Difference between revisions of "Suppression (EU2012)"

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(A little bit more information, and a couple of typos.)
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'''Suppression''' is a combat ability shared by the Heavy and Support classes as well as most of the Aliens.  
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'''Suppression''' is a combat ability shared by the [[Classes (EU 2012)#Heavy|Heavy]] and [[Classes (EU 2012)#Support|Support]] classes as well as most of the [[Alien Life Forms (EU2012)|Aliens]].  
  
Its purpose is to degrade the enemy's ability to fire and maneuver by firing indirectly at the target's area and thus reducing its Aim if it attempts to fire back and force it to stay immobile or to risk a reaction shot on Overwatch. It uses up two ammo, and cannot be selected if you have less than this.
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Its purpose is to degrade the enemy's ability to fire and maneuver. The target's Aim suffers a 20 point penalty, and your soldier gets an Overwatch shot on the target if it tries to get away. It uses up two ammo, and cannot be activated if you have less - even if you've got ''the foundry upgrade that automatically reloads your weapons and whose name escapes me for the moment''.
  
 
Suppression allows you to pin down a target that you can't immediately kill, reducing its ability to hurt your soldiers. You can then get your people to cover, or attempt to flank the alien. Suppressive fire sometimes destroys the enemy's cover, which may allow another soldier better line of fire on the alien.
 
Suppression allows you to pin down a target that you can't immediately kill, reducing its ability to hurt your soldiers. You can then get your people to cover, or attempt to flank the alien. Suppressive fire sometimes destroys the enemy's cover, which may allow another soldier better line of fire on the alien.
  
Since it affects the enemy's Aim, Suppression is not so effective when used against an enemy that relies on hand to hand (melee) combat such as Chryssalids or Berserkers. However, the free shot still applies (and is more likely to be applied against these aliens, as they are much more prone to  
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Since it affects the enemy's Aim, Suppression is not so effective when used against an enemy that relies on hand to hand (melee) combat such as Chryssalids or Berserkers. However, the free shot still applies (and is more likely to be applied against these aliens, as they are much more prone to moving).
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]

Revision as of 22:25, 15 October 2012

Suppression is a combat ability shared by the Heavy and Support classes as well as most of the Aliens.

Its purpose is to degrade the enemy's ability to fire and maneuver. The target's Aim suffers a 20 point penalty, and your soldier gets an Overwatch shot on the target if it tries to get away. It uses up two ammo, and cannot be activated if you have less - even if you've got the foundry upgrade that automatically reloads your weapons and whose name escapes me for the moment.

Suppression allows you to pin down a target that you can't immediately kill, reducing its ability to hurt your soldiers. You can then get your people to cover, or attempt to flank the alien. Suppressive fire sometimes destroys the enemy's cover, which may allow another soldier better line of fire on the alien.

Since it affects the enemy's Aim, Suppression is not so effective when used against an enemy that relies on hand to hand (melee) combat such as Chryssalids or Berserkers. However, the free shot still applies (and is more likely to be applied against these aliens, as they are much more prone to moving).