Difference between revisions of "Strength"

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Strength affects a soldier's carrying capacity as well as how far objects may be thrown.
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Strength affects a soldier's [[TU#Encumbrance|carrying capacity/encumbrance]] as well as how far objects may be [[Throwing_Accuracy#Throwing_Distance|thrown]]. Also see item [[Item_Weight|weights]].
  
 
==Starting Values==
 
==Starting Values==
 
New recruits will always begin with a value between 20 and 40.
 
New recruits will always begin with a value between 20 and 40.
 
==Maximum Caps==
 
An X-COM soldier's strength is capped at 70.
 
  
 
==Improvement==
 
==Improvement==
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Strength points are awarded (at end of mission) any time you perform at least one [[Experience#How_Experience_Points_Are_Applied|primary action]]. Just one action is enough - additional ones do not cause more Strength points to be awarded.
  
Strength points are awarded (at end of mission) any time you perform at least one primary action (see [[Experience#How_Experience_Points_Are_Applied|Experience]]). Just one is enough - additional actions do not cause more points to be applied.
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The possible points earned are dependent on your current Strength. At recruit minimum (20 Strength), an average of 6.0 points are earned. Thus, while your soldiers may be weak initially, they usually reach a reasonable level within a few combat missions. Points awarded after missions slope evenly down to where, at cap minus one (69), an average of 1.0 points are earned (range 0-2).
  
The possible points earned are dependent on your current Strength. At recruit minimum (Strength=20), an average of 2.5 points are earned (range 0-5). At cap minus one (69), an average of 1.0 points are earned (range 0-2). Thus it is possible to have a value of 71 (cap+1).
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Unlike real life, carrying heavy weights throughout a mission has <b>no effect</b> on Strength improvement (sigh). Only primary actions cause Strength to increase.
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==Maximum Caps==
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A soldier's Strength is [[Experience#Regarding_Caps|capped]] at 70. It is possible to 'overflow' the cap by one point on the last combat when you reach it. On average, you have a 25% chance of getting capped at 71 instead of 70. Once at 70+, all Strength improvements cease.
  
 
==See Also==
 
==See Also==
 
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*[[TU#Encumbrance|Encumbrance]]
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*[[Throwing_Accuracy#Throwing_Distance|Throwing Distance]]
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*[[Item_Weight|Item Weights]]
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*[[Experience#Secondary_Stats|Experience]]
 
[[Category:Soldiers]]
 
[[Category:Soldiers]]

Revision as of 14:55, 10 October 2005

Strength affects a soldier's carrying capacity/encumbrance as well as how far objects may be thrown. Also see item weights.

Starting Values

New recruits will always begin with a value between 20 and 40.

Improvement

Strength points are awarded (at end of mission) any time you perform at least one primary action. Just one action is enough - additional ones do not cause more Strength points to be awarded.

The possible points earned are dependent on your current Strength. At recruit minimum (20 Strength), an average of 6.0 points are earned. Thus, while your soldiers may be weak initially, they usually reach a reasonable level within a few combat missions. Points awarded after missions slope evenly down to where, at cap minus one (69), an average of 1.0 points are earned (range 0-2).

Unlike real life, carrying heavy weights throughout a mission has no effect on Strength improvement (sigh). Only primary actions cause Strength to increase.

Maximum Caps

A soldier's Strength is capped at 70. It is possible to 'overflow' the cap by one point on the last combat when you reach it. On average, you have a 25% chance of getting capped at 71 instead of 70. Once at 70+, all Strength improvements cease.

See Also