https://www.ufopaedia.org/index.php?title=Strategy_(Long_War)&feed=atom&action=historyStrategy (Long War) - Revision history2024-03-29T15:18:35ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Strategy_(Long_War)&diff=93466&oldid=prevRiw at 17:20, 18 July 20202020-07-18T17:20:55Z<p></p>
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</table>Riwhttps://www.ufopaedia.org/index.php?title=Strategy_(Long_War)&diff=92824&oldid=prevSweetMochi: right aligned LW icon and reduce gap between TOC and LW icon2020-07-14T18:38:57Z<p>right aligned LW icon and reduce gap between TOC and LW icon</p>
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</table>SweetMochihttps://www.ufopaedia.org/index.php?title=Strategy_(Long_War)&diff=92806&oldid=prevRiw at 18:18, 14 July 20202020-07-14T18:18:04Z<p></p>
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</table>Riwhttps://www.ufopaedia.org/index.php?title=Strategy_(Long_War)&diff=88214&oldid=prevRiw: /* Alien Research */2018-11-01T13:15:06Z<p><span dir="auto"><span class="autocomment">Alien Research</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Alien Research==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:''Main article: [[Alien_Research_(Long_War)|Alien Research]]</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_3_1_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_2_0_lhs"></a>The pace at which the aliens conduct research is dictated both by difficulty level and player action. Soldiers that are MIA (left behind) at the end of a mission will significantly boost alien research and should at all times be avoided unless if by doing so more are likely to meet the same fate. As of Beta 14, this <del class="diffchange diffchange-inline">will</del> still<del class="diffchange diffchange-inline"> be</del> in effect, albeit in a much lesser fashion (1/4 of its original value). If you lose a soldier but win the mission, the aliens don't get research.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_2_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_3_1_rhs"></a>The pace at which the aliens conduct research is dictated both by difficulty level and player action. Soldiers that are MIA (left behind) at the end of a mission will significantly boost alien research and should at all times be avoided unless if by doing so more are likely to meet the same fate. As of Beta 14, this <ins class="diffchange diffchange-inline">is</ins> still in effect, albeit in a much lesser fashion (1/4 of its original value). If you lose a soldier but win the mission, the aliens don't get research.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*They don't gain research for shooting down an interceptor.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*They don't gain research for shooting down an interceptor.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*They don't gain research for shooting down a <del class="diffchange diffchange-inline">satellite</del>.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*They don't gain research for shooting down a <ins class="diffchange diffchange-inline">Satellite</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*They do gain a little research for each non-air raid UFO that escapes undamaged.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*They do gain a little research for each non-air raid UFO that escapes undamaged.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*They have a chance to gain a little research if a UFO escapes lightly damaged.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*They have a chance to gain a little research if a UFO escapes lightly damaged.</div></td>
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</table>Riwhttps://www.ufopaedia.org/index.php?title=Strategy_(Long_War)&diff=88213&oldid=prevRiw: /* Research */2018-11-01T13:12:45Z<p><span dir="auto"><span class="autocomment">Research</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Due to the fact that aliens can now conduct research themselves, it is recommended to have a general direction towards which to focus your efforts in order not to fall too far behind them and avoid researching projects that may not prove immediately necessary at the present moment.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Due to the fact that aliens can now conduct research themselves, it is recommended to have a general direction towards which to focus your efforts in order not to fall too far behind them and avoid researching projects that may not prove immediately necessary at the present moment.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>With the way <del class="diffchange diffchange-inline">fatigue</del> and injury are handled in Long War, armor becomes a much more valuable asset to your troops as only hits that manage to successfully penetrate a soldier's armor can grant <del class="diffchange diffchange-inline">him</del> a vacation in your sickbay. Skipping Laser Weaponry entirely is not recommended on higher difficulties unless especial care is taken to maximize scientists through Council Requests and <del class="diffchange diffchange-inline">Satelite</del> <del class="diffchange diffchange-inline">Coverage</del> in addition to having a healthy amount of <del class="diffchange diffchange-inline">laboratories</del>, as the both the accuracy bonus and damage are highly desirable in the early stages of the game. Even later on, handing a Rocketeer a Laser Carbine may even be better than having <del class="diffchange diffchange-inline">him</del> use advanced weaponry as this improves <del class="diffchange diffchange-inline">his</del> ability to hit bullseye with <del class="diffchange diffchange-inline">his</del> launcher and results in less scatter.