Difference between revisions of "Strength"

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==Improvement==
 
==Improvement==
  
Strength increases any time you perform at least one primary action (see [[Experience#How_Experience_Points_Are_Applied|Experience]]). Just one is enough - additional actions do not cause more points to be applied.
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Strength points are awarded (at end of mission) any time you perform at least one primary action (see [[Experience#How_Experience_Points_Are_Applied|Experience]]). Just one is enough - additional actions do not cause more points to be applied.
  
 
The possible points earned are dependent on your current Strength. At recruit minimum (Strength=20), an average of 2.5 points are earned (range 0-5). At cap minus one (69), an average of 1.0 points are earned (range 0-2). Thus it is possible to have a value of 71 (cap+1).
 
The possible points earned are dependent on your current Strength. At recruit minimum (Strength=20), an average of 2.5 points are earned (range 0-5). At cap minus one (69), an average of 1.0 points are earned (range 0-2). Thus it is possible to have a value of 71 (cap+1).
  
 
[[Category:Soldiers]]
 
[[Category:Soldiers]]

Revision as of 16:17, 25 September 2005

Strength affects a soldier's carrying capacity as well as how far objects may be thrown.

Starting Values

New recruits will always begin with a value between 20 and 40.

Maximum Caps

An X-COM soldier's strength is capped at 70.

Improvement

Strength points are awarded (at end of mission) any time you perform at least one primary action (see Experience). Just one is enough - additional actions do not cause more points to be applied.

The possible points earned are dependent on your current Strength. At recruit minimum (Strength=20), an average of 2.5 points are earned (range 0-5). At cap minus one (69), an average of 1.0 points are earned (range 0-2). Thus it is possible to have a value of 71 (cap+1).