Supply (Chimera)

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Supply(Chimera).png

Supply serves as Engineering. It displays items available to purchase with credits. Supply expands its list of available offerings as you complete Assembly projects. The view can be switched to Inventory, allowing viewing of all non-equipped items.

Supply Items

Only the items listed here are available for buying with Credits. There are other items and Epic Weapons, which can only be acquired via Scavenger Market or as Mission rewards.

Weapon Upgrades

Weapon Upgrade Effects Cost Required Assembly Project
Enhanced AR +1 damage for Assault Rifles §130 Enhanced Assault Rifles
Enhanced Pistol +1 damage for Pistols §125 Enhanced Pistols
Enhanced SMG +1 damage for Submachine Guns §150 Enhanced Submachine Guns
Enhanced Shotgun +1 damage for Shotguns §155 Enhanced Shotguns
Mastercrafted AR +1 damage for Assault Rifles, Shredder ability §180 Mastercrafted Assault Rifles
Mastercrafted Pistols +1 damage for Pistols, Shredder ability §175 Mastercrafted Pistols
Mastercrafted SMG +1 damage for Submachine Guns, Shredder ability §190 Mastercrafted Submachine Guns
Mastercrafted Shotguns +1 damage for Shotguns, Shredder ability §200 Mastercrafted Shotguns

Weapon Mods

Item Effects Cost Required Assembly Project
Scope +5% aim §80 Weapon Optics
Expanded Magazine +1 clip size §55 Modular Weapons
Laser Sight +5% critical chance, improves with proximity §75 Weapon Optics
Stock 1 damage for missed shots §60 Modular Weapons
Auto-Loader No action cost for 1st reload §40 Modular Weapons

Ammo

Item Effects Cost Required Assembly Project
Dragon Rounds +1 damage, chance for Burning effect §90 Sacred Coil Fire Gear
Talon Rounds +20% crit chance, +1 damage for critical hits §90 Progeny Equipment
Venom Rounds +1 damage, chance for Poison effect §90 Gray Phoenix Gear
Tracer Rounds +5 aim §75 none
Tranq Rounds Render targets Unconscious rather than dead §50 none

Armor Upgrades

Armor Upgrade Effects Cost Required Assembly Project
Enhanced Armor Upgrade All armor: +2 HP, +1 Utility item slot §200 Enhanced Armor
Mastercrafted Armor Upgrade All armor: +1 HP, +1 Armor §300 Mastercrafted Armor

Armor Mods

Item Effects Cost Required Assembly Project
Extra Padding +1 HP §60 Modular Armor
Hellweave 2-4 damage reflected to melee enemy §70 Gray Phoenix Equipment
Infiltrator Weave Grants Adaptable ability (Breach through vents) §35 Modular Armor
Mach Weave +30 Dodge §60 Modular Armor
Mindshield Immunity to negative mental effects (Disorientation, Stun, Panic, Mind Control) §80 Progeny Equipment
Regen Weave +2 HP regeneration each turn §80 Gray Phoenix Equipment
Bubble Weave Grants Stasis effect instead of Bleeding Out §75 Sacred Coil Equipment

Miscellaneous

Item Effects Cost Required Assembly Project
Overdrive Serum +2 mobility, +3 armor §100 Gray Phoenix Equipment
Kinetic Screen Blocks the next damaging attack §75 Sacred Coil Equipment
Relocation disc Teleport to nearby location unless Rooted §100 Progeny Equipment
Medikit +4 HP, removes Burning, Acid, Poison §30 none
Nanomedikit +6 HP, removes Burning, Acid, Poison §30 Improved Medikits

Grenades

Grenade Effects Cost Required Assembly Project
Bubble Grenade Stasis area effect §75 Sacred Coil Equipment
Incendiary Grenade Burning area effect §80 Sacred Coil Fire Gear
Gas Grenade Poison area effect §80 Gray Phoenix Poison Gear
Lift Grenade Levitation area effect §75 Progeny Psi Grenades
Turncoat Grenade Berserk area effect §90 Progeny Psi Grenades
Cease Fire Grenade Weapon Disabled area effect §35 none
Flashbang Grenade Disoriented area effect §50 none
Smoke Grenade Shrouded area effect §40 none

Breach

Breach Item Effects Cost Required Assembly Project
Cease Fire Bomb Disables hostile weapons at this breach point. §70 Breach Explosives
Flash Bomb Disorients all enemies in the room. §55 Breach Explosives
Smoke Bomb Reduces hostile damage at this breach point. §55 Breach Explosives
MediPatch +2 HP healing at this breach point. §75 Breach Tactical Equipment
Holo Scanner Holo target all enemies at this breach point. §60 Breach Tactical Equipment
Target Analyzer +50% crit chance at this breach point. §60 Breach Tactical Equipment
Auto Key Card Grants breach access through security door. §50 none
Breaching Charge Destroys walls to create new breach point. §50 none

Androids

Android Item Effects Cost Required Assembly Project
Android Reinforcement unit if an agent is downed. §150 Android Personnel
Tactical ASIC Mk I +1 Dodge §20 Enhanced Android Processing
Tactical ASIC Mk II +2 Dodge §35 Perfected Android Processing
Quadcore GPU +10% crit chance §25 Enhanced Android Processing
Octacore GPU +18% crit chance §40 Perfected Android Processing
Lidar Mk I +8% Aim §25 Enhanced Android Processing
Lidar Mk II +15% Aim §40 Perfected Android Processing
Ballistic Foam Lining +2 HP §20 Modular Androids
Impact Gel Lining +2 HP, +1 Armor §35 Perfected Android Mechanics
Servoharness Mk I +1 Mobility §25 Modular Androids
Servoharness Mk II +2 Mobility §35 Perfected Android Mechanics
Polymer Sheathing +2 HP, +2 Armor §40 Modular Androids
Titanium Sheathing +2 HP, +3 Armor §50 Perfected Android Mechanics