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>With the way <ins class="diffchange diffchange-inline">[[Soldiers_(Long_War)#Fatigue|Fatigue]]</ins> and injury are handled in Long War, armor becomes a much more valuable asset to your troops as only hits that manage to successfully penetrate a soldier's armor can grant <ins class="diffchange diffchange-inline">them</ins> a vacation in your sickbay. Skipping <ins class="diffchange diffchange-inline">[[Weapons_(Long_War)#Beam_Lasers|</ins>Laser Weaponry<ins class="diffchange diffchange-inline">]]</ins> entirely is not recommended on higher difficulties unless especial care is taken to maximize scientists through Council Requests and <ins class="diffchange diffchange-inline">satellite</ins> <ins class="diffchange diffchange-inline">coverage</ins> in addition to having a healthy amount of <ins class="diffchange diffchange-inline">Laboratories</ins>, as the both the accuracy bonus and damage are highly desirable in the early stages of the game. Even later on, handing a <ins class="diffchange diffchange-inline">[[Rocketeer_(Long_War)|</ins>Rocketeer<ins class="diffchange diffchange-inline">]]</ins> a Laser Carbine may even be better than having <ins class="diffchange diffchange-inline">them</ins> use advanced weaponry as this improves <ins class="diffchange diffchange-inline">their</ins> ability to hit bullseye with <ins class="diffchange diffchange-inline">their</ins> launcher and results in less scatter.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Furthermore, it is very important to put research effort into your airspace capabilities if you wish to preserve your satellite coverage. When given the choice whether to buy additional <del class="diffchange diffchange-inline">Interceptors</del> or upgrade existing ones through <del class="diffchange diffchange-inline">foundry</del> projects, weaponry or even temporary boosters, it is almost always recommended to go for the latter. The more UFO's you are able to successfully shoot down with your <del class="diffchange diffchange-inline">Interceptors</del>, the more materials and <del class="diffchange diffchange-inline">money</del> you will be able to salvage in the long run.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Furthermore, it is very important to put research effort into your airspace capabilities if you wish to preserve your satellite coverage. When given the choice whether to buy additional <ins class="diffchange diffchange-inline">interceptors</ins> or upgrade existing ones through <ins class="diffchange diffchange-inline">Foundry</ins> projects, weaponry or even <ins class="diffchange diffchange-inline">[[Air_Combat_(Long_War)#Modules|</ins>temporary boosters<ins class="diffchange diffchange-inline">]]</ins>, it is almost always recommended to go for the latter. The more UFO's you are able to successfully shoot down with your <ins class="diffchange diffchange-inline">interceptors</ins>, the more materials and <ins class="diffchange diffchange-inline">Credits</ins> you will be able to salvage in the long run.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Alien Research==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Alien Research==</div></td>
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</table>Riwhttps://www.ufopaedia.org/index.php?title=Strategy_(Long_War)&diff=88212&oldid=prevRiw: /* Satellite Coverage & Panic */2018-11-01T13:07:46Z<p><span dir="auto"><span class="autocomment">Satellite Coverage & Panic</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:07, 1 November 2018</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Satellite Coverage & Panic==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Satellite Coverage & Panic==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The two main sources of panic in the Long War are Terror Missions, where an excellent mission rating only ''minimizes'' the Panic raise that ''will'' occur, and public UFO sightings in Council Nation airspace.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The two main sources of panic in the Long War are <ins class="diffchange diffchange-inline">[[Missions_(Long_War)#Terror Site|</ins>Terror Missions<ins class="diffchange diffchange-inline">]]</ins>, where an excellent mission rating only ''minimizes'' the Panic raise that ''will'' occur, and public UFO sightings in Council Nation airspace.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For satellite coverage, since Uplink and Nexus capacity has been halved, you'll need more to fully cover all Council nations. The ideal satellite facility configuration is now a 2x3 block, with 3 Uplinks and 3 Nexuses; this will allow you to cover all 16 countries. While at first you ''will'' lose at least 1 country, and have only 15 countries to cover at start<del class="diffchange diffchange-inline">--</del> though you can liberate the 16th; in fact, liberating at least one country is required for story progression, as any withdrawn nation will spawn an Alien Base within it's borders<del class="diffchange diffchange-inline">-</del>- you should build with the 3 and 3 in mind, so that you will not need to rebuild later, if your aim is to rescue all member nations.