Supply ship

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General Information

The supply vessel is used during the construction of alien bases, for supplying existing bases or for infiltration missions. It carries alien food containers and a surgical chamber.

Statistics

Statistic Value
SizeLarge
Max Speed(km)3,200
Weapon Power60
Weapon Range(km)34
Weapon Range(range units)288
Damage Capacity2,200
UFO Downed points400
UFO Destroyed points800


Additional Information

You usually don't want to shoot these down, as most of them actually land for supply missions to alien bases. You can get a nice steady supply of elerium this way.

This ship has 3 power sources and 4 navigations.

The race aboard this ship is the same thats inside the base under resupply. --60.241.66.150

Supply Missions are always dispatched by the aliens at 00:30 sharp, any time an alien base is resupplied. This can be helpful in determining the mission type of a Supply Ship if you lack a Hyper-wave Decoder

Plan Of Attack

1. Ground floor: Power

Best tactic here involves a 2 stage attack on the ship: securing the hatches and securing the lifts. It's best to storm both hatches simultaneously; this prevents the aliens within from swarming one door from all sides.

If the power sources have exploded due to a crash, there will be little left of the inner walls on this floor, and often holes in the ceiling exposing the middle floor. You shouldn't have shot it down, really.

Once you have moved soldiers onto each of the one-square lifts on the ground floor, you can prepare for the final assault at some leisure, due to the aliens' typical reluctance to shoot straight down a gravlift. You can, of course, shoot straight up at them. Throwing grenades up the lifts can be very effective as well.

2. Middle floor: Supplies

The assault on the middle floor can be executed as a pincer attack from both lifts if you cut through the wall of the three-story lift with Heavy Plasma.

3. Top floor: Bridge

The assault on the bridge often proceeds like this:

  • 1. Secure the lift exit with 3 or 4 soldiers. Check those corners!
  • 2. Set up snipers to cover the north hallway with reaction fire.
  • 3. Optionally send a team through the winding south hallway.
  • 4. Use splash damage from Grenades to take down the bridge guards before you turn the corner.
  • 5. Flank the bridge door. Bust in. Confront the leader cowering behind the navigation consoles and take him down as you see fit.

Alternatively, cut through the bridge's walls with a Heavy Plasma (see Destroying Terrain).

Alternative Plan

Blow through the ceiling or walls of the third floor and storm the navigation room. Attack the first floor with a pincer through the hatches. Combine forces to clean out the second floor. Blaster Launcher required.

Recoverable Components

Item Sell Price Quantity Value
UFO Power Source$250,0003$750,000
UFO Navigation$80,0004$320,000
Alien Food$5,00020$100,000
Alien Surgery$38,0002$76,000
Alien Entertainment$20,0000$0
Examination Room$9,0000$0
Alien Alloys$6,500141$916,500
Elerium-115$5,000150$750,000
Totals$2,912,500


Also see UFO Recovery Values.

Alien Deployment

Sectoids/Floaters
Rank Beg./Exp. Vet./Gen. Super.
Soldiers5-116-127-13
Navigators11*2
Medics11*2
Engineers11*2
Leaders1-21-21-2
Commanders000
Terrorists000
Totals9-1610-1714-21
Snakemen
Rank Beg./Exp. Vet./Gen. Super.
Soldiers6-127-13*9-15
Navigators11*2
Medics---
Engineers11*2
Leaders1-21-21-2
Commanders000
Terrorists000
Totals9-1610-1714-21
Mutons
Rank Beg./Exp. Vet./Gen. Super.
Soldiers7-148-15*10-17
Navigators11*2
Medics---
Engineers11*2
Leaders---
Commanders---
Terrorists000
Totals9-1610-1714-21
Ethereals
Rank Beg./Exp. Vet./Gen. Super.
Soldiers5-116-127-13
Navigators---
Medics---
Engineers---
Leaders4-54-5*7-8
Commanders000
Terrorists000
Totals9-1610-1714-21

* Needs testing to determine actual number.

Floor Plans

Terrain Maps

See Also

Small Scout
Medium Scout
Large Scout
Abductor
Harvester
Terror Ship
Battleship
Assaulting Supply Ships with JFG