression when promoted and their abilities. Can be used to create super soldiers, or severely limit them. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''The Greater Good''', '''More Than Human''' and '''Mind Hates Matter''' - restrict use of [[Psionic (EU2012)|Psionics]]. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Absolutely Critical''' and '''Aiming Angles''' - make flanking shots more deadly and accurate. Can work either for or against you during a battle. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Red Fog''' and '''Total Loss''' - increases the penalties for having injured or KIA [[Soldiers (EU2012)|soldiers]].</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Itchy Trigger Tentacle''' - non-cover aliens become more deadly. When facing [[Sectopod (EU2012)|Sectopods]]/[[Cyberdisc (EU2012)|Cyberdiscs]] this can lead into very nasty encounters when you activate them. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''Save Scum''' - can actually help since it can be used to ensure that shots hit their targets. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Enemy Within DLC====</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Enemy Within DLC====</div></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 552:</td>
<td colspan="2" class="diff-lineno">Line 559:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As the game's timeline advances, certain decisions will be required in order to be able to achieve your goals. This is a summary of the major decisions that need to be taken at certain periods of the game, according to your overall strategy. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As the game's timeline advances, certain decisions will be required in order to be able to achieve your goals. This is a summary of the major decisions that need to be taken at certain periods of the game, according to your overall strategy. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Early Game (March - May)===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Early Game (March - May)===</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>During the first months <del class="diffchange diffchange-inline">thher</del> are several needs that need to be addressed: </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>During the first months <ins class="diffchange diffchange-inline">there</ins> are several needs that need to be addressed: </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Keeping [[Panic (EU2012)|panic]] under control.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Keeping [[Panic (EU2012)|panic]] under control.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Building up your [[Squad (EU2012)|squad]] to win key missions. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Building up your [[Squad (EU2012)|squad]] to win key missions. </div></td>
</tr>
</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Strategy_(EU2012)&diff=56466&oldid=prevHobbes: /* Mission Frequency */2014-04-21T17:39:47Z<p><span dir="auto"><span class="autocomment">Mission Frequency</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:39, 21 April 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 465:</td>
<td colspan="2" class="diff-lineno">Line 465:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Alien Abductions (EU2012)|Abductions]] - 2 rounds possible each month, if there are 5 or more countries without satellites.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Alien Abductions (EU2012)|Abductions]] - 2 rounds possible each month, if there are 5 or more countries without satellites.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Each round of abductions require a minimum of 2 countries to happen, with a maximum of 3 on each round of abductions. Once a country is targeted for abductions it won't be targeted again on the same month. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Each round of abductions require a minimum of 2 countries to happen, with a maximum of 3 on each round of abductions. Once a country is targeted for abductions it won't be targeted again on the same month. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** After the Alien Base [[Storyline Missions (EU2012)#Alien Base Assault|assault]], Abductions only happen if there's still 3 or more Council countries without satellites. If there are 5+ countries without sats it is possible for the game to randomly choose </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** After the Alien Base [[Storyline Missions (EU2012)#Alien Base Assault|assault]], Abductions only happen if there's still 3 or more Council countries without satellites. If there are<ins class="diffchange diffchange-inline"> still</ins> 5+ countries without sats it is possible for the game to randomly choose<ins class="diffchange diffchange-inline"> a 2nd round of Abductions.</ins> </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Alien Terror (EU2012)|Terror]] Missions - every 2 months</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Alien Terror (EU2012)|Terror]] Missions - every 2 months</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Assaulting the base changes it to a Terror Site each month. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Assaulting the base changes it to a Terror Site each month. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[Crashed UFO (EU2012)|Flying<del class="diffchange diffchange-inline"> UFO</del>]]/[[Landed UFO (EU2012)|Landed<del class="diffchange diffchange-inline"> UFO</del>]] - 2 possible each month</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Crashed UFO (EU2012)|Flying]]/[[Landed UFO (EU2012)|Landed]]<ins class="diffchange diffchange-inline"> UFOs</ins> - 2 possible each month</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** If the Alien Base isn't assaulted, the frequency of UFO appearances is reduced to a single alien craft each month in June and afterwards. However, if the 2nd round of Abductions hasn't been added due a lack of available countries, the game will automatically add a 2nd UFO. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** If the Alien Base isn't assaulted, the frequency of <ins class="diffchange diffchange-inline">[[UFOs (EU2012)|</ins>UFO<ins class="diffchange diffchange-inline">]]</ins> appearances is reduced to a single alien craft each month in June and afterwards. However, if the 2nd round of Abductions hasn't been added due a lack of available countries, the game will automatically add a 2nd UFO. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** After the alien base is assaulted, it is possible (50% chance) to get a 2nd UFO every month. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** After the alien base is assaulted, it is possible (50% chance) to get a 2nd UFO every month. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Council [[The Council (EU2012)#Council Missions|missions]] - 1 monthly mission between the 15th and 27th (unless the [[Storyline Missions (EU2012)#Tutorial|Tutorial]] is activated).</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Council [[The Council (EU2012)#Council Missions|missions]] - 1 monthly mission between the 15th and 27th (unless the [[Storyline Missions (EU2012)#Tutorial|Tutorial]] is activated).</div></td>
</tr>