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For satellite coverage, since Uplink and Nexus capacity has been halved, you'll need more to fully cover all Council nations. The ideal satellite facility configuration is now a 2x3 block, with 3 Uplinks and 3 Nexuses; this will allow you to cover all 16 countries. While at first you ''will'' lose at least 1 country, and have only 15 countries to cover at start<ins class="diffchange diffchange-inline">,</ins> though you can liberate the 16th; in fact, liberating at least one country is required for story progression, as any withdrawn nation will spawn an Alien Base within it's borders<ins class="diffchange diffchange-inline"> </ins>- you should build with the 3 and 3 in mind, so that you will not need to rebuild later, if your aim is to rescue all member nations.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Still, coverage as soon as possible is ideal, so you can manage any smaller craft that come into covered airspace, and assault landed UFOs that are too big for your interceptors, or at least harass them in-flight. This (ineffectual) show of force is at least good PR for the Council nations, as doing at least 50% damage to UFOs reduces both Panic, as well as slows the aliens' research progression. Try to keep some <del class="diffchange diffchange-inline">satellites</del> in reserve, for when the inevitable Battleship comes for your satellites. Well, if you have the money, that is.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Still, coverage as soon as possible is ideal, so you can manage any smaller craft that come into covered airspace, and assault landed UFOs that are too big for your interceptors, or at least harass them in-flight. This (ineffectual) show of force is at least good PR for the Council nations, as doing at least 50% damage to UFOs reduces both Panic, as well as slows the aliens' research progression. Try to keep some <ins class="diffchange diffchange-inline">Satellites</ins> in reserve, for when the inevitable <ins class="diffchange diffchange-inline">[[UFOs_(Long_War)#</ins>Battleship<ins class="diffchange diffchange-inline">|Battleship]]</ins> comes for your satellites. Well, if you have the money, that is.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Story progression is nearly identical to <del class="diffchange diffchange-inline">Vanilla</del>, except that a <del class="diffchange diffchange-inline">satellite</del> must be put over a withdrawn nation (be it that first one, or one later lost to Panic), along with a <del class="diffchange diffchange-inline">skeleton</del> <del class="diffchange diffchange-inline">key</del> being built. Any further countries lost will also spawn bases for additional assaults (and while difficult, they have been made profitable, to give you a fighting chance to bounce back from severe panic conditions).</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Story progression is nearly identical to <ins class="diffchange diffchange-inline">vanilla</ins>, except that a <ins class="diffchange diffchange-inline">Satellite</ins> must be put over a withdrawn nation (be it that first one, or one later lost to Panic), along with a <ins class="diffchange diffchange-inline">[[Alien_Artifacts_(Long_War)#Story_related_items|Skeleton</ins> <ins class="diffchange diffchange-inline">Key]]</ins> being built. Any further countries lost will also spawn bases for additional assaults (and while difficult, they have been made profitable, to give you a fighting chance to bounce back from severe panic conditions).</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Research==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Research==</div></td>
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</table>Riwhttps://www.ufopaedia.org/index.php?title=Strategy_(Long_War)&diff=88211&oldid=prevRiw: /* Economy */2018-11-01T13:02:11Z<p><span dir="auto"><span class="autocomment">Economy</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:02, 1 November 2018</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Economy==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Economy==</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Long War's economy is very different to vanilla. While launching <del class="diffchange diffchange-inline">satellites</del> will increase your income, ''satellite spam is not the answer to all your problems'' like it is in vanilla. Satellite <del class="diffchange diffchange-inline">uplinks</del> give only one <del class="diffchange diffchange-inline">satellite</del> per uplink plus adjacency and <del class="diffchange diffchange-inline">satellites</del> are more expensive, so the cost of increasing your satellite coverage is much higher. The extra income you gain from each <del class="diffchange diffchange-inline">satellite</del> is lower, since a country will already fund you 50% in normal (classic<del class="diffchange diffchange-inline">=</del>40%, brutal<del class="diffchange diffchange-inline">=</del>33%, impossible<del class="diffchange diffchange-inline">=</del>25%) without a <del class="diffchange diffchange-inline">satellite</del>. Your <del class="diffchange diffchange-inline">satellite</del> network must be protected by interceptors, and interceptor maintenance is expensive - in fact it's likely your single biggest expenditure each month. Even with good interceptor coverage, eventually the aliens will get annoyed enough to send <del class="diffchange diffchange-inline">battleships</del> after your <del class="diffchange diffchange-inline">satellites</del>, so you will need to occasionally replace them. With all of these factors combined, launching more <del class="diffchange diffchange-inline">satellites</del> will only marginally increase your income. You can improve this aspect of your income by thinking about efficiency - cover high income countries and cover whole continents to improve the efficiency of your interceptor placement. Prioritizing aerospace research will also help, since it will allow you to reliably shoot down UFOs with fewer interceptors and less damage taken, meaning less interceptors needed and less maintenance.