Difference between revisions of "Subs"

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(Added quick comparison chart; if anyone could fill out the ranges of the craft, I'd be much obliged.)
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<th>Damage Capacity</th>
 
<th>Damage Capacity</th>
 
<th>Cargo Space</th>
 
<th>Cargo Space</th>
<th>[[HWP]] Capacity</th>
+
<th>[[SWS]] Capacity</th>
 
<th>Cost/Rent ($)</th></tr>
 
<th>Cost/Rent ($)</th></tr>
 
<tr><td align="left">Barracuda</td><td>2,400</td><td>?</td><td>3</td><td>800</td><td>2</td><td>120</td><td>None</td><td>None</td><td>600,000*</td></tr>
 
<tr><td align="left">Barracuda</td><td>2,400</td><td>?</td><td>3</td><td>800</td><td>2</td><td>120</td><td>None</td><td>None</td><td>600,000*</td></tr>

Revision as of 23:01, 26 July 2007

During the second alien war, X-COM made use of amphibious flying ships that were capable of intercepting enemy ships and transporting troops around the world. These flying-subs are as quick and versatile as the ships used in the first alien war, but can also operate underwater.

Due to various reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over dry land.

Interception Submarines

Troop Transporters

Glitch Subs

Quick Comparision Table

Craft Max Speed Range (nm) Acceleration Fuel Capacity Weapon Pods Damage Capacity Cargo Space SWS Capacity Cost/Rent ($)
Barracuda2,400?38002120NoneNone600,000*
Manta4,200?10302400NoneNone400,000**
Triton760?21,400None160143500,000*
Hammerhead3,100?960196012None600,000**
Leviathan5,400?95021,250264900,000**

* This cost is paid upon ordering, and also at midnight on the first of every month once delivered as a craft rental fee.
** These craft also require a number of Aqua Plastics, Magnetic Navigations and Ion Beam Accelerators to build as well as this price, and take a substantial time to manufacture.