</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Strategy_(EU2012)&diff=56465&oldid=prevHobbes: /* Mission Frequency */2014-04-21T17:38:07Z<p><span dir="auto"><span class="autocomment">Mission Frequency</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:38, 21 April 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 463:</td>
<td colspan="2" class="diff-lineno">Line 463:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Mission Frequency====</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Mission Frequency====</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Launch Mission 2 (EU2012).png|300px|right]]</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Launch Mission 2 (EU2012).png|300px|right]]</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[Alien Abductions (EU2012)|Abductions]] - 2 possible each month</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Alien Abductions (EU2012)|Abductions]] - 2<ins class="diffchange diffchange-inline"> rounds</ins> possible each month<ins class="diffchange diffchange-inline">, if there are 5 or more countries without satellites.</ins></div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** Each round of abductions require a minimum of 2 countries to happen, with a maximum of 3 on each round of abductions. Once a country is targeted for abductions it won't be targeted again on the same month. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** After the Alien Base [[Storyline Missions (EU2012)#Alien Base Assault|assault]], Abductions only happen if there's still 3 or more Council countries without satellites.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** After the Alien Base [[Storyline Missions (EU2012)#Alien Base Assault|assault]], Abductions only happen if there's still 3 or more Council countries without satellites.<ins class="diffchange diffchange-inline"> If there are 5+ countries without sats it is possible for the game to randomly choose </ins></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Alien Terror (EU2012)|Terror]] Missions - every 2 months</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Alien Terror (EU2012)|Terror]] Missions - every 2 months</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Assaulting the base changes it to a Terror Site each month. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Assaulting the base changes it to a Terror Site each month. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Crashed UFO (EU2012)|Flying UFO]]/[[Landed UFO (EU2012)|Landed UFO]] - 2 possible each month</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Crashed UFO (EU2012)|Flying UFO]]/[[Landed UFO (EU2012)|Landed UFO]] - 2 possible each month</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** If the Alien Base isn't assaulted, the frequency of UFO appearances is reduced to a single alien craft each month in June and afterwards. <del class="diffchange diffchange-inline">After</del> <del class="diffchange diffchange-inline">it</del> <del class="diffchange diffchange-inline">is</del> <del class="diffchange diffchange-inline">assaulted</del>, <del class="diffchange diffchange-inline">it</del> <del class="diffchange diffchange-inline">is</del> <del class="diffchange diffchange-inline">possible</del> <del class="diffchange diffchange-inline">to</del> <del class="diffchange diffchange-inline">get</del> a 2nd UFO<del class="diffchange diffchange-inline"> every month</del>. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** If the Alien Base isn't assaulted, the frequency of UFO appearances is reduced to a single alien craft each month in June and afterwards. <ins class="diffchange diffchange-inline">However,</ins> <ins class="diffchange diffchange-inline">if</ins> <ins class="diffchange diffchange-inline">the</ins> <ins class="diffchange diffchange-inline">2nd round of Abductions hasn't been added due a lack of available countries</ins>, <ins class="diffchange diffchange-inline">the</ins> <ins class="diffchange diffchange-inline">game</ins> <ins class="diffchange diffchange-inline">will</ins> <ins class="diffchange diffchange-inline">automatically</ins> <ins class="diffchange diffchange-inline">add</ins> a 2nd UFO. </div></td>
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<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** After the alien base is assaulted, it is possible (50% chance) to get a 2nd UFO every month. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Council [[The Council (EU2012)#Council Missions|missions]] - 1 monthly mission between the 15th and 27th (unless the [[Storyline Missions (EU2012)#Tutorial|Tutorial]] is activated).</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Council [[The Council (EU2012)#Council Missions|missions]] - 1 monthly mission between the 15th and 27th (unless the [[Storyline Missions (EU2012)#Tutorial|Tutorial]] is activated).</div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**If Slingshot is activated, [[Friends in Low Places (EU2012)|Friends in Low Places]] is the first Council mission, followed by [[Confounding Light (EU2012)|Confounding Light]] and [[Gangplank (EU2012)|Gangplank]]. The 3 missions can be postponed indefinitely by ignoring them since they will keep reappearing until you've taken them. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**If Slingshot is activated, [[Friends in Low Places (EU2012)|Friends in Low Places]] is the first Council mission, followed by [[Confounding Light (EU2012)|Confounding Light]] and [[Gangplank (EU2012)|Gangplank]]. The 3 missions can be postponed indefinitely by ignoring them since they will keep reappearing until you've taken them. </div></td>
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</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Strategy_(EU2012)&diff=56285&oldid=prevHobbes: /* Research */2014-04-08T15:47:00Z<p><span dir="auto"><span class="autocomment">Research</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:47, 8 April 2014</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Research is the key to victory since it allows you to keep up with the escalating tech levels of the aliens. The Research section also allows to apply Gene Mods for your soldiers, on the Enemy Within DLC. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Research is the key to victory since it allows you to keep up with the escalating tech levels of the aliens. The Research section also allows to apply Gene Mods for your soldiers, on the Enemy Within DLC. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*For a description of all research projects and their requirements, as well as tech trees, see [[Research (EU2012)|Research]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*For a description of all research projects and their requirements, as well as tech trees, see [[Research (EU2012)|Research]].</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*For details about soldier genetic modifications, see [[Genetics Lab (EU2012)|Genetics Lab]] & [[Gene Mods (EU2012)|Gene Mods]].</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*For details<ins class="diffchange diffchange-inline"> and tips</ins> about soldier genetic modifications, see [[Genetics Lab (EU2012)|Genetics Lab]] & [[Gene Mods (EU2012)|Gene Mods]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br clear="all"> </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Research Tips===</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Research Tips===</div></td>
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</table>Hobbes