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Long War's economy is very different to vanilla. While launching <ins class="diffchange diffchange-inline">Satellites</ins> will increase your income, ''satellite spam is not the answer to all your problems'' like it is in vanilla. Satellite <ins class="diffchange diffchange-inline">Uplinks</ins> give only one <ins class="diffchange diffchange-inline">Satellite</ins> per uplink plus adjacency and <ins class="diffchange diffchange-inline">Satellites</ins> are more expensive, so the cost of increasing your satellite coverage is much higher. The extra income you gain from each <ins class="diffchange diffchange-inline">Satellite</ins> is lower, since a country will already fund you 50% in normal (classic<ins class="diffchange diffchange-inline"> </ins>40%, brutal<ins class="diffchange diffchange-inline"> </ins>33%, impossible<ins class="diffchange diffchange-inline"> </ins>25%) without a <ins class="diffchange diffchange-inline">Satellite</ins>. Your <ins class="diffchange diffchange-inline">Satellite</ins> network must be protected by interceptors, and interceptor maintenance is expensive - in fact it's likely your single biggest expenditure each month. Even with good interceptor coverage, eventually the aliens will get annoyed enough to send <ins class="diffchange diffchange-inline">Battleships</ins> after your <ins class="diffchange diffchange-inline">Satellites</ins>, so you will need to occasionally replace them. With all of these factors combined, launching more <ins class="diffchange diffchange-inline">Satellites</ins> will only marginally increase your income. You can improve this aspect of your income by thinking about efficiency - cover high income countries and cover whole continents to improve the efficiency of your interceptor placement. Prioritizing <ins class="diffchange diffchange-inline">[[Foundry (Long War)#Aerospace Improvements|</ins>aerospace research<ins class="diffchange diffchange-inline">]]</ins> will also help, since it will allow you to reliably shoot down UFOs with fewer interceptors and less damage taken, meaning less interceptors needed and less maintenance.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A large amount of your income will come from the sale of <del class="diffchange diffchange-inline">alien</del> <del class="diffchange diffchange-inline">artifacts</del>. Long War presents you with a ''lot'' of missions, which means a lot of <del class="diffchange diffchange-inline">alloys</del>, <del class="diffchange diffchange-inline">elerium</del> and corpses to sell - chances are you'll have considerably more of these things than you can sensibly use in the early game. While <del class="diffchange diffchange-inline">satellites</del> don't give you so much direct income, the extra UFOs you can assault with more satellite coverage will mean more artifacts to sell, and hence more income indirectly. Do not sell things on the Gray Market until you need the <del class="diffchange diffchange-inline">money</del>, because you never know when EXALT is going to hack your funding and steal a portion of your funds.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A large amount of your income will come from the sale of <ins class="diffchange diffchange-inline">[[Alien</ins> <ins class="diffchange diffchange-inline">Artifacts (Long War)|Alien Artifacts]]</ins>. Long War presents you with a ''lot'' of missions, which means a lot of <ins class="diffchange diffchange-inline">Alloys</ins>, <ins class="diffchange diffchange-inline">Elerium</ins> and corpses to sell - chances are you'll have considerably more of these things than you can sensibly use in the early game. While <ins class="diffchange diffchange-inline">Satellites</ins> don't give you so much direct income, the extra UFOs you can assault with more satellite coverage will mean more artifacts to sell, and hence more income indirectly. Do not sell things on the <ins class="diffchange diffchange-inline">[[Gray Market (Long War)|</ins>Gray Market<ins class="diffchange diffchange-inline">]]</ins> until you need the <ins class="diffchange diffchange-inline">Credits</ins>, because you never know when EXALT is going to hack your funding and steal a portion of your funds.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In fact, with the Foundry projects that increase the amount of Alloys and Elerium you recover from raided UFOs: if you can confidently do so with regularity, particularly with landed <del class="diffchange diffchange-inline">Barges</del>, selling the two can be an extra means of income. And with an array of Workshops giving you refunds on them on projects, it is not too difficult to reach a sustainable balance between selling and using, even with the occasional Council request giving additional personnel and <del class="diffchange diffchange-inline">credits</del> in exchange.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In fact, with the Foundry projects that increase the amount of Alloys and Elerium you recover from raided UFOs: if you can confidently do so with regularity, particularly with landed <ins class="diffchange diffchange-inline">large UFOs</ins>, selling the two can be an extra means of income. And with an array of Workshops giving you refunds on them on projects, it is not too difficult to reach a sustainable balance between selling and using, even with the occasional Council request giving additional personnel and <ins class="diffchange diffchange-inline">Credits</ins> in exchange.</div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The amount of Meld that you get from canisters scales with how well the aliens are doing(that means amount of Resource of aliens they have). As such, you may find that Meld becomes hard to come by if you're doing "too well", so selling it or giving it by Request should not be done. On the other hand, if the aliens have you on the back foot, you may find yourself with enough Meld to build plentiful MECs and <del class="diffchange diffchange-inline">gene</del> <del class="diffchange diffchange-inline">mods</del> to help you get back in the game.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The amount of Meld that you get from canisters scales with how well the aliens are doing<ins class="diffchange diffchange-inline"> </ins>(that means amount of Resource of aliens they have). As such, you may find that Meld becomes hard to come by if you're doing "too well", so selling it or giving it by Request should not be done. On the other hand, if the aliens have you on the back foot, you may find yourself with enough Meld to build plentiful MECs and <ins class="diffchange diffchange-inline">Gene</ins> <ins class="diffchange diffchange-inline">Mods</ins> to help you get back in the game.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While a UFO Assault has a chance of material resources, getting <del class="diffchange diffchange-inline">a</del> <del class="diffchange diffchange-inline">DOA</del> result also gives a credit bounty from the <del class="diffchange diffchange-inline">council</del>, which you may find more profitable than an assault. Plus the fact that things like UFO <del class="diffchange diffchange-inline">computers</del> and <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">Elerium</del> <del class="diffchange diffchange-inline">generators</del> have low survival rates early on (until you develop the EMP <del class="diffchange diffchange-inline">air-to-air</del> weapon), either scenario is profitable, though which you should hope for depends on what you need at the time.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While a UFO Assault has a chance of material resources, getting <ins class="diffchange diffchange-inline">an UFO</ins> <ins class="diffchange diffchange-inline">destroyed</ins> result also gives a credit bounty from the <ins class="diffchange diffchange-inline">Council</ins>, which you may find more profitable than an assault. Plus the fact that things like UFO <ins class="diffchange diffchange-inline">Computers</ins> and <ins class="diffchange diffchange-inline">UFO</ins> <ins class="diffchange diffchange-inline">Power</ins> <ins class="diffchange diffchange-inline">Sources</ins> have low survival rates early on (until you develop the <ins class="diffchange diffchange-inline">[[Air_Combat_(Long_War)#Interceptor_Weapons|</ins>EMP <ins class="diffchange diffchange-inline">Cannon]] interceptor</ins> weapon), either scenario is profitable, though which you should hope for depends on what you need at the time.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Satellite Coverage & Panic==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Satellite Coverage & Panic==</div></td>
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</table>Riwhttps://www.ufopaedia.org/index.php?title=Strategy_(Long_War)&diff=72143&oldid=prevRiw at 12:33, 23 May 20162016-05-23T12:33:00Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:33, 23 May 2016</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><div style="float:right">{{Header (Long War)}}__TOC__</div></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Power==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Power==</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All difficulties have fixed Base power, and each campaign is hardcoded to have two Steam Vents (''where'' they'll be is still up to luck, however). These two vents are meant as bonuses, and they will not be enough to power a fully built base. And keep in mind the length of time it takes to build the generators and facilities, so plan ahead. At minimum you'll eventually want three adjacent Elerium Generators somewhere-- you should be planning your base layout early anyways.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All difficulties have fixed Base power, and each campaign is hardcoded to have two Steam Vents (''where'' they'll be is still up to luck, however). These two vents are meant as bonuses, and they will not be enough to power a fully built base. And keep in mind the length of time it takes to build the generators and facilities, so plan ahead. At minimum you'll eventually want three adjacent Elerium Generators somewhere-- you should be planning your base layout early anyways.</div></td>
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<td colspan="2" class="diff-lineno">Line 13:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While a UFO Assault has a chance of material resources, getting a DOA result also gives a credit bounty from the council, which you may find more profitable than an assault. Plus the fact that things like UFO computers and the Elerium generators have low survival rates early on (until you develop the EMP air-to-air weapon), either scenario is profitable, though which you should hope for depends on what you need at the time.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While a UFO Assault has a chance of material resources, getting a DOA result also gives a credit bounty from the council, which you may find more profitable than an assault. Plus the fact that things like UFO computers and the Elerium generators have low survival rates early on (until you develop the EMP air-to-air weapon), either scenario is profitable, though which you should hope for depends on what you need at the time.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==Panic==</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==<ins class="diffchange diffchange-inline">Satellite Coverage & </ins>Panic==</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The two main sources of panic in the Long War are Terror Missions, where an excellent mission rating only ''minimizes'' the Panic raise that ''will'' occur, and public UFO sightings in Council Nation airspace.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The two main sources of panic in the Long War are Terror Missions, where an excellent mission rating only ''minimizes'' the Panic raise that ''will'' occur, and public UFO sightings in Council Nation airspace.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td colspan="2" class="diff-lineno">Line 31:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore, it is very important to put research effort into your airspace capabilities if you wish to preserve your satellite coverage. When given the choice whether to buy additional Interceptors or upgrade existing ones through foundry projects, weaponry or even temporary boosters, it is almost always recommended to go for the latter. The more UFO's you are able to successfully shoot down with your Interceptors, the more materials and money you will be able to salvage in the long run.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore, it is very important to put research effort into your airspace capabilities if you wish to preserve your satellite coverage. When given the choice whether to buy additional Interceptors or upgrade existing ones through foundry projects, weaponry or even temporary boosters, it is almost always recommended to go for the latter. The more UFO's you are able to successfully shoot down with your Interceptors, the more materials and money you will be able to salvage in the long run.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Alien Research==</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The pace at which the aliens conduct research is dictated both by difficulty level and player action. Soldiers that are MIA (left behind) at the end of a mission will significantly boost alien research and should at all times be avoided unless if by doing so more are likely to meet the same fate. As of Beta 14, this will still be in effect, albeit in a much lesser fashion (1/4 of its original value). If you lose a soldier but win the mission, the aliens don't get research.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The pace at which the aliens conduct research is dictated both by difficulty level and player action. Soldiers that are MIA (left behind) at the end of a mission will significantly boost alien research and should at all times be avoided unless if by doing so more are likely to meet the same fate. As of Beta 14, this will still be in effect, albeit in a much lesser fashion (1/4 of its original value). If you lose a soldier but win the mission, the aliens don't get research.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>They don't gain research for shooting down an interceptor.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>They don't gain research for shooting down an interceptor.</div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*They don't gain research for shooting down a satellite.</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>They <del class="diffchange diffchange-inline">don't</del> gain research for <del class="diffchange diffchange-inline">shooting</del> <del class="diffchange diffchange-inline">down</del> <del class="diffchange diffchange-inline">a</del> <del class="diffchange diffchange-inline">satellite</del>.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>They <ins class="diffchange diffchange-inline">do</ins> gain<ins class="diffchange diffchange-inline"> a little</ins> research for <ins class="diffchange diffchange-inline">each</ins> <ins class="diffchange diffchange-inline">non-air</ins> <ins class="diffchange diffchange-inline">raid UFO that escapes</ins> <ins class="diffchange diffchange-inline">undamaged</ins>.</div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_13_1_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_10_0_rhs"></a><ins class="diffchange diffchange-inline">*</ins>They have a chance to gain a little research if a UFO escapes lightly damaged.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
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<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>They<del class="diffchange diffchange-inline"> do</del> gain a <del class="diffchange diffchange-inline">little</del> <del class="diffchange diffchange-inline">research</del> <del class="diffchange diffchange-inline">for</del> <del class="diffchange diffchange-inline">each</del> <del class="diffchange diffchange-inline">non-air</del> <del class="diffchange diffchange-inline">raid</del> UFO <del class="diffchange diffchange-inline">that</del> <del class="diffchange diffchange-inline">escapes</del> <del class="diffchange diffchange-inline">undamaged</del>.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>They gain a <ins class="diffchange diffchange-inline">good</ins> <ins class="diffchange diffchange-inline">bit</ins> <ins class="diffchange diffchange-inline">of</ins> <ins class="diffchange diffchange-inline">research</ins> <ins class="diffchange diffchange-inline">if</ins> <ins class="diffchange diffchange-inline">a landed</ins> UFO <ins class="diffchange diffchange-inline">on a research mission is</ins> <ins class="diffchange diffchange-inline">not</ins> <ins class="diffchange diffchange-inline">defeated</ins>.</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_10_0_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_13_1_lhs"></a>They have a chance to gain a little research if a UFO escapes lightly damaged.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>They gain a good bit of research if a landed UFO on a research mission is not defeated.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Long War]]</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Long War]]</div></td>
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</table>Riwhttps://www.ufopaedia.org/index.php?title=Strategy_(Long_War)&diff=70002&oldid=prevRiw at 14:40, 29 December 20152015-12-29T14:40:49Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:40, 29 December 2015</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{CheckOutdated (Long War)|b13}}</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Power==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Power==</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All difficulties have fixed Base power, and each campaign is hardcoded to have two Steam Vents (''where'' they'll be is still up to luck, however). These two vents are meant as bonuses, and they will not be enough to power a fully built base. And keep in mind the length of time it takes to build the generators and facilities, so plan ahead. At minimum you'll eventually want three adjacent Elerium Generators somewhere-- you should be planning your base layout early anyways.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All difficulties have fixed Base power, and each campaign is hardcoded to have two Steam Vents (''where'' they'll be is still up to luck, however). These two vents are meant as bonuses, and they will not be enough to power a fully built base. And keep in mind the length of time it takes to build the generators and facilities, so plan ahead. At minimum you'll eventually want three adjacent Elerium Generators somewhere-- you should be planning your base layout early anyways.</div></td>
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</table>Riwhttps://www.ufopaedia.org/index.php?title=Strategy_(Long_War)&diff=69968&oldid=prevBingo12345: /* Economy */2015-12-26T10:37:09Z<p><span dir="auto"><span class="autocomment">Economy</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:37, 26 December 2015</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In fact, with the Foundry projects that increase the amount of Alloys and Elerium you recover from raided UFOs: if you can confidently do so with regularity, particularly with landed Barges, selling the two can be an extra means of income. And with an array of Workshops giving you refunds on them on projects, it is not too difficult to reach a sustainable balance between selling and using, even with the occasional Council request giving additional personnel and credits in exchange.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In fact, with the Foundry projects that increase the amount of Alloys and Elerium you recover from raided UFOs: if you can confidently do so with regularity, particularly with landed Barges, selling the two can be an extra means of income. And with an array of Workshops giving you refunds on them on projects, it is not too difficult to reach a sustainable balance between selling and using, even with the occasional Council request giving additional personnel and credits in exchange.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The amount of Meld that you get from canisters scales with how well the aliens are doing. As such, you may find that Meld becomes hard to come by if you're doing "too well", so selling it or giving it by Request should not be done. On the other hand, if the aliens have you on the back foot, you may find yourself with enough Meld to build plentiful MECs and gene mods to help you get back in the game.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The amount of Meld that you get from canisters scales with how well the aliens are doing<ins class="diffchange diffchange-inline">(that means amount of Resource of aliens they have)</ins>. As such, you may find that Meld becomes hard to come by if you're doing "too well", so selling it or giving it by Request should not be done. On the other hand, if the aliens have you on the back foot, you may find yourself with enough Meld to build plentiful MECs and gene mods to help you get back in the game.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While a UFO Assault has a chance of material resources, getting a DOA result also gives a credit bounty from the council, which you may find more profitable than an assault. Plus the fact that things like UFO computers and the Elerium generators have low survival rates early on (until you develop the EMP air-to-air weapon), either scenario is profitable, though which you should hope for depends on what you need at the time.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While a UFO Assault has a chance of material resources, getting a DOA result also gives a credit bounty from the council, which you may find more profitable than an assault. Plus the fact that things like UFO computers and the Elerium generators have low survival rates early on (until you develop the EMP air-to-air weapon), either scenario is profitable, though which you should hope for depends on what you need at the time.</div></td>
</tr>
</table>Bingo12345